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    posted a message on bane of doom-not random at all (need card text fixed)

    The card is a gamble, 50% of the ones you summon has a cost of 1 2 of which has no negative effect. So 5 mana for 2 dmg and a 1 drop... But if your in desperate need of removal then well..

    Posted in: Card Discussion
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    posted a message on EU patch started?

    It's just annoying, if they knew it would take longer and I'm guessing with 4hours over the set time they had a clue about it, then just set a later time -_-

    Posted in: General Discussion
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    posted a message on Patch Note Discussion

    Quote from user462 »

     

    You have a lot of "different" views on things. Like not caring for the rogue hp nerf when it's huge. Saying having all priest control cards in a control deck is overkill. Noone said anything about sw:d being there for the early game, Noone said drop it on turn 3 on a Grizzly. Again, your missing the big picture.

     

    The rogue HP nerf is huge, I didn't say is wasn't--what I was saying is that the rogue HP is still one of the best in the game; it's still better than the druid power, to be sure. And you can't use SW:D on a grizzly, the lowest card you can use it on is that POS Magma Rager.  As for the preist control deck--like I said, I might be wrong, but pure control decks tend to be smashed by more balanced/minion heavy decks unless the control deck has massive AOE or a weapon (which the priest doesn't have).

    On a side note: Inner fire might not suck anymore (if you can use it on an enemy minion, which I think you can).

    Please explain to me how a 1/1 dagger is better then shapeshift which does the same and gives 1 armor?

    Posted in: General Discussion
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    posted a message on Patch Note Discussion

     

    .Its not exactly a 3 mana cost assassinate, but its still a card with a decent dose of utility. 

    It's just there to complete the control deck tbh, Tho there is only about 10 non rare and up cards with more then 5 attack it sure as hell leads the way to late game by dropping a couple of big minions till you can MC the biggest ones. But testing will be needed ofc to see how it plays out. The rogue hero power nerf is still a bad way to go about it, Making it a inferior mage HP is not right imo.

    Posted in: General Discussion
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    posted a message on Patch Note Discussion

    Quote from user462 »

    Quote from vtxAishi »

    Quote from user462 »

    Twilight drake is a nerf, period. Sure silence has less effect on him, but if you play a 4/4 TD you have lost value (yeti is better) in fact he needs to be 4/6 (5 other cards in hand) to be worth it vs the yeti. The "silence bait" argument is BS, because TD is still one of the best things to silence: it's like saying "lol I bait your removal with my Deathwing!!!

     

    Other way around, you bait removal for deathwing. Then you win. works well. Eh?

    I lost you at saying Edwin was a bad card. It's like you've never played a rogue. Also, if what matters is the health, then you can kill high damage minions for free since it usually goes hand in hand. Shadow word pain for low attack, shadow word death for high attack. Low health minions die easier, sounds like you forget about summoning sickness on this basis. All bases covered with the addition of this card for strong early removal for priest.

    Rogue's only going to deal one damage a turn now without buffs and it can't bypass taunts so early game suffers hard compared to what it used to be. The hero power will be dead every other turn if you don't attack since you can't buff. You also can't use it in conjunction with a weapon anymore, so assassins blade is a vanilla 3. Don't forget blade flurry.

    i think you need to reevaluate your thinking a bit.

     

    Edwin is one of those cards that sounds good on paper, but in reality he's just a liability. People always think "I'll play a huge multi-prep-backstab-sap combo!" laying down your hand, wasting cards to play one minion is rarely a good idea... in reality Edwin is situational and often doesn't do much of anything--unlike, say Cenarius. As for the rogues ability--who cares about attacking to the face early game? And you can still cast the ability twice in a row: Cast, attack-->attack, cast.

    The reason SW:D isn't that great (as an early game card) is because of the fact that hero health doesn't matter early game and so big attack minions with low health are inconsequential. SW:P is a superior card early because it can take care of high health minions (which are a bigger threat). Maybe I'll be proven wrong, but a deck with x2 SW:P, SW:D, Shadow M, Mind control sounds like overkill.

    You have a lot of "different" views on things. Like not caring for the rogue hp nerf when it's huge. Saying having all priest control cards in a control deck is overkill. Noone said anything about sw:d being there for the early game, Noone said drop it on turn 3 on a Grizzly. Again, your missing the big picture.

    Posted in: General Discussion
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    posted a message on Patch Note Discussion

    @ user462,You take sw:d out of context of a control deck. Need to look at the big picture. sw:p, shadow madness, sw:d, mindcontrol.They have control now all the way through early to late game. Top it off with holy fire, tho the heal is just priest flavor and bumps the cost with 1 mana is still a great tool in the priest control deck that will be very very strong after the patch.

