will see play in those tavern brawl where you team up against 5/80 minion that switches sides
that depends on whether blizz bothers to change the decks for those brawls
this is tremendously better than old god hogger. Lmao this can also complete a warrior's quest rather quickly too.
just in case you are implying that the summoned 2/3 mechs with taunt will proc the warrior quest, im pretty sure it wont.
i think divine spirit and shadow visions are a bit too important to remove from innerfire OTK decks
Well the Scheme is very bad. Can't see much chances for it to be played - even in Arena. On the other hand the Devastator will be an arena star.
It is still fun for me, don't take this too seriously.
Do not read the article, in summary it says we know nothing yet.
Blizz lost so much money from these last 2 failed exp ..we need NEW insight BYE!
You frankly can make a better version of this list with Beasts instead of the legionaries and "tech" cards they included with this list. But if your focus is on climbing save the dust to use in the next expansion so you have a leg up at the start of the expansion.
This is going to be a long critique, not a rant, on where Hearthstone fails to deliver to the casual gamer. This occurred to me this morning after i watched the "2017 Year in Review" posted on the Hearthstone Youtube account. ( https://youtu.be/JOhSEqYrwS4 ). Watching how excited Ben Brode was, I logged in to Hearthpwn, Tempostorm, DisguiseToast, and began to create decks to play with. I even bought a few packs, and jumped right into a casual game. And 4 turns in the creative deck i built was swamped by a Tempo Rogue. Next game, Pirate Warrior. Next, Evolve Shaman. Next Highlander Priest. Finally, i reworked the deck and won the next game against a unique tempo Mage. But I was so frustrated, and decided to play another game. But midway through the game my game glitched and a minion became stuck, and I couldn't do anything and lost. With this in mind, i began to look through patch notes and updates and did not find much. And thus i have created 8 legitimate issues with the game. I encourage anyone who seriously enjoys the game to read through these and create a critical assessment and comment below, but i believe many will feel the same.
1. Casual vs. Ranked: We all know the fear of clicking to a ranked game and losing our stars. With the addition of a "level point floor" where players hit rank 20, 15, 10, 5, Legend, they will not fall down, ranked seemed to be moving in a good direction. However, it just isnt enough. As a player who does not have a vast wild collection, I am confined to Ranked and Casual. But the term Casual, is a myth. Casual is flooded by players who take tier one decks, that are refined by pro players, and bully their way through. This is fine to test, but there are too many players who solely play Casual and break balance of the mode. I cannot tell how many times a Casual player cussed me out for trying a fun deck in casual, while they play Pirates. I get it, we all use Casual to complete quests and test a deck before we jump into Ranked, but why does the entire mode have to be a scapegoat? Why cant I create a deck for the AI to use, to test against it? Why is there no set casual game mode for players who play decks such as "a deck with limited dust" or lobby of players who can interact and on the spot play a game? (I will address social later) Instead, lousy players play Jade Druid when I am just trying to have a fun time playing a deck that I created. There is not much incentive to play Ranked, also. Once a month, we are given a card back, and enough dust to make a few cards, and then that is it. I hit rank 15 or rank 10 and ignore it and try to have fun, a week into the month. I have never hit legend, and I don't care to. I play as an invested but casual player who likes the concept and wants to have fun. But, the experience for a lot of people is similar to mine. It becomes dry, frustrating, and absolutely repetitive. Not all deck will have a 70%WR but the fact that it is near impossible to win, in Casual, with a creative deck, is absurd.
2. Mode Variety: Following up, Tavern Brawl is my favorite time of the week to play. But it is around for a few days, and you can only get one pack. If it was my choice, I would release a Tavern Brawl every two weeks, but leave them all in rotation for the expansion period; reset once a new expansion comes out. Instead, many players only log into the game to play in Brawl. But not all Brawls are perfect - the SpellBook brawl exploit with Gnomeferatu was extremely annoying and i did not play until it was fixed. However, they are fun and most importantly, unpredictable. Then there is Arena, which is flawed in many aspects, and Kripparian has done many videos explaining the issues with it. I generally don't play Arena unless I can play free. And thats it. Lich King Expansion solo was fun, but finished them far too easily. And training against the Innkeeper? How fun is that. That is it! There is no game mode where you can a friend can create constraints, no game modes to jump into and be creative, no game modes that make players want to keep playing, no game mode that gets people excited to play. Ranked is fun, right? What is fun about grinding at rank 20 with a 12,000 dust deck created by a pro player, that every other player is playing, and losing to the same decks over and over again, just to get a card back? Thats why legend is such an achievement, but how many players don't hit legend? It is not exciting. It is only fun after expansions are released, for around a month, and then we get to another point such as this until Blizzard nerfs a deck that is BS.
3. Creativity: Which Hearthstone does not promote. Remember when Stancifka won 20+ games with a Handlock deck at the launch of KFT? Do you remember playing ranked for the next two weeks and getting matched with that deck 50% of the time? And that is how the meta shifts. 3-5 decks dominate and theres not much room to climb outside of that. It is possible, don't get me wrong, but the majority of the players cannot find that gap in the Meta. In the "year in review video" Ben Brode talked about how great MSG was. All i heard was, "Jade Druid and Pirate Warrior." As i was saying with Casual, there is no place for originality in the current state. I love Quest Mage, and that deck list is posted over and over again online with maybe one change each time. Decks stay stagnant, or someone finds a way to make it more oppressive - like when people started throwing Vicious Fledgling into every deck, or Bonemare, or Patches. I cannot log in, make a deck that has a fun interaction, or even enjoy the garbage Legendary cards i pull, because the oppressive and stale copy-paste decks crush me. There is no reason that the game should be decided by turns 3-4. Personally, I hate games that don't give players a chance to be unique. I rarely post my decks onto this site, because I don't even want other players to take my Rank climbing decks, and my fun decks are never seen. There are thousands of decks on this site of fun interactions that people create, but they are never seen. Many decks that have a cool idea, are ghosts.
