• 0

    posted a message on I think they won't nerf Roar+Fon, but will nerf Ancient of Lore and Keeper of Grove.
    Quote from Slydie >>

     No, I don't agree. KotG and AoL are strong, but perfectly fine cards.
    .

    Well, "maybe not the right choices" strongly implies the "choose one"s they represent is being looked at imo. The problem is, how can you possibly make druids even condider replacing them with class cards from any new set in the future? Even Shredder and dr. Balance did not squeeze them out...

    Got anything better?

    Reading the original article, "maybe not the right choices" refers to Donais' belief that Keeper & Lore, the cards he would choose to nerf, might not be the right minions to actually receive a nerf - he isn't referring to their "Choose" ability.
    Posted in: General Discussion
  • 0

    posted a message on I think they won't nerf Roar+Fon, but will nerf Ancient of Lore and Keeper of Grove.
    Quote from Slydie >>

    SR: 4 mana. (Reasonable with emperor still around)

    KotG: Silence a minion or draw a card. (Better gnomish inventor but not auto include)

    AoL: Restore 5 health or give a minion +5 health. (Big nerf, but will open up druid, still playable. Get extra draw from KotG.

    Sounds right, don't you agree? Also consider that druid will get new tools in the ntew expansion!

    Leper gnome: 1-2 (it is an aggro card...) or even 1-1

    Knife juggeler: 2-2 or 3-1

     

    As far as AoL goes - Hearthstone already has very few playable 7+ mana minions. Nerfing one of the few remaining playables seems like a bad idea. This is especially true, given that the combo is likely to be nerfed. The team doesn't want to do more harm than good in their re-adjustment of the vanilla set, but stripping too many viable options from the class threatens to do precisely that. FWIW - I wouldn't be surprised to see both halves of the combo nerfed, and Wild Growth lose its "invisible" card draw text. We'll have to wait and see.
    Posted in: General Discussion
  • 0

    posted a message on I think they won't nerf Roar+Fon, but will nerf Ancient of Lore and Keeper of Grove.
    Quote from MarineKingHS >>

     They are going to nerf the combo, they already said Druid is getting a nerf, that they are looking closely at the combo and Lore/Keeper is NOT being looked at right now. There's really nothing else for them to nerf, it's obviously going to be combo wombo especially with belcher/healbot out of the picture. It's not even about belcher or healbot, even if you introduce new cards with similar effects combo wombo really does limit design space because it has too much potential with stealth/sticky/token generating minions. Honestly the game would be better off when they do nerf it.

    If you read the article, Lore & Keeper were both suggested by Donais as minions that would possibly be nerfed - though he admitted that they might not be the right choices. It doesn't follow that "Lore/Keeper are NOT being looked at right now" - in fact, they are. Given what BB has said, it is entirely likely that Druid of the Claw and Wild Growth are also being discussed. From what I understand, any cards in vanilla Hearthstone which are so good that they are auto-includes are potential candidates, as they "limit design space for future sets."
    Posted in: General Discussion
  • 0

    posted a message on Two Expansions and One Adventure Per Year, Knife Juggler & Leper Gnome Considered for Nerfs
    Quote from Goobiedog >>

    There's a difference between casual players and serious FTP players. 

    Many casuals are willing to spend a little money, maybe buying the adventures. But they don't want to have to religiously grind away at dailies non-stop all year long in order to maximize their cards. They want to play casually, sometimes taking breaks or just winning or losing a few without worrying about the daily. These players will have a much harder time staying remotely current.

    Hardcore FTP players work to optimize the number of cards that they get. They will cope with any change because they often enjoy the challenge of getting the most game possible without spending any money at all. 

    Posters tend to blur the difference between these two groups. 

    Presumably, people who "play casually, taking breaks, without worrying about the dailies," aren't trying to "stay remotely current" in the first place. Nevertheless, it's clear that Blizzard has these players in mind with Standard - it's why vanilla Hearthstone will remain evergreen. The smaller card pool in Standard also helps these players. FWIW, it takes about sixty packs to collect the playable cards from a 120-card expansion. Casual players who only have one or two "pet decks" obviously have to collect much less - for example, Control Warrior received two cards from TGT, while Zoo received one. Casuals have less to worry about, post-Standard, not more.
    Posted in: News
  • -3

    posted a message on Two Expansions and One Adventure Per Year, Knife Juggler & Leper Gnome Considered for Nerfs
    Quote from Sowitroli >>

    2 expansions and 1 adventure is too much. Only rich people or try-hard FTP will survive. RIP casuals.

    Hearthstone has a more-than-generous F2P model. Completing dailies and winning TBs will net a F2P player a free adventure and over 150 free packs each year - far more than what is required to collect all the playable cards from two expansions (in fact, about 525 commons, 175 rares, 42 epics and eight legendaries.) Not sure what F2P players have to complain about - Standard is designed, more or less explicitly, precisely for them.
    Posted in: News
  • 0

    posted a message on People say aggro rush decks were bad, but I'd prefer to lose a 3 minute match rather than win in 20 minutes
    Quote from captainthrall >>

    It's mind-boggling to see how many people argue that RNG is somehow related to skill.  lol what? 


