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    posted a message on Custom Class Competition #7 -- Voting Thread | Week Four

    Well, still a miracle i got to the finals. All entries were really good. Btw, why can't we see the poll results?

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four

    Hey McF4rtson, don't forget to create a post on the front page as well!

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four
    Quote from McF4rtson >>

    Ok I may have procrastinated and wasted the three day extension...

    I am going full tilt trying to fill in those 15 cards. Here's what I have so far:

    Is anything completely broken beyond belief? If it somewhat passable, it goes, at this point. I only have 3 hours to make 7 more cards.

     Everything looks fine, if not a bit weak here and there. Kelisera is kinda bad. Predicatble counter spell OR you just shuffle a minion. Batrlecries would still happen i think so this may help control decks actually  giving them back reno or nzoth. 

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four

    Well that only took an hour D:

    https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/247108-ccc-7-finalist-the-skaven

    I really hope there aren't any mistakes, cause it's 1 am for me. If there are, please extend the deadline by a few hours so i can correct them when i wake up. I'm gonna go sleep now, good luck to everyone!

     

    Posted in: Fan Creations
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    posted a message on [CCC 7 Finalist] The Skaven

    The Skaven

    Deep beneath the earth, a growing, gnawing presence breeds ceaselessly. Ratmen, vile creatures, a dark parody of man showing the worst traits of humanity, lead by their demonic Horned Rat god, slowly preparing for a Vermintide so large the world will be covered i paws and infected fur.Queek Headtaker, Warlord of Clan Mors, has been tasked with conquering this new and fertile land of Azeroth in the named of the Horned Rat. But a Warlord does not win by himself, he must lead his army to victory through careful planning and clever schemes. Take the power of the Skaven in your hands, assemble your units and vile spells, rage Total War on this world!
     

    Class Overview (and upgraded Hero power):

    Strengths:

    • Tokens, Wide Boards
    • Expandable Minions
    • Tricks, Tech Cards
    • Wide variety of archetypes, from Swarm Aggro to Midrange and Combo

    Weaknesses:

    • Weak stats in general
    • Conditional card draw
    • Weak card generation
    • Super weak heals and no armor gain
    • Needs minions on the field to be successful

     Class Mechanic:

    The Skaven do not have a proper keyword of their own, however they have a unique resource called Warpstone Shards. These spells are similar to Soul Fragments in the sense that certain cards create them, and certain cards consume them for powerful effects. Managing Warpstone Shards is a key aspect of the class and a good Warlord needs to know when to use it for buffs right in the moment, or wait and hoard them for combos.

    Ashes of Outland Expansion Showcase:


    In Ashes of Outland the greatest assassin of Skavendom comes forth to lead the expedition into this new world. Armed with the sneaky schemes and tricks of Clan Eshin, he will not let anyone stand in the way of the Skaven!

    Tokens:

    • Snittkch Prime is the big flashy combo card of the class. Every time you discard Warpstone Shards, he will attack again, letting you finish the opponent in a glorious flurry of stabs and spells. Snitkch has Stealth to survive enough for you to go off, however this also allows the opponent to respond. They may use a random damage effect, board clear or even play taunts to stop your OTK. He is a strong finisher, but not unfair and un-interactive.

    • These are the 3 Clan Knowledge cards you discover from The Great Clans. Each is suited for a different scenario which allows for an adaptive response to the situation you're in. Clan Eshin knows how to use the best of what the other clans have to offer.

     

    Previous Phases Showcase:

       

    Tokens:

    Throt Crafting Options:

    Lab Rats

    Augments (Discovers from the remaining pool twice, like Kazakus):

    And the Wolf Rat from Moulder Packmaster:

     

    Rest of the Ashes of Outland set:

    Warpstone Cards

    Swarm Cards

    Attack Synergy

    Tricks

     

     Tokens: 

    Warlord (Initate) Set

    Warpstone Cards

    Swarm Cards

    Attack Synergy

    Tricks

    Tokens

     

    Basic Set

    Tokens

     

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four

    Do we have to include all the cards from previous phases as well? (Like in your example pages, with a spoiler for each set)

    Or just the cards from this phase +3 from previous ones for the showcase?

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four

     Good thing i asked, else i'd have been disqualified for not posting in time lol

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four

    We still have around 24 hours left right?

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four
    Quote from McF4rtson >>
    Quote from Klipce >>

     

    Quote from MvonTzeskagrad >>
    Quote from Noah_McGrath >>
      

    As I thought, Uncorrupt is too hard to work with. Though I don't think it's anymore complicated as a keyword compared to "Corrupt Again". It'd have to be a very divergent tech card at the very least, but probably not worth exploring that design space.

    Summoned Security is either best left at 4/4 or 3/4. It should be well-statted due to the precedent of Swamp King Dred, which saw no play.

    Poisonous is part of Sanitation Professional's design. It's either threatening opposing minions, or forcing your opponent to trade inefficiently to preserve their board.

