Let me guess OP, you are a Rogue, Hunter or Warlock player. As others have said, your class is not supposed to have heals. I feel for Warlocks right now, but not really. Your soul shall suffer.
The control/freeze/burn Mages you’re talking about might be a matchup problem for you, but they are not a design problem. The design intent is for games not to have to play to fatigue just because neither player brought an aggro deck. I don’t miss at all the days of C’thun Warrior, when games were decided by which control deck managed to best avoid drawing. You play 2-3 games of that, then tell me whether you’re still having fun an hour later.
If you will notice something about the last two sets, they each have mechanics that are designed to accelerate the game to a conclusion in the later turns. Jade Golems were the beginning of it, but now also Quests, no healing, and so on. Most players really do prefer the game to end, tbh.
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Salt thread purporting not to be salt threads are the best.
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Silence Priest is competitive and exceedingly fun.
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Unbelievable that this thread is still alive. Perhaps there should be a trigger warning at the title screen for all of you very sensitive snowflakes. You are seriously maladjusted if you take offense at every emote.
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This is a particularly dumb thread, which is really saying something around here. Every playstyle is represented in the current meta. Move along to the salt thread.
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Warlock for me. Wrecked secret pally, combo druid, and all kinds of other annoying meta crap pre-WotoG
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This thread is silly. Everyone knows that HS does not diligently follow the lore of WoW. Jade Spirit isn't an elemental because it would be busted AF. End of story. Only fan boys care about WoW lore in HS.
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Quit whining. People play decks they can win with. Nobody is under any obligation to run some theorycrafted garbage just so you can run yours without getting punished.
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Well, the obvious comparison here is with Azure Drake, since Drake is an identically-scaled card with virtually identical effects. With the tribal tag and the battlecry effect as opposed to deathrattle, Drake is the more powerful card in a vacuum. There are some exceptions, obviously, primarily in combo decks that will leverage the cheaper spell damage and don't care about the body or tribal tag. So, (1), Thalnos is not quite on the same power level as its closest comparable card.
Also, there's the question of how a given card impacts the playabilty of other cards. Azure Drake is more or less the default option in the five slot. Sylv is the gold standard for 6-drop value outside of combo decks. Rag is essentially the only 8-drop that sees play. Thalnos does not have the same priority in the 2-slot. Shaman runs it because of Spirit Claws and because its cheap AOE really benefits from the boost. It makes sense in a lot of mage and Rogue decks, which can leverage cheap spell damage and appreciate the cycle. That's really about it. There's also the fact that so many decks run a number of 2 drops, while even the heaviest of decks will not run more than say 4 5-drops and 1-2 cards in the remaining heavier mana slots, many of which are AOE or removal. So, Thalnos isn't keeping people from running cool cards that just don't have the same power level or utility in the 2-drop, unlike sylv, rag, and Azure.
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