This deck is not going to work, solely because the replay of Battlecry's from Shudderwock are in a random order..... There is no guarantee you will get a copy of Shudderwock before the grumble effect happens. When you use Murmuring elemental you can guarantee that the repeat of Shudderwock will return your new copy, that was missed originally, however, you also run the risk of having a full hand as well. If you try to keep your board clear your hand likely has a good amount of cards, if you try to keep your hand empty your board is likely full and going back to your hand anyway.
That's what the Murmuring Elemental is for. It then no longer matters if Grumble or Saronite's battlecry happens first, as it the copy will get picked up by the second set of battlecries if it doesn't get picked up by the first.
You shouldn't overhand if you avoid too much battlecry draw.
Kinda shows how OP Mysterious Challenger was. 6 mana 6/6 to put 5 Secrets into play, as opposed to 4 mana 3/4 which only puts in 2, and one of them is delayed. Even at that, this still isn't that bad. This would probably be played if a Standard Secret Paladin existed at the moment.
However, after rotation we only have 4 Paladin Secrets available in Standard (Eye for an Eye, Redemption, Repentance, Noble Sacrifice), not counting a possible fifth one to be revealed later. If it ends up not seeing play, I don't think it will be because the card isn't good enough but rather the Secret pool isn't good enough. I don't think this would get played in Wild either because Mysterious Challenger fulfills the same purpose better.
I believe that's what it will do, unless its been confirmed otherwise. The Lifesteal is a function of the damage dealt, the hero power doesn't do healing specifically as a value.
Edit: Apparantly I'm wrong on this and Lifesteal doubles from the Velen effect after doubling the damage. So... that's crazy.
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I believe that's what it will do, unless its been confirmed otherwise. The Lifesteal is a function of the damage dealt, the hero power doesn't do healing specifically as a value.
Edit: Apparantly I'm wrong on this and Lifesteal doubles from the Velen effect after doubling the damage. So... that's crazy.
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Should upgrade to 6 and then 9 damage I believe. I didn't watch the video though.
Edit: Shown now to upgrade to 5 and 7 damage. Not as good. maybe still good enough.