Hey, was surprised noone posted a quest priest deck yet, seems to be working well at least for me :) Made a little showcase of the deck if anyone wants to see it in action!
Very cool dude! Thanks for checking it out.
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Hey, was surprised noone posted a quest priest deck yet, seems to be working well at least for me :) Made a little showcase of the deck if anyone wants to see it in action!
Very cool dude! Thanks for checking it out.
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Hey, seems like this is the deck to play now, big potential to highroll fast, ...
Exactly, very highrolly and a pain in the a55 to play against
lol @6:48 btw
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Why would you use Tirion?
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I don't have phone
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Hey dude! Awesome video, appreciate the support and trying out my deck. That first matchup was awesome. Really satisfying to beat aggro. As for the second matchup against pirate warrior, it can definitely be rough if you get a bad start. Starting with swindle without coin is definitely too greedy and I probably would have kept the evasion. Getting golakka crawlers by turn 3 or 4 is one of the best ways to win, but your starting hand was definitely heavy. Armor vendor on 1, golakka on 2 is what you should be shooting for. I also think getting rid of your first coldlight without shuffle was not ideal, since it makes your draw much slower
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Irondeep Trogg is the only counter to quests. If you go first and play it turn 1 against a quest deck, it's basically game over instantly. Card is busted as hell.
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Wild is wild and should stay in that direction, if you get into the heat you should be ready to handle it.
There have been actions taken in the past that reinforce Wild as a format, and attempt to keep it healthy. Naga Sea Witch nerf, Demon Seed ban, Stealer of Souls ban, Darkglare nerf, Wretched Tiller nerf, SN1P-SN4P nerf (or rather, the Echo interaction with Glinda), Barnes nerf, Patches the Pirate nerf, etc.
I mean God, the list goes on and on when action was taken to help the format. Tossing out statements of "hurr durr, it's wild" is pretty dumb in the face of such evidence
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Can't have chat on by default, but heaven forbid we be allowed to turn off emotes by default.
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Guys, it's finally happening!!!! Last night I had a vision in my dream and the Hearthstone devs told me about the nerfs and buffs that will go live later this week!!!! And believe me, they are craaaazy and will shake up the meta like a Chuck Norris Roundhouse Kick!!!!
First they told me, that they will nerf Darkglare two more times. The next version will see an increase of Mana Cost, but they also don't want to hit it too hard, so the will balance this with a minor adjustment to the effect:
And because they know that won't do all too much, they already decided to nerf it a fourth time two weeks later. Cutting some stats and balancing this with another minor adjustment:
Even though they consider The Demon Seed a perfectly fine and balanced Quest, they know that the power of it's support cards can cause mild frustration in Wild and Ranked players. Therefore they decided to change some of them.
Crystallizer is a premium stated minion in an already okayish deck, so they will tackle this problem by giving it stats of cards that otherwise rarely see play:
Next is the long overdue nerf to Raise Dead:
For changing Backfire they wanted to do something fun and unique. The goal is for it to resemble other popular cards with effects that players love dearly:
For the buffs they considered cards that rarely see play but the devs could not figure out why.
For Eye of the Storm for example, they thought, maybe the drawback of overloading for (3) is a little too punishing and adressing this will increase it's playrate:
They said they were very sad about fun and board focused cards like Darkmoon Rabbit seemingly being not flexible enough to adjust to the current meta. So they made it more flexible (and from a flavor perspective, more in tune with it's nature of hiding in the dark):
They also wanted to make old cards, that once were deck/meta defining to make a comeback in a more modern way, by looking at the design of today's deck/meta defining effects. You know, Anyfin Can Happen:
And finally they said, that they tried to create the most wholesome and rewarding card of the meta:
Hope you're all as excited for the upcoming meta as I am! Have a nice day :)
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ignite is not an issue, its the fact that quest mage only goes fast to spam it because of the massive amount of cheap spells.
Ignite is the issue 100%.
Spell mage’s largest drawback was its massive draw lead to early fatigue, combined with the fact that some decks like priest and warrior could tank the damage.
Ignite COMPLETELY nullifies this weakness. Not only does it completely remove their ability to ever fatigue, but they also have infinite damage because of it.
It’s beyond oppressive.
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hey, decided to play with your deck a bit and so far so good. If anyone of you guys looking for video to see the deck in action you can check this video!
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technology not there yet
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haha the first point is definitely fair point
I think inkmaster was just something that I replaced some other card and I usually go for that one in reno decks, faceless for the varian and I guess the deck is pretty slow for stargazer indeed. you are right even after playing way more games with this I am not sure its the most pumped list rn, thanks for the comment!
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oh yea that is actually a good point! didnt really think about that, yea maybe witching hour should be replaced but so far i highrolled it I guess
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hey man, tried out your deck and had some fun with it, unfortunately ran into like these control counters like ress priest (.....) and curse lock which I feel like I could not really win. Anyway gotta be really good shutting them aggro decks around so +1 for me and if anyone wants to see the deck in action you can check bellow!
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hey everyone, if anyone wants to see the deck in action I made a little showcase of the deck!
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TRIED out your list, worked fine for me 1:1 overall but got my pack:
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Hey dude, very nice deck here, I like a lot the Voidtouched Attendant inclusion there, had a nice control game against blood death knight basically killing him with his own stuff, if someone wants to see the deck in action you can here:
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Hey man, very nice list, gave it a try and smooth games for me, love playing reno decks and I love playing control decks so seems like this was made for me. If anyone wanna se the deck in action you can here :
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Hey man, tried out your list and easily sliced through all my opponents, its incredible how much draw / resources you can generate with deck, was really surprised. good list dude! If someone wanna see it in action you can check it below!