WW Pirate Rogue
- Last updated Mar 28, 2024 (Whizbang Paladin Changes)
- Edit
- |
Standard
- 13 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Pirate Rogue
- Crafting Cost: 4740
- Dust Needed: Loading Collection
- Created: 3/21/2024 (Whizbang's Workshop)
- GamerPanda
- Registered User
-
- 9
- 44
- 39
-
Battle Tag:
GamerPanda#11334
-
Region:
US
-
Total Deck Rating
763
Whizbang's Workshop Pirate Rogue
How long can you hold your breath?
INTRO
Hello! GamerPanda here, long time Rogue main with many high legend finishes. I've been playing nothing but Pirate Rogue since the expansion dropped. Initially, the results were awful, but I continued to work on the deck and have been playing in Legend. Rogue has a very low win rate right now, but I've been having some more success with this version of the deck (57%), though there's always room for improvement and I would love your suggestions.
Most Recent Changes: -1 Sap, -1 Leeroy Jenkins +2 Deafen to counter Saddle Up!, Messenger Buzzard, Handbuffed minions, and get through taunts with Sonya synergy. Also improves Dig for Treasure. I'm still enjoying playing the list despite its challenges. May be more powerful post-nerfs this week + with new changes to the list.
Made it to +10, so I added a mulligan section and card breakdown section. Glad to see there's interest in Rogue despite it not being "the best" right now. I'll add newer replays and a matchup guide at +25.
VIDEO BY KDK
DECK DESCIPTION/WIN CONS
This deck has insane draw potential and is trickier to pilot than you might think. Given that we're a midrange/tempo style deck that wants things to be over around Turn 7-9, a misplay on one of the previous turns can cost you the game.
We typically win by whittling down the opponent with minion pressure along with weapon strikes. followed by burst damage from multiple sources. Your new queen is Sonya Waterdancer, an essential enabler of that burst damage.
WIN CON 1: Sonya Waterdancer + Valeera's Gift x2 yields 8 Deadly Poisons for 16 additional damage to your weapon. I found running actual Deadly Poison cards to be unnecessary and cut them and it really helped. Valeera's gift is more flexible as well and sometimes you need it for the Fan of Knives. This is an 8-mana combo with the Sandbox Scoundrel mini.
WIN CON 2: Sonya Waterdancer + Treasure Distributor + Southsea Deckhand + Shadowstep for multiple 4-attack Deckhands with a weapon equipped, potentially more damage each if you have the board space (up to 6-attack with a board of Sonya - 4x Treasure Distributor - 2x Deckhand). You could consider trying Joymancer Jepetto as he will give back your Distributors and Deckhands if they were used before.
WIN CON 3: General board flood/minion pressure against decks that need board to win. If you can get the upper hand, they usually concede. Most of the time you will win using Sonya in one way or another. Don't lose her!
Most of the deck revolves around draw - getting value out of Toy Boat is really important to get all the pieces you need for your next pop-off turn. Use Preparations for Mic Drop (also Sonya synergy) and Raiding Party to conserve mana.
MULLIGAN
Always Keep: Dig for Treasure, Raiding Party (especially on Coin), Preparation (only with Raiding Party), Bargain Bin Buccaneer (only on Coin)
Sometimes Keep: Treasure Distributor, Valeera's Gift against board flood decks (for Fan of Knives access). 100% required against R.C. Rampage and Awakening Tremors.
The Crystal Cove if you're sure you'll have Watercannon on 4 and can afford to play slower.
CARD BREAKDOWN/DETAILS
Drawn & Quartered
Heavy draw is key to victory, which involves assembling a powerful Sonya combo in the midgame, all the while maintaining board pressure and as much face damage as possible. The best hit off Dig for Treasure on 1 is Bargain Bin Buccaneer so it can be played on 2, but getting an additional coin and a draw is always helpful. 10/13 minions are pirates, so you have a 77% chance of hitting one, less if you have pirates in hand, more if you have Sonya or a Boat already.
Mic Drop works best after we equip Watercannon or, if necessary, after daggering on 2. In a tight spot, treat it like Arcane Intellect and just use it for draw. It's the weakest when used like that, but sometimes that's all you have. See Sonya synergy section for more.
Raiding Party is really what we're after early, ideally with Preparation. Draw 3 and guarantees your Watercannon.
While the above 3 all give good draw, the star of the show is Toy Boat. Toy Boat reminds me of Field Contact from Miracle and Garotte Rogue. Your opponent should be scared of this thing, and you should be getting major draw off of this card on a pop-off turn. It pairs best with Bargain Bin Buccaneer for 2 draws, and Watercannon is an 1 more from Waterslider. Aim to draw at least 3 cards off of each Boat.
