What do you think - is it worth to go all in on one class in Hearthstone? I mean like disenchanting every other class cards and investing in the your favorite one. What do you think? If you think it's a good idea - which class would you choose and why? If you think it's a bad idea - tell me why.
It's a bad idea because eventually you'll want to play other classes/archetypes and will regret disenchanting some stuff.
Dust cards that are useless or wild-only (that's if you play Standard), focus on one class/deck to start with, but don't waste dust obliterating other classes.
Games being decided by Rng and the lack of famous streamers are really hurting the HS pro scene. Batstone, even though some of the community bans were a bit debatable, has been very interesting so far. Many famous players with fine tuned decks, interesting tech cards and high level gameplay that doesn't rely on a turn 10 Yogg or a turn 2/3 Tuskar.
As Kripp mentioned in his interview, if you go full "lol so random RNG fun lolol" then you can't expect the competitive scene to be interesting, or to be taken seriously. I wouldn't be very interested in a "Head or Tails 2k16: The Final Showdown".
I still think the best way would be to have rng-heavy cards banned in Standard and left alone in Wild. I mean, it's called WILD, ffs.
The current meta of Yogg decks, Tuskar Totemics and Dragon Warriors is really horrible. One matchup is always decided by Rng, one matchup can finish on turn 2 or 3, and the only deck that doesn't have a lot of rng is probably the hardest to face.
I keep getting destroyed by fags who just spend $80 on the game and copy a deck online while i spend an hour or what ever researching and attempting to get good, i spent $5 just to get the starting packs and legendary (prophet velen). If these legendaries from the adventures are keystones to decks what the hell do i do? I guess it's time to save for a few years lmao...
Butthurt much? Nice attitude right there.
At 700 gold per wing it usually takes10 days to get a wing for free, sometimes even less if you play a lot and/or you're lucky/careful with your daily quests. I'm f2p on Eu and Na and I have all adventures by simply doing dailies, so you don't have to be a "fag who just spends $80" to enjoy some extra content.
I mulligan everything (a 4, a 4, a 5) and I end up having nothing to play until t4 against an aggro Murloc Paladin that has emptied most of his hand by t3 -_-
My opponent played Yogg and obviously cleared the board and froze my face while I had Ashbriinger equipped, but it didn't cast Call of the WIld and I still managed to win with Dragon Pally.
Top 2 was interesting for the first 6 hours, before every idiot and his brother started to play the same Hunter deck.
In general I also like brawls with pre-made decks.
As long as a brawl is not:"Each turn pick a random class, draw random cards of random mana costs, receive a random amount of mana crystals and play your turn within a random number of seconds" I'm ok.
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Made a Wild deck to get rid of some quests, first 4 matches 4 Secret Paladins. Fucking bullshit.
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Games being decided by Rng and the lack of famous streamers are really hurting the HS pro scene. Batstone, even though some of the community bans were a bit debatable, has been very interesting so far. Many famous players with fine tuned decks, interesting tech cards and high level gameplay that doesn't rely on a turn 10 Yogg or a turn 2/3 Tuskar.
As Kripp mentioned in his interview, if you go full "lol so random RNG fun lolol" then you can't expect the competitive scene to be interesting, or to be taken seriously. I wouldn't be very interested in a "Head or Tails 2k16: The Final Showdown".
I still think the best way would be to have rng-heavy cards banned in Standard and left alone in Wild. I mean, it's called WILD, ffs.
The current meta of Yogg decks, Tuskar Totemics and Dragon Warriors is really horrible. One matchup is always decided by Rng, one matchup can finish on turn 2 or 3, and the only deck that doesn't have a lot of rng is probably the hardest to face.
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Turn 2 - coin - Tuskar Totemic into Totem Golem
Turn 3 - Tuskar Totemic into Totem Golem
Any game won or lost through sheer Yogg Rng (yes, even winning in that case tilts me, which is why I don't play it).
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I was only missing King Krush and Cenarius, so my odds were kinda bad and I got....Jaraxxus :/
The 10 packs were not horrible, no legendaries but many epics including a couple of gold ones.
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I got my pack with discard Warlock on Asian server, then Mill Druid on Eu/Na. It's really a coin toss, it all depends on which opponent you face.
On Na I met a Priest with Inner Fire, Divine Spirit and Light Well. Using Mill Druid it felt like the easiest game of my life, lol.
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Hunter Hunter Hunter Hunter
Wow
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4 2 drops in the deck
4 3 drops in the deck
I mulligan everything (a 4, a 4, a 5) and I end up having nothing to play until t4 against an aggro Murloc Paladin that has emptied most of his hand by t3 -_-
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My opponent played Yogg and obviously cleared the board and froze my face while I had Ashbriinger equipped, but it didn't cast Call of the WIld and I still managed to win with Dragon Pally.
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I liked all the co-op brawls.
Top 2 was interesting for the first 6 hours, before every idiot and his brother started to play the same Hunter deck.
In general I also like brawls with pre-made decks.
As long as a brawl is not:"Each turn pick a random class, draw random cards of random mana costs, receive a random amount of mana crystals and play your turn within a random number of seconds" I'm ok.
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Dr 7 is still the almighty. If you want to play Wild, there are very few decks which won't benefit from him.
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I'm only missing Cenarius and Da Smorc King. Odds are not in my favor, but I'll definitely give it a try.
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Looking forward to that offer in Asia.