    Posted in: General Discussion
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    posted a message on Patch Note Discussion

    Quote from chaoslux »

    I consider the Frostwolf change to be a buff and not a nerf. If you did get a bunch of minions out and got yourself a 9/9 Frostwolf then the enemy just do whirldwind or something and then you're Frostwolf is back to 4/4 and easily killed. He's stay at 9/9 now.

    If you have 5 minions out on the board when it's your turn again your already in very good shape and should be winning regardless.(also yet to see 5 minions of 1/1 on the board)

    The nerf view stims from when you dropped him out with 1-2 or even 0 minions to then drop 1-2 token cards the turn after and thus have a 9/9 that way, Which is much more likely then having 5 minions out already.

    Posted in: General Discussion
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    posted a message on Patch Note Discussion

    Well, sw:d is op, no doubt about that, 3 mana for practically assassinate. ok..

    Battle rage buff was very well tuned and needed, and commanding might see some play now. But they fixed warriors a bit, They did't touch weapons which was good.

    Twilight drake nerf was very warranted but I think it will have most ppl drop it, 4/x for 4 when you can get a safe 4/4 or better for 4. In arena it might ofc be picked but wont see any more stall play to make a big drake, which is good for the game.

    Greenskin will see next to no play I'll imagine. Frostwolf warlord the same maybe not as bad, still fits well in a token deck but yeah.

    Rogues got hit pretty hard, specially the hero power nerf is pretty huge, it's now a inferior mage hero power. Yes they needed a nerf but I think messing with the hero power was the wrong way.

    If I understood the savagery nerf correct it will be dropped like a hot potato in most decks.

    Nice hunters mark buff, hunters needed a tiny bit of a buff and this card saw little to no play so.

    The healing stream nerf did't make a lot of sense to me, shamans wasn't op and ht was their only class related heal.

    Sure I missed something to comment on but that was the main points I got from the patch.

    Posted in: General Discussion
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    posted a message on Hearthstone Beta Patch Notes - "The Progression Reset"

    Well, sw:d is op, no doubt about that, 3 mana for practically assassinate. ok..

    Battle rage buff was very well tuned and needed, and commanding might see some play now. But they fixed warriors a bit, They did't touch weapons which was good.

    Twilight drake nerf was very warranted but I think it will have most ppl drop it, 4/x for 4 when you can get a safe 4/4 or better for 4. In arena it might ofc be picked but wont see any more stall play to make a big drake, which is good for the game.

    Greenskin will see next to no play I'll imagine. Frostwolf warlord the same maybe not as bad, still fits well in a token deck but yeah.

    Rogues got hit pretty hard, specially the hero power nerf is pretty huge, it's now a inferior mage hero power. Yes they needed a nerf but I think messing with the hero power was the wrong way.

    If I understood the savagery nerf correct it will be dropped like a hot potato in most decks.

    Nice hunters mark buff, hunters needed a tiny bit of a buff and this card saw little to no play so.

    The healing stream nerf did't make a lot of sense to me, shamans wasn't op and ht was their only class related heal.

    Sure I missed something to comment on but that was the main points I got from the patch.

     

    Posted in: News
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    posted a message on I got to play totalbiscuit!

    That's why you get for taking shadowsteps^^

    Posted in: Streams and Videos
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    posted a message on With a wipe incoming, which card in your deck will you miss the most?

    I'll miss how easy it was to diss legendaries and gold cards to get what you wanted, cause if you are like I'm guessing most are  and want a complete set then that wont be so easy after the wipe.

    Posted in: General Discussion
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    posted a message on Going First vs Second (The Coin overpowered?)

    Only time I want second is as a rogue with a defias in my hand, Any other time I find going 1st better as long as your deck is correctly made.

    Posted in: General Deck Building
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    posted a message on Does Hunter's Mark trigger Enrage effects?

    No

    Posted in: Card Discussion
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    posted a message on how much money spent so far ?

    Everyone who opted in gets into the closed before open so I don't think getting the bonus is gonna be a issue if you want it. Now where/how we get that Hearthstone mount is another question..

    Posted in: General Discussion
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    posted a message on What do you prefer : Arena or Constructed ?

    Quote from Lickerz »

    I'm in master ranks. I thought I only played against master ranked people... Meh

    Everybody who plays Ranked is in masters if they play enough, as long as they win every now and then. It's not a " I'm 3 stars masters = I'm good" It's "I'm 3 stars master = I played a lot" Until they implement the sc2 or some such system then ranked and it's ranks means nothing unfortunately.

    Posted in: General Discussion
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