-------------------------------------------------------------------------
Sonya's Synergistic Syndicate
Almost all of these pirates have Sonya synergy:
Distributor + Southsea Deckhand is a win condition. Dread Corsair costs 1 after Watercannon is equipped. Buccaneer costs 1 if Shadowstepped, and while the Scoundrel mini is important to enable 1-mana Sonya, you could also play Sonya first, then the Mini to get a second 0-cost Mini to discount something else by 3. I often use the first mini to get a 1-mana Watercannon if I'm not ready for the Sonya kill turn.
If nothing else these work together with Toy Boat to enable more draw and give you your next board. Don't expect minions to stay alive too long- get in face damage while it's safe to do so, and judge when trading is the better choice.
-----------------------------
Weapon & Other Sonya Synergies
Raiding Party should allow more consistent weapon draw. This weapon procs Toy Boat and on a clear board the Waterslider will attack face as a 1/1, but, even better, as a 4/4 with The Crystal Cove. Cove also combos very well with Bargain Bin Buccaneer for 2 4/4 Rush pirates.
Sonya should either be played for a pop-off turn, then Shadowstepped back to hand, or to kill the opponent unless you're in desperate need of the pressure/have nothing else to do except go on a Sonya turn without guarantee of getting her back.
Prep > Mic Drop can give +4 attack and 4-card draw
Prep > Raiding Party draws you likely the rest of your pirates
2x Deafen to clear away minions and remove troublesome taunts/buffed minions
Win Condition 1 - 2x Valeera's Gift > 8 Deadly Poison (+16 Damage)
RECENT REPLAYS (Top 4 New - 3/27)
What the bullcrap is this?? worst deck ive ever played 0-5 great stat
Plays deck updated over a week ago at the start of a new meta when pirate rogue appeared as a T4 deck. Surprised when it's not doing well against an insane dh and freeze dominated meta. Even I'm not playing it rn.
I wish these pirate decks were any good but they're unplayable into 90% of the current matchups. Playing and drawing perfectly to get off a combo where you get to hit face for 10 damage with your weapon on turn 8 is fun and all but does nothing when the enemy's board is 4 8/8s by turn 5 or they have 60 armour or they just kill you before turn 5. Or they just play taunt. Variations of this deck hover at around 34% winrate.
The deck isn't promising you'll skyrocket to legend. I do have a positive WR with it. There are plenty of bad matchups and it's not easy to pilot. You can play something else. Hoping today's nerfs will help make things less oppressive.
As a Main Rogue, I love this version. I tried Jepetto, instead of Leroy. It gave me some games! Because they are cheap pirate duplicates! Extra value with Shadowstep.-
That's an interesting idea. I've honestly been disappointed with leeroy so it's definitely replaceable... I should try that out later bc tbh I have been getting slapped today
Hey man! I was your 10th upvote, so bring us the mulligan guide, i am genuinely interested (great deck btw)
Thanks! I'll do an update tonight. I have work/gym until later but I will update it later.
great deck! made it to legend with this.
have you considered deafen instead of sap? it's cheaper, copyable by sonya, and can be used as removal against handbuffed/lifesteal minions paladin likes to dish out.
Yes! I actually was thinking about that today. Did you play the list with 1x Deafen instead of the Sap? I agree right now it would be great vs Messenger Buzzard and the Tigress. I should try that out this weekend and I might change the list soon!
Wtg piloting this to legend in this meta I'd imagine it was a challenge.
no, only started using deafen after getting to legend. so far, i definitely think it's worth it. i do miss sap when warlock or death knight cheat out their big taunts, but the payoff against paladin and hunter is so great.
hello there gamer panda,
glad to see you posting decks again and shot out for the guide which is great as always :) I went ahead and gave it a try as usual with your decks haha and had some nice games with it and some clutch ones as well. I am pretty sure that I could have win the second game since I was missing one damage in the end, pretty unfortunate. Also would be interested in a mull guide since it can be a bit tricky imo!
All the best man
Hey KDK!! Thank you I love this so much. Glad to see you're still around making HS videos. I take breaks every now and again, but am generally enjoying this XP. 2nd game was so close! Hard decisions to make sometimes, got a bit unlucky.
thanks man :) I am actually quite surprised by this expansion as well, to me it feels way better than the last ones. glad to see your decks and your great guides
How to mulligan vs each matchup