Quote from YouthThunder >>I just lost to a Darkest Hour Warlock in Wild, he even has nerubian unraveller, I can't even Vanish
Yes, the problem isnt that you summon a full board of minions on turn 6, it's that even IF you have an answer to the board, you can't play your spell and you auto lose. Brawl costs 7. Vanish costs 8. These numbers are higher than 6, hence the problem.
So part of me wants to say, hey clever boy, good combo deck. High roll decks are not fun for all. Minions that are never played in 90% of decks excel in combo decks like Unraveller. The ability to fill your board AND negate any counter play is bogus and unfair.
At least with Big Priest, you CAN transform the minion or remove the board.
Darkest Hour cannot work in Standard without free spell casting. Bloodbloom AND Unraveller seems to be the real culprits here. If either one was changed, then this would not be so oppressive.
This is literally an 'all-in' deck. If you WERE to have an answer to the board, like Brawl or Hysteria, they auto lose the game. The deck plays very little outside of this combo trick.
I think it's fun to pull off once and then move on. People playing this over and over...well I don't really see the pleasure in decks like these, but go for it. The more the deck becomes a staple, the more likely it will become nerfed.
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I agree with badhank14, Bloodbloom allowing you to free-cast a 6 mana spell + Nerubian Unraveler making board clears impossible to play before Turn 7 or 8 are the biggest culprits that make this deck oppressive and frustrating to play against.
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Okay, maybe you are right - just nerfing or changing how Nerubian Unraveler works might be a decent solution to nerf this deck and making it slightly more interactive.
Even with that proposed change, this deck would still be quite oppressive because of the amount of charge minions that people run in more recent lists.
Check out this gameplay by Roffle:
https://www.youtube.com/watch?<wbr />v=AUvabFD2qdY
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I just lost to this deck in a CASUAL game, and I already felt tilted.
Decks like this really need to have some cards mana costs adjusted to make them easier to deal with.
Also, maybe they can make Nerubian Unraveler's effect to be a Battlecry like this:
Battlecry: As long as this minion is on the board, all spells cost (2) more.
So if Unraveler gets pulled by Darkest Hour, the opponent can still use spells to deal with the board like Brawl, Vanish, Doomsayer Frost Nova etc.