Imo it's good probably won't see to many cards being played when the meta settles but I think we'll see a lot more when the old expantions rotate out all of the cards have a good platform to work with. MSG is just holding it back at the moment
Definitely go for stonehill defender if he's not already in the list. Of you're a warlock main her one of the best cards in the deck so he's a for sure craft later down the road when you have the dust
Played with the blizzard version of this deck and no lie had a 80% win rate my mind is blown also to be far I was at 19 so I can't say how it does at 10 and lower ranks but I went against a fair bit of meta decks
Destroying decks with rin might be the most satisfying thing ever I made a Rin deck with mostly spells and some bigger demons and destroyed 2 decks with it but I feel like rin is not a build around card but instead a tech choice against control decks blowing away a mages 10-15 cards including the combo pieces is sweet. I think she will be a fine addition to control lock for those occasional control match ups and having one dead card isn't that big of a deal
Raza priest is died either way with the darkness completely countering the whole deck
Darkness doesn't counter the deck, it just slows it down. They can manipulate draws somewhat and kill Darkness before it even attacks.
It's not about attacking with the darkness it could be a 6/6 and still see play the darkness is a straight counter to any highlander deck it is very important for them to gather more control tools on turn 4 with kazakus so they can survive to get their late game threats going
I feel like the warlock weapon is going to be the hardest to ignore for the fact that on turn 6 they have the possibility to pull voidlord which is a lot of tuant to blow through for say keleseth rogue that doesn't run a silence
As the title would suggest this post is about weapon removal. From what I can tell nobody is talking about how aggro decks are going to have to run weapon removal in the next expansion if they have a hope of being playable against all of these crazy weapon cards and in turn slow down the entire meta in general.
With the return a weapon card revealed it means all decks are going to be forced to run three weapon removal cards at minimum. I would imagine this would be a very big deal for decks like kelesth rogue that can't afford to tech in three weapon removal cards.
What is everyone's opinion on this do you guys think forcing aggro decks to play three specific cards is going to slow them down any or are aggro just going,to ignore weapon cards altogether ?
Just wondering the thought process behind this deck, this deck has a three piece combo that destroys their eck on turn 11 Rin is a single combo piece that destroys the deck on turn 10 I wasn't implying that it's better just wanted some insight on why this deck is considered playable but Rin isn't
Wouldn't it be easier to just play Rin, the first diciple considering it can be finished on turn 10 and you don't depend on the opponent swaping back decks
0
Imo it's good probably won't see to many cards being played when the meta settles but I think we'll see a lot more when the old expantions rotate out all of the cards have a good platform to work with. MSG is just holding it back at the moment
1
Definitely go for stonehill defender if he's not already in the list. Of you're a warlock main her one of the best cards in the deck so he's a for sure craft later down the road when you have the dust
2
Played with the blizzard version of this deck and no lie had a 80% win rate my mind is blown also to be far I was at 19 so I can't say how it does at 10 and lower ranks but I went against a fair bit of meta decks
0
Destroying decks with rin might be the most satisfying thing ever I made a Rin deck with mostly spells and some bigger demons and destroyed 2 decks with it but I feel like rin is not a build around card but instead a tech choice against control decks blowing away a mages 10-15 cards including the combo pieces is sweet. I think she will be a fine addition to control lock for those occasional control match ups and having one dead card isn't that big of a deal
1
1
Raza priest is died either way with the darkness completely countering the whole deck
0
Quest warlock baby!
And also looking forward to trying out a rin deck might be busted might be garbo who knows
0
To be far you have to have a fairly high IQ to undertand Ben bordes laughter
0
So big priest is a bad deck? If you don't pull Barnes you loose, same idea with this deck high risk high reward
0
I feel like the warlock weapon is going to be the hardest to ignore for the fact that on turn 6 they have the possibility to pull voidlord which is a lot of tuant to blow through for say keleseth rogue that doesn't run a silence
0
As the title would suggest this post is about weapon removal. From what I can tell nobody is talking about how aggro decks are going to have to run weapon removal in the next expansion if they have a hope of being playable against all of these crazy weapon cards and in turn slow down the entire meta in general.
With the return a weapon card revealed it means all decks are going to be forced to run three weapon removal cards at minimum. I would imagine this would be a very big deal for decks like kelesth rogue that can't afford to tech in three weapon removal cards.
What is everyone's opinion on this do you guys think forcing aggro decks to play three specific cards is going to slow them down any or are aggro just going,to ignore weapon cards altogether ?
0
Just wondering the thought process behind this deck, this deck has a three piece combo that destroys their eck on turn 11 Rin is a single combo piece that destroys the deck on turn 10 I wasn't implying that it's better just wanted some insight on why this deck is considered playable but Rin isn't
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Wouldn't it be easier to just play Rin, the first diciple considering it can be finished on turn 10 and you don't depend on the opponent swaping back decks