The nice thing about this as compared to Earthen Ring Farseer is that aggro MUST trade into it rather than risk letting it attack multiple times. Whereas if you play Earthen Ring Farseer against, say, Pirate Warrior, he'll simply ignore the creature and go face most of the time. This buys you not only the 3 health, but also an attack from an enemy weapon or minion.
Fatigue Warrior won't be a thing as long as Fire Plume's Heart is more efficent and faster at finishing the game and this card rotates at the same time as the Quest, so I don't think this card will see much play. Also Warrior shapes up to become a strong Midrange class and this doesn't fit into it at all.
Saying this card doesn't fit into midrange is wrong. This will add copies of your midrange threats to your deck meaning you have a higher chance to win with them.
Midrange decks, being about Tempo, don't usually like to have cards that spend 2 mana to discard a card from your hand for no discernible benefit (for the next ten turns at least). These are basic principles of card advantage. This MIGHT be run as a one-of in extremely greedy Control Warriors to win non-Jade control matchups. Jade is unwinnable no matter what. Although the infinite value dream will make some people want to run 2 copies, you actually just lose if you draw them both in the first five turns against aggro so decks that run 2 won't make it past rank 10.
Can we seriously start a petition to get Blizzard to change the art to one of the images from the trailer? This is too unfortunate. She looks like fucking Sindel.
Mages run on tempo. Control mages GENERALLY only try to live long enough to burn out their opponents. Since when is a Mage going to live long enough to use this in the current (and likely future, since aggro has gotten more accelerated with every expansion through the history of Hearthstone) meta?
It's certainly difficult. Elemental Mage wants to run 2 each of Steam Surger, Tol'vir Stoneshaper, and Water Elemental as they're all amazing cards. 2 Tar Creeper is also almost guaranteed. The question is whether six 4-drops is too many, and if so, where do you make cuts?
Tar Creeper and Tol'vir Stoneshaper provide the backbone Mage needs against aggro. If you're not running these, why are you even playing Elemental?
Water Elemental is also a staple in control and midrange Mage for a reason. Tested, tried, and true.
Steam Surger keeps Elemental synergy going and is very efficient.
If I had to guess, I'd say cut 1 Steam Surger for a total of five 4-drops.
I think this is amazing in Control Mage. I used to run one copy of Forbidden Flame in my Control list, but why bother when this has essentially the same effect + a mini Flamestrike?
The only issue I see with Control Mage right now is that it has no win condition.
I'm pretty sure Galvadon is going to be freakishly strong. People are underestimating the power of Adapt 5 times. You could literally get a 14/5 Windfury Stealth minion, but the true strength is adapting it to whatever situation your deck needs and the opponent's deck is least able to deal with.
22
The fact that it's random makes me question its usefulness.
0
I'm calling it now, infinite damage Priest is going to be the new freeze mage. Stall until you have the 3 cards you need and then just win the game.
0
lol @ people who are saying this is bad...
6
The nice thing about this as compared to Earthen Ring Farseer is that aggro MUST trade into it rather than risk letting it attack multiple times. Whereas if you play Earthen Ring Farseer against, say, Pirate Warrior, he'll simply ignore the creature and go face most of the time. This buys you not only the 3 health, but also an attack from an enemy weapon or minion.
1
Please explain to me how starting with one less card in your hand vs. aggro will break rank 15, let alone the game.
0
1
Can we seriously start a petition to get Blizzard to change the art to one of the images from the trailer? This is too unfortunate. She looks like fucking Sindel.
0
0
Mages run on tempo. Control mages GENERALLY only try to live long enough to burn out their opponents. Since when is a Mage going to live long enough to use this in the current (and likely future, since aggro has gotten more accelerated with every expansion through the history of Hearthstone) meta?
0
It literally can't be worse than C'Thun's Chosen.
-11
All I actually want out of this stupid game is a Death Knight class...
1
You aren't guaranteed a legendary. You're only guaranteed an epic.
0
It's certainly difficult. Elemental Mage wants to run 2 each of Steam Surger, Tol'vir Stoneshaper, and Water Elemental as they're all amazing cards. 2 Tar Creeper is also almost guaranteed. The question is whether six 4-drops is too many, and if so, where do you make cuts?
Tar Creeper and Tol'vir Stoneshaper provide the backbone Mage needs against aggro. If you're not running these, why are you even playing Elemental?
Water Elemental is also a staple in control and midrange Mage for a reason. Tested, tried, and true.
Steam Surger keeps Elemental synergy going and is very efficient.
If I had to guess, I'd say cut 1 Steam Surger for a total of five 4-drops.
2
I think this is amazing in Control Mage. I used to run one copy of Forbidden Flame in my Control list, but why bother when this has essentially the same effect + a mini Flamestrike?
The only issue I see with Control Mage right now is that it has no win condition.
1
I'm pretty sure Galvadon is going to be freakishly strong. People are underestimating the power of Adapt 5 times. You could literally get a 14/5 Windfury Stealth minion, but the true strength is adapting it to whatever situation your deck needs and the opponent's deck is least able to deal with.