Let's face it - people like to win, and some decks do that much more efficiently than others: face hunter, secret Palladin, and fatigue/armour warrior. I absolutely hate facing those decks, but what makes me salty is the sad little fucks who rope or BM while they play them. We've all seen your deck before, just put your fucking cards down and get to the result you spotty little virgin.
- FaceHunter52
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Member for 9 years and 13 days
Last active Thu, Jan, 18 2018 05:00:36 -
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ShQQta posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion -
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Powergamez posted a message on New Paladin Card - Keeper of UldamanPosted in: Card DiscussionI see Blizzards strategy. They want Paladins to be 40%+ of the meta.
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The_Odinson posted a message on Is Druid the next big offender?Posted in: General DiscussionDouble combo Druid seems to be everywhere. Force of Nature + Savage Roar has been around for a long time without any real talk about it being a problem, since most other classes with broken combos were combo'ing off faster and stronger than Force + Savage. However, Druid has been given a large number of stronger early game tools, plus a ramp helper, and I honestly haven't seen anything but this Double combo Druid out of the class in weeks now, besides minor tweaks like a pure aggro version and the more standard midrange. Is the classic combo finally going to show itself to be the last easily assembled and therefore degenerate thing in the game? Is Druid in danger of losing the one thing that seemed to make it viable?
I happen to think this could be the case. I believe that while its true you still have other burst combos, nothing is as simple and powerful for just 2 cards. Its extremely hard to not take some damage early game from Druids now and staying above combo range is getting tougher and tougher. I'm not sure the Druid is the power class, but we've seen things get nerfed for just being required for play, but mostly on neutral cards, but even things like Blood Imp, Mind Control, and Flare got nerfed for being too consistently good.
What does everyone else think? Is Force + Savage fair? Is it good for the game? Would part of it being changed push Druid out of the meta?
EDIT** Anyone who hasn't read all, or at least most of my other comments on this thread could probably use to do so. I am not here to advocate for nerf, I'm just here to point out things about the combo and how the game has been dealt with in the past. Don't assume I'm personally crying out against Druid. There are people here who are firmly in one camp or another, I'm just posing some questions and putting forth information.
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Keep him.
I would argue that if you are a f2p player or low on cards, you cannot afford to be inefficient. Dusting a useful legendary that you only have 1 of is not a good move in the long term. It's not like you got Lorewalker Cho. Geddon is playable in the right deck and he helps build your collection. Be patient and you'll get enough dust for your next legendary soon enough.
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I'm still skeptical about it. It's good that it triggers eggs but you need spell damage with it to wipe the board against patron. IMO Grim Patron is the main reason why you want AOE in zoo and this can't deal with it by itself. To me that makes it worse thanHellfire.
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I love Illidan, especially in Demon zoo. If I get him out of a voidwalker it usually wins me the game. He puts on face pressure and gives you better board control with the flames. Yes he's weak to BGH and AOE but so is everything else. If you don't have an answer to him the same turn you lose.
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This is so much fun to play. I love it.