Yep, easily. But I would recommend getting Toast's reno shudderwock deck since it does not contain KragWa or Zenrimo. Check it out in google you can find it easily
I remember when evolve shaman was a thing. It was a really amazing time where each deck had same power level (EXCEPT DRUID). Some had midrange some had control and guys like me had evolve :D
This nerf was NEEDED for standard, I get it. But Kingsbane was the most anti-combo deck for Big Priest. After Kingsbane being nerfed and Big Priest being untouched, can you imagine what it will look like in wild? If you are a standard player you may not even care but there are us, the wild players, who want this shitty Big Priest to end. We are totally mad about this as Big Priest have been in wild for years. And no control / aggro deck can stop it, some can but its a pretty small amount, thats why Kingsbane was an important part in wild. Think about it like a counter system where Paladin counters Rogue, Rogue counters Priest and Priest counters Paladin. When you remove rogue, meta will only be filled with 1-4 types of decks, mostly being control and other combo decks which have a little chance. I guess you and those who liked may not know about this, but if you are saying this while knowing the situation in wild then have fun with your shitty deck.
I agree on most of your points, Rumble Run did not have any motive for players to play. You do not get any more rewards for completing with all classes/shrines or you do not get any quests or packs with it. Thats a big reason why it's a failure. The other one indeed is the balancing options. Some shrines and cards are CLEARLY more powerful than any other. For example rogue shrine Pirate's Mark is significantly better than Bottled Terror and Treasure from Below. Since its +3 HP and the ability to cast spells twice is a really big advantage for it. Other shrines however are great too but anyone would pick Pirate's Mark if they had to choose. Or Halazzi's Hunt and Halazzi's Trap, which you can figure which one to pick easily. But shouldn't all the shrines have same power level but different archetypes? Then what are these power level differences? They also introduced assitants, like the hunter card 4 mana 7/7 taunt, whenever a minion dies add a spell to your hand. This minion becomes the most fucking brutal thing in this run when combined with Halazzi's Trap.
I really like the rogue-like type games. And when they showed us Dungeon Run it was a blast for me. Lots of treasures, bosses, strategies, weirdness etc. It gave HS a freshness that I needed. Till this day, I still play Dungeon Run to get Quel'Delar. Witchwood was pretty bad compared to Dungeon Run but it was playable and Tess was really fun to play as. Puzzles were interesting but had 0 replayability. And now we have this. I was looking forward with this new shrine mechanic but it looks like I was expecting too much. If they plan to make Run type games like this, its better for them to not. Even a new adventure like we had in KoFT would be better.
I got the christmas spirit when I was playing Club Penguin. The music, events, partys it had blew me up. And since then im always excited about it! All thanks to that great game. F.
Personally my fav. loa after the mage one because of the meme potential it holds. If you play 2 Gonk's they stack up the extra attacks. That means if you kill 5 minions with 2 Gonk's you can attack face 5 times, proved by Toast.
I did not see this comp coming where was the theme even shared at first?
Mini Competitions are simply posted in the FC forum without any promotion. Since they run for such a short time, advertising them on the front page would just result in a bunch of unwanted spam, especially during card reveal season.
You cant really call that innovation. You have to be creative about the card itself not the art in order to be innovative. Don't get me wrong, I like your card ideas and texts but you are wrong about that. Usually video games have their own art and music stlyes. Like mario is cartoonish, warcraft is fantasy like, league has its own fantasy/real like theme , assassins creed is realistic etc. This is a choice that is given by its creators to represent the game better to people. Like when you think about MMORPG's you first think about Warcraft as it handles the fantasy theme best among the others. For years. So you cannot just change a games theme that was known for it. That would ruin the experience for everyone. Especially in a card that game that was based on from it. If you really want to be seen and known as a innovative person, think about a card that has unique effect. Your own mind is your limit when it comes to that.
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Little Flower Shop and Sprit Cleanser are both well crafted and thought. GL to all!