4. Expansions: I love new cards, I love new content, I love new art, I love new games. But Blizzard knows how to make money. And rightfully so, they should make as much money as they can, and we enjoy the content. But the reality is that the Meta is super specific and as a player who started as a F2P, it is damn near impossible to keep up with content. The grind you have to commit to even get packs is hard, let alone save up dust to make the new cards. And once you get that new group of cards, the meta has shifted again and you wasted your dust. I spent over $150 on KFT and roughly $200 on the entirety of Un'Goro, and honestly I wish i didn't. I earn my money and spend it on the game, but it is not worth it anymore. First it takes away the excitement of even building a deck and finishing that final piece, and having all of the cards makes opening the packs in the future pointless. I don't want every card golden, nor do i want every legendary card. I want to build competitive decks and make fun of the other existing cards. And i hate dead cards like Fallen Sun Cleric or Exploding Bloatbat. I would rather Blizzard make funny/interesting cards the filler cards instead of stupid cards that will never be used. Like Wretched Tiller? I have beaten people solely with that card dealing 30 damage to face. It sucks otherwise, but is fun. With this in mind, I will only be spending $10 on the next expansion, and i plan on working to get cards in-game. If it is going to be hard to earn gold and dust, I would rather do it in the dead phases of each expansion. And for FTP
5. Lack of Achievement: Did I say it was hard to earn gold and dust? Because it is hard as hell. One quest a day, 10 gold for every 3 wins.. come on Blizzard. There is no achievement system, other than "beat every expert solo practice," and that is terrible. Even bad games like Viva Pinada had achievements. Hearthstone does not reward players for hard work other than a few cents and a golden basic card and a golden ranked hero after 500 wins. Then what? That is not rewarding, especially for those who put real money into this game. And sure its cool, but your golden hero will be a rank 20 every month, does that really carry prestige? Why not have fun things, or emotes, or even extra stats? I don't know, ultimately this is a UI issue, and it is very minor. But earning one pack every 30 wins is pathetic.
6. Poor Social Experience: This is something Blizzard is currently working on, and it is long overdue. I just hope they do it properly. I want to be able to branch out and make friends online and have enjoyable carefree matches with them. I wish there was groups and chats and lobbies and leaderboards and chat callouts, but theres not much. Again, this is a work in process so my criticism must wait.
7. Community Feedback: Blizzard seems to miss the point, but on purpose. Yes they can make tons of money, and I do appreciate Ben Brode. But sometimes things just seem blatantly poor and nothing is done. Like Jade Druid? That deck was #1 in Standard AND in Wild! For months the meta was cancer, and Brode says "Everyone really enjoyed MSG!" Even with Arena, Kripparian really explains the issues and i encourage you watch some of his videos about them. Sometimes i think Blizzard acts far too slow, even in the ESports realm - look at the issues with rule changes before the Asia HTC Qualifiers. I feel as if they hear us, but don't act. And they want to make as much money as possible, but we give them the money, the least we could get is an open response more often. Not 4 months after the issue was at a peak.
8. F2P: Lastly, the bane of all players, being a Free to play account. I was there, and i wish i could go back honestly. I loved being in a select pocket of players like me. And then i ended up in regular matchmaking and was killed by Pirate Warrior after Pirate Warrior after Pirate Warrior. And I hated this game. Until i came back with my wallet and "magically" got better! Like I said, i am changing my play habits with the new expansion. But i know the struggle. I opened nearly 100 classic packs since August and got 3 legends. Gruul, dusted. Then, Gruul. Dusted. Again, last week, Gruul. Did not dust him. But what the fuck that is annoying. And playing past rank 20 these days you need a Tier One deck. Good luck F2P Players, its impossible to keep up. But thats where you need to enjoy the concept of the game to continue without money. Of the last 7 people i tried to convince to play the game, 6 uninstalled after a few days. The other is my girlfriend who plays with me when i ask. But people won't buy in to the game, even though they get a free DK card! But what good is a random DK card when you need 2-6 other Legendary cards to even have a shot to win a game? To save up gold, buy packs, get little dust, make a few good cards, grind, get little gold, buy packs one at a time, and finally get a legendary card or an epic, just to find out that card serves no purpose, and you get 1/4 of the dust you put in and 1/100000 of the time you invested. Generally, people quit halfway through that sentence. The FT2 experience is hard, unrewarding, and brutal. I hope there is some changes ahead, because I want to have more friends play.
So, this is where i am at. I have exhausted my claims, and I hope a player reads this and sees the disappointing aspects of the game. There are tons of great aspects! Absolutely, but that does not take away the fact that there IS an elephant in the room when it comes to the game. Thats why other games like Gwent are taking advantage of the disappointment of retired Hearthstone players. I love this game, and will continue to play it. But it is good to be critical and always expect the best of the game we enjoy. Until that point, I don't see the game moving in a positive direction.
Update: I have read this article (Link: https://venturebeat.com/2017/10/09/hearthstone-boss-ben-brode-gives-me-new-insight-on-what-casual-means/) where Ben Brode talks about "fun" and the Casual aspect of the game. It is a very interesting read, and he acknowledges many of the points I wrote on. I encourage any to both watch the "Year in Review" and the article linked here.