As a player who has been buying pre-orders and bundles (when the price dips below 80 cents/pack), I'm starting to feel screwed when Blizzard is progressively turning this game into pay-to-win. When you lock single-player content behind a paywall, I'm starting to wonder if even buying an expansion is a waste of my money. I'll still continue to play since I have plenty of dust, but I doubt I'll put anymore cash in.
- Fortheye
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melheor posted a message on Tombs of Terror - All The New Info and The New Store Bundle!Posted in: News -
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Ozzayel posted a message on Tombs of Terror - All The New Info and The New Store Bundle!Posted in: NewsGetting a bit tired of the premium bundles... putting heroes and card backs with everything now always trying to get you to spend that little bit more. It's too much... 3 expansions per year AND 3 adventures all with premium bundles with extra stuff you can't get any other way. Meh.
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The problem is that if we're looking only at content, $20 can get you a full game like slay the spire, owlboy or undertale. Sure the hearthstone bosses can be an interesting diversion, but a lot of them are kind of gimmicky and usually the adventure doesn't take more than maybe 2-3 hours to beat.
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Here's the thing. They could have made each wing award 7 or even 5 packs to make it clearly worth the gold and then we wouldn't even be having this discussion. Why the heck is it 3 packs per wing? Is giving players 10 extra packs really that hard?
This just leaves a bad taste in my mouth. Blizzard holding out their hand for money for both packs and an adventure seems greedy. Yes, I know they have every RIGHT to make money and a RIGHT to charge whatever they like, but that doesn't change that I feel like I'm being nickel and dimed.
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I'm going to go against the crowd and say this is insane.
Control warrior doesn't care about the mana cost. It's not trying to be mana efficient except against the most aggressive decks around.
This single handedly wins the fatigue game (assuming no new infinite value cards). Turn 30, 4 mana, gain 20 armor. And if you're facing aggro, gaining that little extra 5 or 6 armor is often all you need to get out of range of burst.
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Heroes also attack the minion.
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You know, looking at that list I'd say more than 1/3 of the minions are at least pretty good as 1 mana 1/1s. Definitely not good, but might be better than we think in arena.
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Exact same thing happened to me. He started emoting like he was so clever and I was so dumb for trusting him. I wish I could have seen his face when I hit concede and he discovered that he exploded as well.
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Mark my words, Zilliax is better than you think. Lifelink is a very good ability in mtg and the ability to heal immediately for 5+ and threaten to heal for more + have a taunt body can devastate an aggro deck.
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I'd add Rin, the First Disciple as an alternative win condition against aggro (when they're searching for burn) and combo (who can potentially draw faster than you).
Also I'd run 2 Siphon Soul because of the magnetic mechanic's ability to build giant minions and 2 Doomsayer for stall. Also cut the Dread Infernal, it just isn't good enough right now.
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It literally says in the post it's a card as well as a token. It's like Light of Naaru.