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    posted a message on New Priest Legendary - Princess Talanji
    Quote from Atramentar >>

    Like Onyxia but the 1/1's have effects. Bwonsamdi, the Dead better not be at the bottom of your deck though

     The minions created by Spirit of the Dead are 1-cost, not 1/1 tokens. This is Zerek's Cloning Gallery #2

    Posted in: Card Discussion
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    posted a message on New Shaman Spell - Haunting Visions
    Quote from FlashCam >>
    Quote from Xophy >>
    Quote from Livesage >>
    Quote from Quinjin >>
    Quote from Livesage >>
    Quote from Bandoka >>

    Do you think it would stack the discount when used with Electra Stormsurge?

    I don't think it will but it would be amazing if it did

    Why would it not? "Your next spell this turn costs 3 less", when cast twice, equals a 6-mana reduction. 

    Btw, I just noticed there are no brackets around the "3" in Haunting Vision as you usually would have when referring to mana cost. See e.g. Primordial Glyph and Preparation.  Blizzard (in)consistency for the win. 

     So u are spending 6 Mana to get a 6 Mana discount.... I don't know, looks quite dumb

    No, you are not, because Electra Stormsurge's effect does not make you incur the cost of the spell twice. There is absolutely no reason why it would work differently for Haunting Vision (so you will spend only 3 mana but cast it twice).

    Geez, sometimes I wonder if people are being deliberately obtuse. 

     Actually, I do not think that it applies in that way; because the mana reduction from the first Haunting Vision will probably reduce the mana costs of the second Haunting Vision which you do not have to pay because of Electra Stormsurge. And then the spell you cast afterwards only gets the mana reduction from the second Haunting Vision. So you will discover one shaman spell, get one random and a 3 mana reduction for the next spell you cast this turn. At least this is how I would interpret it ...

     "The next spell YOU cast" : The spell cast by Electra is already free and is not cast by you anyway. So the cost reduction is doubled

     Since when you cast Overload spells with Electra the second spell gives you Overload (as if YOU casted the second copy), I'd be willing to bet the cost reduction is eaten by the second cast of Haunting Visions, and you end up with a 3-mana reduction, same as when you play the card once.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Saronite Taskmaster
    Quote from Hearthsam >>
    Quote from DrNoOne >>

    My first instinct was "this is a great aggro card", but it's pretty decent anti-aggro too... you drop that, the opponent zoolock can't drop imp... if you're a mage/druid, this+HP remove a 3hp minion on turn 2, and it might even survive to take another trade... staple card, will be everywhere for a while

     They can still drop the imp because they have a 0/3 taunt to hide behind that the taskmaster can't even break in one hit.

    With fungalmancer being as busted and prevalent as it is, I really don't like the idea of an anti aggro card giving them extra bodies, call me skeptical.

     It.Is.A.Deathrattle.The.Imp.Isn't.Hidden.

    I swear it's like some people here have never played an aggro vs control matchup... Most of the time the game is decided on the first 2 turns: if aggro is allowed to gain board control and curve out, they chip at you enough to end the game by turn 5-6. I don't care that the 0/3 might be a Fungalmancer target on turn 5. By then I can play Dragon's Fury/Blast Wave/Swipe etc and I have saved myself potentially 6+ health by countering early minions.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Saronite Taskmaster

    My first instinct was "this is a great aggro card", but it's pretty decent anti-aggro too... you drop that, the opponent zoolock can't drop imp... if you're a mage/druid, this+HP remove a 3hp minion on turn 2, and it might even survive to take another trade... staple card, will be everywhere for a while

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Saronite Taskmaster

    turn 1: saronite taskmaster, turn 2: Dire Mole+Cold Blood, a 6/3 on turn 2.

    Pity Blizzard printed so many nice control cards, it's gonna be an odd rogue meta again :P

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Soup Vendor

    In a broader sense I see all these utility 2-mana minions as Blizzard preparing the game for the post-Keleseth era.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 8.21 - Final Poll

    A little context about mine: Since all the Secret synergies rotated out, aggro/tempo mage has been aggressively unfun to play. You only needed to care/could keep up on board presence for the first 2-3 turns, then had to pray for fireballs or Aluneth to close out the game.

    This Spirit would give mage a real reason to build a deck able to fight for the board, perhaps even tech in Windfury minions to gain maximum benefit from it (which also ties with the fantasy of the card- dragonhawks have always had Windfury in HS).

    Realistically you wouldn't expect to get more than +3 Spell Damage per turn from it for most of the game (and you wouldn't expect it to live more than 2 turns), which is strong, but not OP.

    Posted in: Fan Creations
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    posted a message on Vote For Your Favourite Community Created Loas and Spirits

    .

     

    Posted in: News
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    posted a message on New HealEven Paladin (Theorycraft)

    Nice! I've always been a fan of adding Sound the Bells! in this list

    Posted in: Paladin
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    posted a message on New Neutral Legendary - Hakkar, the Soulflayer
    Quote from Kaladin >>
    Quote from DrNoOne >>
    Quote from Kaladin >>

    Ok someone explain to me what happens when you only have two copies of this in your deck and you draw one.  There are some saying you OTK, some saying you don't. 

     The card reveal came with an article and interview (in Forbes, lol) This question was addressed there directly: If you are in fatigue it doesn't matter if you have 1 or 20 bloods, it will always be: bloods drawn, fatigue, bloods shuffled.

     That doesn't make any sense whatsoever.  

     They specifically wanted to avoid the infinite loop scenario.

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Hakkar, the Soulflayer
    Quote from Kaladin >>

    Ok someone explain to me what happens when you only have two copies of this in your deck and you draw one.  There are some saying you OTK, some saying you don't. 

     The card reveal came with an article and interview (in Forbes, lol) This question was addressed there directly: If you are in fatigue it doesn't matter if you have 1 or 20 bloods, it will always be: bloods drawn, fatigue, bloods shuffled.

    Posted in: Card Discussion
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    posted a message on New Rogue Legendary - Gral, the Shark
    Quote from Kaladin >>

    Does 'eat a minion' proc the deathrattle?  because that would be pretty cool. 

     It doesn't, the minion appears similarly to how a spell would appear off of a Raven Familiar, and its stats are added as a buff.

    Posted in: Card Discussion
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    posted a message on New Rogue Legendary - Gral, the Shark
    Quote from legarfield >>

    Hmmm, new tutor again ??? It's not a random minion ??

     It is random, the animation is similar to how something like Raven Familiar or Dragon's Fury pulls spells out of your deck.

    Interesting mechanic, definitely worth it if you have Spirit of the Shark down, otherwise it is a very high-roll/ low-roll situation. Will probably have a place in tempo rogue, definitely not in odd rogue.

    Posted in: Card Discussion
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    posted a message on New Rogue Spell - Raiding Party

    Not exiting, but essential if a pirate deck is to work... pity it's Odd tho. 

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Oondasta

    as long as this is in your deck, you can draw all your other beasts and Katherena isn't a dead card, natural fit for the existing deathrecruit hunter... the only issue is ... what do you remove to put it in? Charged Devilsaur/ King Krush is what you are hoping to pull with its effect, removing any of the smaller minions/spells hurts the deck vs aggro... hmmmm

    Posted in: Card Discussion
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