     Swamp king didn't have lifesteal tho. And i suggest removing Poisonous from Sanitation Professional mostly due to card text space. Feels very clogged. You had to reduce text size by a lot to fit within 4 lines and it's noticeable.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four
    Quote from MvonTzeskagrad >>

     Plague Furnace is suppoused to be able to buff itself or just another minion? In terms or balance I am gonna guess so far another random minion, but I'd like to be explained tho.

     As it's written it can buff itself, but i suppose it might be a bit unbalanced. changing "a" to "another" would fix it.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four
     

    Well, i think my set might be done. If anyone has some last thoughts or feedback, it'll be greatly appreciated.

     

    Tokens:

     Some feedback for McF4rtson:

    • Summoned Security is a bit too beefy
    • Sanitation Professional should lose Poisonous. Also, it's not very clear who loses the health, your hero or the minion.
    • Uncorrupt is a bad idea. Firstly, it's a new keyword. If you can make one then we should be allowed to as well. Second, Uncorrupt kinda goes against the themes of Darkmoon fair. Corrupted cards are supposed to reveal their real nature, their true eldritch power, to become stronger. The art shows that everything is an old god monster in disguise as normal fair decor. You could use Circus Medic as an example if you want to go down the path of "corrupting this is not always a good idea".
    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four
    Quote from Shatterstar1998 >>
    Quote from Noah_McGrath >>

    Changes:

    • Exploring alternative options for the second legendary
    • Made an edit on the art of Warp Star to better fit the effect
    • Reworked Weeping Blades into Whirl of Blades (for balance comparison: Evryfin is Awesome)
    • Reworked Imprisoned Verminlord (again) to be more interesting.
    • Replaced Poison Distiller with Plague Furnace

    I feel like Thanquol feels too frustrating to play against and swings too hard when played. The Prime shuffle also makes it possible to get the avatar away earlier than it's supposed to. So here are some alternatives:

    Version 1:

    Fairly simple in concept, the enemy either wastes 5 mana or slowly loses health as they draw cards.

    I like this version more so i am including it again, but smaller. While the total damage does rank up to a big 15, keep in mind it's over the course of the game. The last plague will be as strong as a bomb from all those warrior cards.

    Now this i think may be the best one. 5 unique plagues that all are very strong and disrupting but come in a random order at random times. They range from giving you free tokens, to mass dispelling the enemy board or even making them discard a card. Yes, this last one will be controversial, but i think it's ok though. It is a very delayed effect, perhaps happening at the end of the game. But if people really don't like it i'll change it.

     My cards so far:

    Legendaries:

    Tokens:

    Epics:

    Tokens:

    Rares:

    Commons:

    Tokens:

    Feedback time!

    Quote from Klipce >>

     

     

    Quote from Klipce >>

    Thanks everyone for your feedback ! I've reworked some cards, made new ones and confided with Mvon to get our common cards made. Her goes !

    As some people pointed out, Omen didn't make much sense for Paladin and that Andrik didn't feel like a Seer card. I hope it's a better combination of the two classes.

    This is the set of cards the Seer and the Traveler share. We are still workshopping the flavor but we're quite happy with the blend of mechanics.

    A few new cards and a tweak to Divination Major's stats. I'm pushing the core identity of the Seer while having a tone of fun with the flavor of SA. I'm really glade that I chose this expansion !

    Other cards I didn't change:

    Only 5 more cards to finish the set ! Right now I need some rest but why not getting feedback in the meantime ?

     

    •  Detention is too strong now lol. It's a straight up better Freezing Trap. Not only it costs less, but it also denies the enemy a draw.
    • Coach Andrik is a cool way to get a pay off from playing Omen cards, something you really needed.
    • Protection Sphere is a cheaper Sap in 90% of the cases. Enemy plays a minion, you yeet it back to their hand for 1 less mana than rogues do. It also comes with an added benefit, of maybe returning stuff to your hand too if you want to. It really should cost at least 2, it's way too much of a power creep at 1.
    • Alagalon is really cool, but the Omen on it feels kinda out of place. Not really contributing to his effect.
    • Educated Welp needs a keyword, probably battlecry. Also it's spelled 'wHelp', not 'welp' (Whelp)
    • Divination Major feels a bit too strong still. Compare her to Onyx Spellscribe. That is has 3 more health for the same cost, but adds 2 random cards. A card drawn from your deck always has higher value than a randomly generated card, so in my opinion the Major should only draw 2 cards. Loses 3 hp compared to the dragon, but draws you cards from the deck instead of randomly generating some.

     

     

    I honestly think I like the first version of the Legendary the best. The second one is way too swingy with different types of effect that it can lose / win the game on the spot.

     Skyre Knowledge is way too weak compare to the other options, given that you have to pay 4 mana for it. I would make it adding 5 Shards to your hand.

    Skuba Skaven is way to strong compare to Stitched Tracker or Shadow Visions. I think it should be 3 mana

     

     Thanks for the feedback!

