I just want to hear the beautiful RNG of Yogg-Saron, whether they be good or bad. I'll start with a Yogg game I just won.
I'm mage, opponent is deathrattle rogue. I play Yogg with only an Ice Lance in hand. Nothing too big, just a few buffs, an Explosive Trap, some minion spawners, then elemental destruction and sprint. Only thing on board is my low health Yogg. Opponent has 12 health, I have 20. He pulls a stupid move, and saps my Yogg. I play him immediately. I now have many a card, and in fact I burn a Frostbolt and now I get a fancy smancy Malygos from Light in the darkness. Next turn I play arcane missiles after Malygos. He now has 4 health. He heals his hero with a Earthen Ring Farseer. He hits face with his weapon. But now I get that explosive trap value, and win. OMG MALYGOS TRAP OP
Hateful is a warlock exclusive keyword. When a card with hateful is played, it selects a minion, and any damage dealt to this minion by the card with hateful is doubled.
Construct(X): (Battlecry only) Create a minion (It specifies). If the minion that has construct dies, destroy the created one. After (X) number of turns, if the minion with construct and the minion it created are still alive, change the constructed minion into a much superior one.
It appears incorrectly, then. It's more like LoL, than it is RPS. Champion A is what everybody uses for a while, then somebody finds a counter for that, then Champion C is used against Champion B, forever and ever until your back to square one, or a an entirely new type of deck is made. There isn't something perfect against everything, because every deck can have a chance to beat another, even if it has a weakness.
What do you mean, here goes? Where are you trying to submit this?
They're doing a second contest at myminifactory.comThat competition is mainly about the look of your card. It's a 3D design site, after all. It doesn't make any sense to be presenting ideas for it without the artwork.
That competition is mainly about the look of your card. It's a 3D design site, after all. It doesn't make any sense to be presenting ideas for it without the artwork.
Why spend forever searching for all three pictures when you can just find one when you're ready to submit? You aren't paying much attention, are you?
the forbidden arrows thing I thought was pretty OP too, but I didn't know how to nerf it without it being a SUPER overpriced Arcane Missiles. Making it only hit minions maybe?
That's a buff, not a nerf. It turns it into reliable board clear.
Should I make it cost 3, maybe? So it maxes out at 14 damage?
3 is too complicated. 1 is overpowered. 2 seems like the only reasonable card.
1.Considering arcane missiles is 1 mana for 3 that card doesn't seem overpowered at all.
2. Could see some play, could fuck up with your opponents combo, I like it. Really fun.
3. How is that too complicated? Takes double damage and deals half damage when being attacked. It's not the first we've seen of the "take double damage" mechanic
1. Arcane missile deals 1 dmg each missile. This deals 2 damage per missile for 10 missiles. It's op as hell. Not only that but it completely defeats the purpose of running arcane shot in a deck. It defeats the purpose of running arcane shot entirely, if I play this card at 2 mana, it deals 4 damage, whereas arcane shot only deals 2 at 2 mana cost.
3. It's not overly complicated, it's needlessly complicated. You brought up 2 of the 3 conditions of the card. Immune while attacking (1), Takes double damage (2), deals half damage while being attacked (3). It could stand to lose a condition.
1. Oh, right. I was thinking 1 damage per shot. My bad
3. I guess, oh well it's a pretty terrible card
So I want to address all the things here. the forbidden arrows thing I thought was pretty OP too, but I didn't know how to nerf it without it being a SUPER overpriced Arcane Missiles. Making it only hit minions maybe?
I don't want to take off a condition from the 3rd one, but it is a bit complicated (compared to other cards). However, I don't find it terrible or OP.
The 2nd one might be the one though... Well, here goes!
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I played this with my shadow priest, and I quite literally dealt 100+ damage to his face, but the @$$ didn't die. Kinda salty, actually.
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I just want to hear the beautiful RNG of Yogg-Saron, whether they be good or bad. I'll start with a Yogg game I just won.
I'm mage, opponent is deathrattle rogue. I play Yogg with only an Ice Lance in hand. Nothing too big, just a few buffs, an Explosive Trap, some minion spawners, then elemental destruction and sprint. Only thing on board is my low health Yogg. Opponent has 12 health, I have 20. He pulls a stupid move, and saps my Yogg. I play him immediately. I now have many a card, and in fact I burn a Frostbolt and now I get a fancy smancy Malygos from Light in the darkness. Next turn I play arcane missiles after Malygos. He now has 4 health. He heals his hero with a Earthen Ring Farseer. He hits face with his weapon. But now I get that explosive trap value, and win. OMG MALYGOS TRAP OP
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Hateful is a warlock exclusive keyword. When a card with hateful is played, it selects a minion, and any damage dealt to this minion by the card with hateful is doubled.
(Bad quality pic)
Next Keyword is Meditate
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All that hate tho... I think it's a cool concept, just one that just CAN'T actually be implemented in the real game.
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Whenever a minion with Experience attacks, it does something
(Scholar's Note cards)
Parchment of Power is 3 mana
Next Keyword: Careful Aim
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He didn't put down a keyword so I'll make one up.
Patient(X): If the minion doesn't attack, do (X)
Also he has stealth. Oops. /\
Next Keyword: Executioner
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The whiny level of the hearthstone community! It's... It's... OVER NINE-THOUSAAAAAANNNNNDDDD!!!!!
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Innervate yshaarj. If yougo second, you have a small chance at turn 1 yshaarj
However somebody ice block and fireball kicked my arsh
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Construct(X): (Battlecry only) Create a minion (It specifies). If the minion that has construct dies, destroy the created one. After (X) number of turns, if the minion with construct and the minion it created are still alive, change the constructed minion into a much superior one.
(Card in Attachments)
Next Keyword: Intimidating
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It appears incorrectly, then. It's more like LoL, than it is RPS. Champion A is what everybody uses for a while, then somebody finds a counter for that, then Champion C is used against Champion B, forever and ever until your back to square one, or a an entirely new type of deck is made. There isn't something perfect against everything, because every deck can have a chance to beat another, even if it has a weakness.
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