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Yep, easily. But I would recommend getting Toast's reno shudderwock deck since it does not contain KragWa or Zenrimo. Check it out in google you can find it easily
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I do look forward to this deck too. Just gonna reply to hear some thoughts.
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I remember when evolve shaman was a thing. It was a really amazing time where each deck had same power level (EXCEPT DRUID). Some had midrange some had control and guys like me had evolve :D
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Exactly we are fucking doomed
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This nerf was NEEDED for standard, I get it. But Kingsbane was the most anti-combo deck for Big Priest. After Kingsbane being nerfed and Big Priest being untouched, can you imagine what it will look like in wild? If you are a standard player you may not even care but there are us, the wild players, who want this shitty Big Priest to end. We are totally mad about this as Big Priest have been in wild for years. And no control / aggro deck can stop it, some can but its a pretty small amount, thats why Kingsbane was an important part in wild. Think about it like a counter system where Paladin counters Rogue, Rogue counters Priest and Priest counters Paladin. When you remove rogue, meta will only be filled with 1-4 types of decks, mostly being control and other combo decks which have a little chance. I guess you and those who liked may not know about this, but if you are saying this while knowing the situation in wild then have fun with your shitty deck.
3
I agree on most of your points, Rumble Run did not have any motive for players to play. You do not get any more rewards for completing with all classes/shrines or you do not get any quests or packs with it. Thats a big reason why it's a failure. The other one indeed is the balancing options. Some shrines and cards are CLEARLY more powerful than any other. For example rogue shrine Pirate's Mark is significantly better than Bottled Terror and Treasure from Below. Since its +3 HP and the ability to cast spells twice is a really big advantage for it. Other shrines however are great too but anyone would pick Pirate's Mark if they had to choose. Or Halazzi's Hunt and Halazzi's Trap, which you can figure which one to pick easily. But shouldn't all the shrines have same power level but different archetypes? Then what are these power level differences? They also introduced assitants, like the hunter card 4 mana 7/7 taunt, whenever a minion dies add a spell to your hand. This minion becomes the most fucking brutal thing in this run when combined with Halazzi's Trap.
I really like the rogue-like type games. And when they showed us Dungeon Run it was a blast for me. Lots of treasures, bosses, strategies, weirdness etc. It gave HS a freshness that I needed. Till this day, I still play Dungeon Run to get Quel'Delar. Witchwood was pretty bad compared to Dungeon Run but it was playable and Tess was really fun to play as. Puzzles were interesting but had 0 replayability. And now we have this. I was looking forward with this new shrine mechanic but it looks like I was expecting too much. If they plan to make Run type games like this, its better for them to not. Even a new adventure like we had in KoFT would be better.
2
You are right. Thank you for fixing it!
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I got the christmas spirit when I was playing Club Penguin. The music, events, partys it had blew me up. And since then im always excited about it! All thanks to that great game. F.
0
Im'a gonk YOU
Personally my fav. loa after the mage one because of the meme potential it holds. If you play 2 Gonk's they stack up the extra attacks. That means if you kill 5 minions with 2 Gonk's you can attack face 5 times, proved by Toast.
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It was a great year and a honour for me to compete here. Good luck to all!
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I see, thanks for answering!
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You cant really call that innovation. You have to be creative about the card itself not the art in order to be innovative. Don't get me wrong, I like your card ideas and texts but you are wrong about that. Usually video games have their own art and music stlyes. Like mario is cartoonish, warcraft is fantasy like, league has its own fantasy/real like theme , assassins creed is realistic etc. This is a choice that is given by its creators to represent the game better to people. Like when you think about MMORPG's you first think about Warcraft as it handles the fantasy theme best among the others. For years. So you cannot just change a games theme that was known for it. That would ruin the experience for everyone. Especially in a card that game that was based on from it. If you really want to be seen and known as a innovative person, think about a card that has unique effect. Your own mind is your limit when it comes to that.
0
I did not see this comp coming where was the theme even shared at first?