    • Well, guess spending 40 min creating 5 plagues was a waste of time xD. Everyone likes Skrolk version 1 most.
    • I kinda wanted to have a cycle of 3s in The Great Clans cards. 5 whole Warpstone Shards is a lot, would be the best generator out there. All other ones give 1 or 2. I think i might rework the card a bit instead.
    • I agree Scuba-Skaven is a bit op. Stitched Tracker and Shadow Visions add copies while Scuba Skaven draws the card. It also draws on a deathrattle, so it's delayed. A more appropriate comparison would be with Cleric of Scales and Loot Hoarder. I think i'll make him a 2/1, so it's in line with Loot Hoarder and Dead Ringer. Only drawing minions and being a Rare i think justifies it remaining at 2 mana.
    • Skuba Skaven is actually a better pun, so thanks for the typo lol.
    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four

    Changes:

    • Exploring alternative options for the second legendary
    • Made an edit on the art of Warp Star to better fit the effect
    • Reworked Weeping Blades into Whirl of Blades (for balance comparison: Evryfin is Awesome)
    • Reworked Imprisoned Verminlord (again) to be more interesting.
    • Replaced Poison Distiller with Plague Furnace

    I feel like Thanquol feels too frustrating to play against and swings too hard when played. The Prime shuffle also makes it possible to get the avatar away earlier than it's supposed to. So here are some alternatives:

    Version 1:

    Fairly simple in concept, the enemy either wastes 5 mana or slowly loses health as they draw cards.

    I like this version more so i am including it again, but smaller. While the total damage does rank up to a big 15, keep in mind it's over the course of the game. The last plague will be as strong as a bomb from all those warrior cards.

    Now this i think may be the best one. 5 unique plagues that all are very strong and disrupting but come in a random order at random times. They range from giving you free tokens, to mass dispelling the enemy board or even making them discard a card. Yes, this last one will be controversial, but i think it's ok though. It is a very delayed effect, perhaps happening at the end of the game. But if people really don't like it i'll change it.

     My cards so far:

    Legendaries:

    Tokens:

    Epics:

    Tokens:

    Rares:

    Commons:

    Tokens:

    Feedback time!

    Quote from Klipce >>

     

     

    Quote from Klipce >>

    Thanks everyone for your feedback ! I've reworked some cards, made new ones and confided with Mvon to get our common cards made. Her goes !

    As some people pointed out, Omen didn't make much sense for Paladin and that Andrik didn't feel like a Seer card. I hope it's a better combination of the two classes.

    This is the set of cards the Seer and the Traveler share. We are still workshopping the flavor but we're quite happy with the blend of mechanics.

    A few new cards and a tweak to Divination Major's stats. I'm pushing the core identity of the Seer while having a tone of fun with the flavor of SA. I'm really glade that I chose this expansion !

    Other cards I didn't change:

    Only 5 more cards to finish the set ! Right now I need some rest but why not getting feedback in the meantime ?

     

    •  Detention is too strong now lol. It's a straight up better Freezing Trap. Not only it costs less, but it also denies the enemy a draw.
    • Coach Andrik is a cool way to get a pay off from playing Omen cards, something you really needed.
    • Protection Sphere is a cheaper Sap in 90% of the cases. Enemy plays a minion, you yeet it back to their hand for 1 less mana than rogues do. It also comes with an added benefit, of maybe returning stuff to your hand too if you want to. It really should cost at least 2, it's way too much of a power creep at 1.
    • Alagalon is really cool, but the Omen on it feels kinda out of place. Not really contributing to his effect.
    • Educated Welp needs a keyword, probably battlecry. Also it's spelled 'wHelp', not 'welp' (Whelp)
    • Divination Major feels a bit too strong still. Compare her to Onyx Spellscribe. That is has 3 more health for the same cost, but adds 2 random cards. A card drawn from your deck always has higher value than a randomly generated card, so in my opinion the Major should only draw 2 cards. Loses 3 hp compared to the dragon, but draws you cards from the deck instead of randomly generating some.

     

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four
    Quote from McF4rtson >>
    Quote from Noah_McGrath >>

    Could we perhaps delay the deadline by a few days? It seems everyone is taking it very slow this round, some even might drop out. Since it's the final phase and we have to make more cards than usual, more time seems appropiate, right? 

    Sure I can do that. Let's say another 3 days?

     I'm perfectly fine with it, though i'm more finished than the others. If no one wants a longer delay, i think 3 days is good.

    Posted in: Fan Creations
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    posted a message on Custom Class Competition #7 -- Discussion Thread | Week Four

    I'm testing new ideas to replace Thanquol and Weeping Blades. Exploring different versions of skaven plagues, which one do you think it's the best?

    I might change the flavor of some cards to be Pestilens themed later today if this is received well. I feel like the infinite value of Thanquol will be badly received by the voters.

    Posted in: Fan Creations
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