That's a terrible invite. Doesn't even tell me when the party is!
- Haligof
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HyperNova posted a message on An Invite to a Majestic, Marvelous, Magical Event - Hearthstone Adventure Announcement?Posted in: News -
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light_hater posted a message on Gadgetzan Miracle PriestPosted in: Gadgetzan Miracle PriestNice deck, i think this could be good in competitive.
how is it going with this deck in today meta? have u tried it? -
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dotFUEL posted a message on Renounce Darkness MidrangeI took a poke at it here^ - it certainly loses some raw power without Boom and Shredders, so I went for a bit more card draw and more Warlock cards
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advenfiq posted a message on Renounce Darkness MidrangePosted in: Renounce Darkness MidrangeHey I'm thinking about this deck in the upcoming standard format. Do you have any ideas for card replacements or how you would create a warlock deck for it?
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Mech_Bear_Cat posted a message on Renounce Darkness MidrangePosted in: Renounce Darkness MidrangeSuggesting Wrathguard... that card is usually very nice in the early game but sucks majorly in the late game. This way you have an even better early game with your 2 mana 4/3 (basically no drawback) and in the late game, it becomes another card.
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Going for combo essentially means "ignore the opponent's board entirely and just worry about drawing your combo pieces while throwing burn at their face if you don't have the mana to kill them all at once". This is done often in decks where your opponent can amass a really huge board and can easily deal with your Doomsayer (like Shamans with their Thing from Below). At this point, all you really can do is play out your Coldlights and other draws, Ice Block their damage and try to kill them with what you have. Where you need to save up all your damage to bundle it in one turn, I've specifically mentioned as "go for the OTK".
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Sorry for the late reply, I don't use this site very often.
Yes of course, I created the list.
To be honest with you, it's not at all good in today's Standard meta. You lose very easily if the board is flooded with decent size minions (Shaman, Hunter), or if the opponent has too much health (Warriors, Druids). All of these classes are very much present on ladder leaving you with only Warlock as your good matchup with a common deck.
The deck base has a lot of potential, but it needs new supporting cards, not just a friendly meta to be competitive. Some stuff that would help are unconditional board clears, some solid draw, and a few good healing spells for sustain. All three of these would help this deck in surviving and drawing the combo pieces.
If you want a more competitive version of an OTK Priest, I suggest sticking to Acolyte of Pain, Loot Hoarder, and Novice Engineer as your card draw, rather than Gadgetzan and Resurrect. Here's Neviilz' Velen Priest on Manacrystals.
The deck could be great in the future, but it'll take the Hearthstone Card Designers' help to get there. When all the cards of the upcoming expansion are announced, I'll update the list with the new spells should they prove worthy enough to be played. If some prove strong enough, they just might push the deck into competitiveness.
As of now, I suggest playing the deck for the fun of it without worrying too much on making it work competitively.
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Adapting the deck to Standard is a bit tricky since you lose out on so many solid neutrals, just look at what's left after taking out all the Wild cards: Imgur.
Without knowing every Old Gods card, it's difficult to tell how the deck will look simply because there's a notable lack of cards when trying to build it.
One thing you can do though is try to replace the natural midrange synergy with a dragon one. This does change the function of the deck a bit though. Instead of competing for the earlygame, the Warlock tools are mainly used to survive against aggro and go par for par with control decks. Then Renounce Darkness would serve as a tool to eliminate your earlygame cards in midrange and control matchups. A bit less RNG with such a deck, a bit more dust cost, but a similar principle. I've tried theorycrafting such a deck: here.
Despite the name, it's a lot harder to predict how a new card would do in Standard, in that it is the more wild format.