For me the murlocks are ok.
My problem is the beast 5/4 for only 4 manas adapting your entire board, it is clear the card is overstated or undercosted.
Broken starting turns are not hard to get.
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5
Mogu fleshshaper into mutate/evolve lackey killing your 3/3 and getting a 8/9 drop is pretty obnoxious to me. It's the one combo when playing against Shaman I'm most afraid of even over their double battlecries and mcts.
1
Quest Shaman with hero power giggling inventor. I could be winning the whole game as rogue and then there's not much I can do against this especially if they have shudderwock after. Fan kind of helps against it but that's about it.
1
I'm running this in standard even with pogo rogue. If it's being run in almost every deck for a significant amount of time it'll get a nerf eventually.
1
I'm sure Exodia mage is better in Wild than in Standard. Current Exodia mage isn't so good to climb with in standard, the Giant otk quest mage however can do okay in standard because it deals with aggro/midrange decks better.
4
Seemingly always queueing into the deck that counters the deck I'm playing the most.
1
1
You can dust Murloc Warleader right now for full dust value. As for elemental mage, get 2x prim glyphs and a ice block first then you can get DK Jaina and maybe something like Barron geddon.
2
Shamans are by far the worst matchup for all tempo rogue decks. It's tough to deal with Doppel evolve, they have many taunts along with clearing your board with maelstrom/jade claw/devolves.
2
tech in double golakkas, a mind control tech might also work.
2
About hunters using Golakkas, I don't think they will ever take those out because of beast synergy along with Rogues/Shamans/other Hunters using the Corsair+Patches package. My Aggro Rogue deck is running captain plus Naga so it's not a fun time against Hunters.