Flavor text: Double Trouble.
Flavor Text: They're looking for a Murloc to make it triple.
The art credit belonged to
https://www.artstation.com/phantomfirefly
1
Flavor text: Double Trouble.
Flavor Text: They're looking for a Murloc to make it triple.
The art credit belonged to
https://www.artstation.com/phantomfirefly
34
The Predator Class , as represented by Alalirith is thematically focused on targeting the right prey, and hunting down your victims.
EXCELS AT:
|
FALLS FLAT:
|
Drumhunter (Minion) is one of the Predator's best and few card draws, accessible in the Basic set. It is meant to be a strong draw effect with a strong early game statline because the Predator will lack a lot of those resources. It uses a hunting theme to scavenge for more cards. |
Strike (Spell) becomes one of the Predator's best removal cards that can easily deal with his opponent's early drops. As a 0-cost Spell, it can make for incredibly high tempo plays much like Backstab can do. Removal? Tempo? 0-COST??? What more could a class ask for? |
Splinter (Weapon) is one of many weapons that the Predator will be able to use. It is again, another reactionary card much like the rest of cards he has. Dealing double damage to minions essentially makes it a crazy removal card without the ability to deal face damage well-- a central theme for this class. It also utilizes the last minion played mechanic so your opponent really needs to think about the order to play their minions in. |
Strategize (Spell) is one of few card draw options that Predator has, thus making it so strong. On top of that, many cards in the class are extremely reactionary, so playing it next turn because of the discount won't necessarily be the right play. It purely depends on the player's ability to use the cards strategically ( ooh, like the name of the card ) and play accordingly. Although purposefully overpowered (much like Fire Elemental ), it is a strongly needed card for the class that also boosts the need for the player's ability to play well. |
Feast (Spell)* showcases the "last played" mechanic in an interesting way. Thematically, Feast depicts a spider who devours three unsuspecting victims as if he just, well, feasted. It is a strong removal card that also requires you to play correctly (this Spell could kill your own minions if you aren't careful and attentive!) to make the most of it. It's expensive, it's reactionary, but it'll be oh-so satisfying when you pull it off. * played, not summoned |
1
30
"I'm going." - "Where?" - "To kill you."
45
Big taunt? Dragon Synergy? Freeze Shaman / Mage? You can have it all.
7
108
10
Seems simple but boy is she deadly! A 4 drop with not the best stat distribution yes, but what she lacks in defense, she makes up in with power. Set this up right and you can make Miracle Rogue, Combo Rogue, and yes, even Quest Rogue all the more deadly.
This card opens up more combos for more unique styles of decks and a wider array of plays!
122
53
Every time this dude dies, he summons himself on the opposite side of the board. Basically, a "Gift that keeps on giving" :)
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
1
Tyrande Whisperwind
New Hero power:
Justicar upgrade
I'm aware of the fact Tyrande Whisperwind has been released as a side hero for Priest in Hearthstone, though I didn't want to change my work so that I can show the original work as it was supposed to be. Thanks for understanding :)
All of this creation comes from me, so sorry if I did create something that someone already created, I am not aware so please let me know and I will add your name as credit for the card :)
The new mechanic is Synergy. It may seem a bit broken at first, but if you want to decrease the mana of all your cards, you would never play cards, so that's why you have to decide which cards you want to decrease the most, and play them at the right moment. So in my opinion, I think it's a bit hard to use this hero power correctly.
It goes without saying that using your Hero Power and decreasing the cost of several cards in your hand counts just as one activation of Synergy, because you actually use your Hero Power once, and Synergy is triggered when you actually use it. So all cards you will encounter quoting "whenever the cost of a card is reduced", using your Hero Power will therefore count as only one activation and not activations equal to the number of cards which cost were decreased.
A little precision before you start : You may see on some cards : 'triggers Synergy'. What it means is that cards that have an effect depending on how much mana they lost with Synergy will count it. An example will be easier maybe. Let's take the first Legendary of the class then two cards that can reduce its cost :
Broll Bearmantle gains +1/+1 for each mana the card lost with Synergy. If you use 'Forbidden Knowledge' to decrease its cost, Broll will not get a buff from this card, but if you use 'Tyrande's Pride', because it has "triggers Synergy", it means that if Broll Bearmantle gets his cost deacreased by this card, it WILL gain +1/+1. That's basically what "triggers Synergy" means.
Furthermore, I want to say that I spent a lot of time creating those cards, so please be respectful but of course if you have ideas that can help me, I want to know it :).
P.S: I'm French, so I tried my best to find original names for the cards, I hope you will understand :3.
Basic Set:
Flavor Texts:
Classic Set :
Common
Rare
Epic
Legendary
Flavor Texts:
Common
Flavor text:
Guardian Teacher - She's the teacher, but she's the one who's breaking the rules.
Common
Rare
Flavor texts:
Common
Rare
Epic
Legendary
Common
Rare
Epic
Legendary
Common
Rare
Coming soon...
Common
Rare
Epic
Legendary
Coming soon...
Common
Rare
Coming soon...
Common
Rare
Epic
Legendary
Coming soon...
Common
Rare
Epic
Legendary
Coming soon...
Reward:
Common
Rare
Epic
Legendary
Coming soon...
Tokens:
Common
Rare
Epic
Legendary
Coming soon...
Common
Rare
Epic
Legendary
Coming soon...
Common
Rare
Epic
Legendary
Coming soon...
Common
Feedback is really appreciated :D. I'm open to any advice, tips, if you even want to help me in creating the golden cards version I would be glad if you can help :D.
1
Ok, guess i'll share my idea. Didn't change anything, this is the original thoughts :) I wanted to do something related to discards but for the opponent, so this is what i came with :
For the additional card, the idea I had was actually good enough for me to make it as a legendary as well. Here it is :
1
So what do you guys think of this one ? Got inspired on that one.
1
Congrats ! That's got to be the best class ever created, the mechanics look awesome and would very much play this if I could ! Now could you tell me where you found all the artworks for the cards ? I couldn't find most of them in Aiden's HS gallery. Please show more of your work :D
16
6
"Yes, this is how it works."
28
Flavour Text: No he isn't a bad mech, he smiles all the time! You just can't see it.
15
79
"C-C-C-C-COMBO BREAKER !!"
3
Flavour Text : "Warriors ! This is our last chance !"