    Posted in: General Chat
  • 0

    posted a message on Dragon Priest is at least Tier 2 and quite good to climb

    Brann Bronzebeard is quite good in Dragon Priest. You will draw and Discover lots of cards if you add another Drake and Curator - he also combos well with Corruptors, Guardians, Agents, Whelps and Techs. Fjola is generally better than Eydis - Dragon Priest is a midrange deck which has to fight for board control, and Eydis is too inconsistent, and dies pretty easily. Her sister doesn't. Good luck with whatever you choose to do.

    Posted in: Priest
  • 0

    posted a message on Why is "everyone" pretending that Wild Mode will not even exist?
    Quote from FryChikN >>
    Quote from ponk87 >>
    Quote from FryChikN >>
    Quote from leefnmajors >>

    Because people are dumb and don't seem to realize how popular Modern still is in MtG. It's going to be even easier cost-wise to get into Wild as well due to static crafting costs compared to Magic's bartering and varying reprint economy.

     can i say you are dumb for comparing wild to a format that has tournaments and comparing a game where your cards have 0 value to a game where the cards DO have value?

    its kind of hilarious that YOU are calling people dumb tbh.
     So you must be from the future since you already know that there will be no Wild tournaments. And also you must play on a lot of big tournaments since the tournament meta is apparently your concern.
      pretty sure blizzard specifically said all tournaments(since you're gonna be a child and be nitpicky, ALL BLIZZARD HOSTED TOURNAMENTS) going forward would be standard.....
    It is neither "childish" nor "nit-picking" for anyone to emphasize that Blizzard tournaments will be Standard. The overwhelming majority of tournaments are not hosted by Blizzard, but by the community. By way of illustration, both Reynad and Amaz have confirmed that their respective teams intend to host Wild format tournaments in the future - among other, completely community-developed formats. Lacking precognition, we can only take an honest, level-headed guess as to what the future holds for the format. Going forward, it seems perfectly reasonable to conclude that the majority of tournaments will be Standard, and a minority will be Wild - like most other card games. But already this month, a new tournament format has debuted, developed entirely by the community - team draft. Tempostorm intends to host similar events throughout the year. Soon, Archon will host a tournament, in which Classic cards are banned. Again, it seems perfectly reasonable to conclude that the community will host whatever tournaments, in whatever formats, it wishes to host. If you are sincerely worried about the future of the Wild format, you might consider becoming involved in the community yourself, helping to organize future Wild events. The alternative - anonymously and aimlessly bitching about a future which seems unlikely to unfold - is the path which most take. Hopefully, not you.
    Posted in: General Discussion
  • 0

    posted a message on Are you happy with the future of Hearthstone?
    Quote from rnboo >>

    no cuz I just bought 50 GvG packs a few days before they announced it. then after only getting useless crap cards I spent 3000 dust on GvG cards. wp Bli$$ard

    You can use everything you claim you purchased. Alternatively, you can join hundreds of other snarky little shits and fatuously complain that Blizzard is forcing you to play Standard. Your choice, I suppose. Free country, and all that. Good luck with the most important decision of your life, kiddo!
    Posted in: General Discussion
  • 2

    posted a message on Does Museum Curator get value?
    Quote from kaykaymo >>

    It doesn't push you into fatigue dude. It doesn't add a card to your deck. It adds one to your hand which doesn't effect fatigue at all.

    Read his post.
    FWIW - Priest doesn't need every minion to be a threat. It isn't an aggro class, and doesn't win by facing the opponent. It wins by converting incremental advantages into dominating positions. Card advantage is crucial to the success of that game plan. While you suggest simply dropping Curator, and running the deathrattles instead, many of the best cards you get from Curator aren't cards that you would want to put in your deck (like Sneed's, Sky Golem, Cairne), or simply can't (like Highmane, Tirion.) Although the former group aren't independently good enough to see play, their value increases dramatically when they are discovered, precisely because they didn't cost you a spot in your deck, yet require that your opponent have an immediate response, from cards in hand. Additionally, while Dragon Priest is less popular than Control Priest, the former deck also has the benefit of running Brann - for five mana, the Dragon Priest player scores 3/6 worth of stats, and discovers a pair of cards.
    It's also worth pointing out - in Vanilla Hearthstone, Novice Engineer was originally a 2-mana 1/2, the same stat-line as Curator. It was (correctly) considered such a good card, that it was played in every deck, and Blizzard nerfed it. While 1/2 isn't a threat, it doesn't die to Hero powers, allowing it to ping 1/1 tokens, and other 1 Attack minions, providing additional card draw with Cleric.
    Lastly - stop asking people who disagree with you if they bothered reading your post.
    Posted in: Card Discussion
  • 0

    posted a message on What classic cards to buff/nerf?
    Quote from Lamamalin >>

    In addition to what have been said, I want to add :

    Tirion Fordring and Grommash Hellscream because they are so good they are auto-include in every paladin and warrior. We have seen them for the last two years, it's time to give space for alternative late game cards.

