Literally the current meta for rouge consist on not having a turn-1 play so this fits perfectly, and although you don’t have the early deadly 2/2 blade, a late game upgrade like the classic days but in a 2 mana immune split 6 damage form is a huge pay off (must have/insta craft)
You know this used to be a 5 mana 5(or4)/5 rush has a 50% chance of attacking the wrong enemy add a random minion from another class to your hand before it turned out to be OP
5
There are epic and legendary cards with way less value then this.
-1
Around 5mana (10/8) rush in value without considering any additional combos, I can feel a hot fix(nerf) coming right after the release
4
Transmogrifier + Galakrond, the Nightmare = Draw 4 Legendaries that cost(0)
2
now why does this card seems so familiar...
0
Literally the current meta for rouge consist on not having a turn-1 play so this fits perfectly, and although you don’t have the early deadly 2/2 blade, a late game upgrade like the classic days but in a 2 mana immune split 6 damage form is a huge pay off (must have/insta craft)
2
LEEROOOY JENKINS!!!!
8
(Penguins from Madagascar): Well boys, we did it. fatigue is no more!!
2
You know this used to be a 5 mana 5(or4)/5 rush has a 50% chance of attacking the wrong enemy add a random minion from another class to your hand before it turned out to be OP
0
just tested it out only costs zero once could've had potential... T . T
0
pretty sure it's gonna synergize very well with a Raza the Chained followed by a Lyra the Sunshard + Radiant Elemental combo.
1
excellent combo with
Rattling Rascal, Ticking Abomination,(Corrupted Healbot or The Beast+Corruption) and especially Bomb Squad.
0
if only Archmage's Apprentice
1. Raza the Chained
2. (Radiant Elementalx2 + Shadow Visions) = infinite damage