Saviors of Uldum Guide
what can i replace imp gang boss with?
and is this deck still good?
I added some cards for dire wolf. Rank 7 to go legend :)
Removed both doomguards (would work in a faster deck with cheaper cards), put in x2 sea giant (implosion haunted creeper value is insane), put in one void terror, good with brann and eggs, removed owl for the time being.
Getting reliquer from dark peddler is great value in this deck too.
All i am missing is Dark Iron Dwarf. Suggestions on a replacement anyone?
I'm missing a second Imp-losion and never plan to craft it, anything I could replace it with?
just close ur eyes and craft it, that's way too good card to miss
can a Sea Giant fit in this deck or not?
Propably, i dont have brann so ill propably put sea giant cult master or kodorider/muklas champion im not really sure yet
Nope, he's way too slow.
Good deck you can replace doomguard for Leeroy it works very well.
Played 7 games with this deck. Didn't win a single one. Do not recommend.
It's just you and not the deck. Your inability to do well with the deck doesn't mean it is bad.
This deck gets completely destroyed by freeze mage and warrior.
Control Warrior is a good matchup.
If I have Doctor Boom should I put him in this deck? And I'm wondering if I should put in a shadowflame as well?
Kolento said that boom is a little slow in this deck, and you should definitely put a shadowflame in this deck if you don't have a Implosion
I am running TwoBiers version which is basically just a Acidic Swamp Ooze instead of Kolento's second Dire Wolf Alpha. I personally do not ever get to use the Ooze for it's Battlecry, but I could see how it could be effective against Aggro Shamans and Secret Paladins. Is it better to run the Dire Wolf Alpha for trading or keep my Ooze in there.
I would personally say it depends on what you match up against. I'm not currently running ooze with this deck, but I'm also not seeing a lot of aggro shamans or secret paladins lately. Also depending on where you are in the ladder you'll frequently see different decks, so although I think this exact deck list is awesome and I enjoy playing it, being adaptable to what you personally need is a good thing to keep in mind :) at least with something similar to a tech card like ooze.
Since you said you don't personally ever get to use the battlecry, I'd say take it out for now. Then if later you start thinking you really could use an ooze, put it back in. :)
That's just my take!
Any reasonable sun for Imp-plosion, given it is cycling off when standard hits so it's not worth crafting