    Twilight Drake and Mountain Giant because they are the core cards of Handlock, and they define a meta just by their presence.

    For the past year, one of the most common community complaints has been that Hearthstone lacks viable late-game minions. It isn't obvious that nerfing two of the few currently viable late-gamers will have the effect you suspect. Nefarian, Sneed's, Chromaggus, Foe Reaper, and a few dozen other late-game minions, haven't been excluded by the existence of Boom, Tirion, Grommash, Ancient of Lore, or Antonidas - they are excluded from play because they are expensive, and lack enough guaranteed value to justify their cost. Top-decking Thermaplugg on turn 2 is effectively the same as not drawing a card. Holding a dead card for six, seven, or eight turns, only to have it do nothing once played, is simply not worth it. Ideally, the effect which a late-gamer has once played is sufficient to offset the cost of having held a dead card, and having likely fallen behind on the board as a result. Tirion and Grommash both accomplish this, so they are played - dozens of others don't, so they aren't. Hopefully, the future will bring other late-gamers with guaranteed value, rather than nerfing the few that we already have. Increasing choice, rather than decreasing it, seems the best course of action.
     
    Posted in: General Discussion
  • 0

    posted a message on I almost want to quit now
    Quote from MalakyEx >>
    Quote from Baldassar >>
    What business model is allowing everyone to go infinite without buying a single pack?
    Also, who exactly is forcing you to destroy your collection? Last i checked there would be a format where nothing rotates.
     A good business model. Even when not paying customers the F2p users add to the pool of players that makes the game lively.
    And there's no difference between destroying the cards or making them unplayable, the point remains that they cannot be used competitively.
    There is a world of difference between destroying cards and adding a new format to the game. Blizz is doing the latter, and not the former. "There are formats in which I can't play some of my cards, and others in which I can" is a complaint unlikely to draw the attention of Amnesty International, or the BBB. You can try, though. As far as playing Wild Format competitively - we both, presumably, lack precognition, but on the face of it, the notion that most tournaments will be Standard, but others not, doesn't appear too unlikely. From what I understand, there are two high-profile tournaments with "crazy" formats being held over the next couple weeks - team sealed draft and "no Classic cards". The community will support whatever formats it wishes to support, regardless of what Blizz intends to do with their own tournaments.
    Posted in: General Discussion
  • 0

    posted a message on I almost want to quit now
    Quote from Caniac11 >>

    Remember when Ben said they were working on a way...

    to make the game more accessible to new players? I'll bet you never in your wildest dreams imagined their means of doing so was to flush a third of your collection down the toilet. Look, I understand what they're trying to do, but it sure feels like I'm being punished for having spent so much money and time on packs and adventures. So what's the incentive to buy packs, adventures and expansions if I know up front that in 2 years they'll be worthless? Maybe I'm missing out on something but I sure feel like I'm getting leaned over a barrel with my pants down around my ankles. And I don't like this feeling one bit. Can someone shed some actual positive comments on this that will make this feeling go away?? I just feel that this could have been done in a better way.

    BB and others have explained in detail why the decision was made. Apparently, you like the existing format, and feel as if Blizz is forcing you to play Standard. They aren't. If you don't like the new format, don't play it. If you are new to card games, do some research on what formats are, and why they are necessary (BB has already explained, Kibler and Trump have nice videos too.) If you aren't new to card games, then you already know the answer, and are just trolling. In any event, have fun this spring.
    Posted in: General Discussion
  • 1

    posted a message on What classic cards to buff/nerf?

    From what BB said, they seem interested only in nerfing cards which either limit their own card design options, or which limit the deck design options of players. The Druid combo does both, but I'm not sure what else they might have in mind - many of the suggestions in this thread seem to target cards which do neither of these things (Savannah Highmane, for example, has never been any sort of problem - Knife Juggler is being nerfed by the loss of most of its enablers - Tyrion? Why would anyone think that Tyrion was so problematic that he requires a nerf?) While BGH is often mentioned as a problematic card, a single copy is currently played in about a quarter of Tempostorm's Tier 1 and Tier 2 decks. FWIW, it has never been a particularly popular card - Handlock has been one of the most popularly played decks for the past two years, in a metagame supposedly brimming with BGHs. Essentially, any 7+ Attack minion good enough to see play, has seen play, regardless of how popular BGH has been. Druids, for example, aren't waiting for a BGH nerf so that Malorne will finally be viable. Similar remarks seem to hold for a couple dozen other bad 7+ Attack minions.

    Posted in: General Discussion
  • 1

    posted a message on more "elusive" minions please

    There are plenty of ways to buff Faerie Dragons, and all the rest. Minions can target them (Abusive Sergeant, for example.) AoE buffs also get them. Glaivezooka, as well. Smarter people than me can probably think of others.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.