I love how this deck crushes secret paladins. Aggro shaman can be rough though. You need to end the game fast against them before they can stockpile face spells, I find myself relying on dark peddlers to get PO or soulfires, which is fine, they do sometimes.
- H7f9
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ryshotex posted a message on Detailed [S22] Tempo Mech MagePosted in: Detailed [S22] Tempo Mech MageH7f9 is spot on, basically if you play rhonin and he gets bgh'ed immediately you played a 7 mana card to draw 3 missles and will get destroyed in tempo unless you immediately follow up with archmage and all three spells but that is highly unlikely as this is not a control deck
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ryshotex posted a message on Detailed [S22] Tempo Mech MagePosted in: Detailed [S22] Tempo Mech MageYou may want to find another deck if you are missing all three big minions, but BarcodeHs is spot on the other minions are far too slow and if fugen or stallag [whichever is played second] get silenced they are trash. There is a good reason they arent often played in mage decks
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Khristophesaurus posted a message on Detailed [S22] Tempo Mech MagePosted in: Detailed [S22] Tempo Mech MageToo bad there wasn't a game long enough to really show off the bigger minions in this deck but that's ok still had fun XD ! Goblin Blastmage OP!!! Here's my gameplay ;P !
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Squarkz posted a message on [S21 Legend] Grinder ArmorPosted in: [S21 Legend] Grinder Armoris there a way to get Reno Jackson into this?
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yoh102 posted a message on [top20] Kolento ZooPosted in: [top20] Kolento ZooI don't know about Brann, I've been playing without loatheb, but with shattered sun, and am on a 6 winstreak. Brann has yet to be drawn.
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casuistrybliss posted a message on "Priest is too hard!!! Let me play your deck, it looks easier!"Posted in: "Priest is too hard!!! Let me play your deck, it looks easier!"The difference between "fun" decks and "ladder" decks... O_O
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terroriza posted a message on "Priest is too hard!!! Let me play your deck, it looks easier!"Posted in: "Priest is too hard!!! Let me play your deck, it looks easier!"You can make a couple small subs and it's easy to have control all game.
Drop x2 mind vision for x2 Velens or x1 Velens / x1 shadow word pain
Swap x1 convert for x1 shadow word death.. Swap Sideshow Spelleater for Justicar Truehart (the extra healing is must have for a deck like this)
Swap either Nefarian or the second mind control for Ysera. Ysera is priceless on priest w/ Truehart. Ysera is amazing for clearing when you can heal him back for +4hp not to mention his spells. Also having ysera gains far greater from Faceless Manipulator. What good does it do to copy nefarian who has a battlecry and syvlanas just isn't valuable enough to copy. What if your enemy does not have good cards to faceless? Ysera fits in perfect to basically any priest deck.
Swap either Mystic or mind control tech for Holy champion which is another card that will help with mid game control.
I also prefer Nexxus Champion over Nefarian, but that's just me. She can be played on turn 7 for 5 mana + 2 mana hero power and you get 1 spell for sure. She might die that turn, but if you have any board presence it's not that hard to keep her up for maybe 2 turns or so. It fits the curve better imo.
that all gives you so many more options.
On turn 6 you can either sylvanas, Cabal, Mind control + Velens, Truehart, Mystic + heal, Holy Champion + heal = + 2attk buff..
turn 7 then Nexxus Champion + hero power = minion on the board + 1 spell in hand or Faceless Manip + Convert or Mindgames + Velens or Mystic + Velens
turn 8 sets up nice for a convert + entomb or Faceless + Velens making your copy +4hp than the other players or Velens + Holy Nova for 3dmg to all instead of 2.
And then of course out comes ysera and usually if done right your previous turns forced some hard removal so hopefully you force out a big minion from them. Then you just mind control it or copy + remove it . With shadow word pain you can even just remove it and keep ysera up with 7 more mana free for the turn. It's only a few little changes but the options available are so much more.
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terroriza posted a message on "Priest is too hard!!! Let me play your deck, it looks easier!"Posted in: "Priest is too hard!!! Let me play your deck, it looks easier!"mind vision is not really that helpful. Your spending 1 mana for a shot to maybe get a card that is useful and the odds are against you. If you use it early the odds are really against u as the other player is going to mulligan for low.. if you use it late then you had better options by that point. Even if you use it late your only taking a chance on the fact they have a good card.
You already have thoughsteal which is much better.. 2 cards from the entire deck at random for 3 mana. That is a huge gain, your spending 1 card slot and getting back 2 cards so when your thinking late game that gives you a +1 total card advantage which means you have more total cards to play than the other person. I'm not saying using mind vision is some horrible thing that ruins the deck. it's not horrible or anything, but swapping it for something like velens will most likely only increase the already high win %.
I think between convert + mindgames + thoughsteal + faceless you have more than enough ways to get a jump on them. Why not add a huge spell dmg buff which will help your North Cleric stay alive for much longer. Nobody outside of priest can really deal with a 3/7 on turn 2 or 3. That is a move that drives them crazy b/c not only is it hard to kill as you will simply heal it everytime, it also draws cards and they are forced to usually wait another turn and use a spell they wanted to save for a bigger threat..
I always like when I can force them to play a removal early on something they don't to b/c then it's going to open things up so much more later on.
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One___ posted a message on "Priest is too hard!!! Let me play your deck, it looks easier!"Posted in: "Priest is too hard!!! Let me play your deck, it looks easier!"Entomb next card to add?
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I think that actually explosive trap is so "jaded", facing zoo can to be easily countered by nerubian egg, argus or malganis... Facing tempo mage or patron warrior, explosive rarely will kill anything. Snake trap permit you to take the board, yet because you have argus and sea giant.
I tried the deck at rank 4 and i really liked it! Thank you for share!! 3-1.
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... wtf?
You want to add bran to use a "situacional" card that is frequently dropped turn 4 facing aggro decks (80%) to use as a "combo"? Sorry bro, but no sense in it.
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No, Kelthuzad is good to control decks. Mech mage is a aggro.
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Toshley is faster and imune to bgh...
Sorry, but no. Try another mech.
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Sir Finley can to be easily replaced by repugnaz or harrisson jones if you have.
Grommash is the burst of that deck, it so hard to replace it. You can to try other dread corsair...
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Good card.
In each card, evaluating between 0 and 100.
Paladin: 70 in pala secret, 80 in control, 40 in Aggro.
Rogue: 0 in Oil Rogue, 0 in Grinder Rogue.
Warrior: 0 in Patron, 20 in Warrior control.
Priest: 0 in Control, 70 in Aggro.
Mage: 0 in all.
Warlock: 90 in Zoolock, 0 in Handlock.
Druid: 100 in Token, 0 in ramp, 15 in Combo.
Shaman: 85 in Totem, 0 in Mech.
Hunter: 0 in Face, 50 in Midrange, 40 in Bestial.
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No, is the Illidian Weapon in Tutorial.
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No, just 4fun.
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No more that a bad hellfire.
8 manas (3 + 5) to 4/5 dmg in ALL board not good, for that cost double hellfire do 6 Dmg.
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No, antonidas is a win condition. Try a azure drake.