This deck performed poorly for me. Especially vs priest. I'm really feeling the loss of synergy with the removal of Taskmasters.
Problem with Unstable Ghoul is that you couldn't play proactively with them and they are easily played around by the opponent.
I couldn't get full value out of my Acolytes of Pain without priest players stealing them and getting massive value out of them. At least with Taskmasters you can drop them on the same turn and get 1 card back with a 3/2 threat that their Cleric can't just play around with.
When I put taskmasters back in, it was funny how I was able to use Taskmaster + Execute twice in the very next game. And then 2 games after that, they helped me finish off a Handlock opponent at 11 life.
This is probably the right deck in a different rank, but for my current rank it's probably not appropriate.
TLDR: So I think taskmasters still earn their 2 slots.
0
It's both. :-)
0
This deck performed poorly for me. Especially vs priest. I'm really feeling the loss of synergy with the removal of Taskmasters.
Problem with Unstable Ghoul is that you couldn't play proactively with them and they are easily played around by the opponent.
I couldn't get full value out of my Acolytes of Pain without priest players stealing them and getting massive value out of them. At least with Taskmasters you can drop them on the same turn and get 1 card back with a 3/2 threat that their Cleric can't just play around with.
When I put taskmasters back in, it was funny how I was able to use Taskmaster + Execute twice in the very next game. And then 2 games after that, they helped me finish off a Handlock opponent at 11 life.
This is probably the right deck in a different rank, but for my current rank it's probably not appropriate.
TLDR: So I think taskmasters still earn their 2 slots.
0
I love this card. I always wanted to use Commanding Shout.
0
This should have been a 5/5 for 5 mana.
It just feels... nicer to have it at 5 mana.
3
Yeah people are dismissing this card as trash right away without even seeing it in action.
Of course it will be trash in your cookie-cutter Shaman deck.
This is one of those cards that you have to build around in order for it to work.
This is a Timmy card. It needs a deck to be designed arount it. Think big, high-value minions with ways to cheat them into play early.
0
I think it has its uses... like ignoring overload costs.
Also, Shaman is well equipped to deal with the potential drawback of the card.
Even if it draws out your opponent's Rag or something you can Hex it right away.
3
Why is no one commenting on the Voltron reference?
Am I the only one here old enough to know Voltron? lol
0
How about:
2 Shade of Naxxramas
2 Divine Spirit
1 Inner Fire
Plop down the shade, don't go out of stealth unless trading with a particularly dangerous minion.
Stall, stall, stall, sandbag pumps in your hand until you have calculated lethal, then swing in for a 1-hit kill.
Sound like a plan?
0
Excellent guide. Upvoted.
0
Kill the 1st one. Save your silence for the 2nd one before killing.
0
Keep Ragnaros and disenchant the next crappy legendary you find.
2
Registered just to say this:
Kel'Thuzad will be right at home in this deck!
Infinite supply of Earth Elementals!
Using Faceless and the spells we already have.