I understand the frustrations and the one card that needs an immediate nerf is obviously Lighting Bloom. As of right now it is the most played card, the highest rated card by streamers before it was released, ALL Druid variants play two copies and should I say more? There’s a streamer that did a turn 1 OTK combo with it! Turn 1! (Fun and interactive). Granted, it is not easy to pull off but still, the chance that it’s possible! Blizzard says it is still gathering data...wtf are you talking about? Can’t you clearly see how unbalanced this card is already!? Do blizzard developers even test these cards out themselves before releasing? I guess they don’t want to pay game testers...saves them money.
The most infuriating part is that they nerfed Innervate FOR THIS SAME REASON, and now they print THE SAME DAMN CARD(and now is even worse since Druid STILL has the nerfed innervate to drop even bigger things in the board).
And let's not forget the whole "0 mana cards is OP, so we nerf Gala rogue and Alex", but Druid and Kael gets a free pass.
I don't mind Zeph at all in highlander decks like Mage or Hunter but I hate when non highlander deck like Quest Maly Warlock, Druid, DH play Zeph.
This, the card is fine in highlander decks since the "no duplicates" rule balances it, but is ridiculous when some decks that have duplicates include it, since they can draw their entire deck quickly.
Well the worst thing about BLA is that it counters spell mage and pure paladin a lot harder than highlander decks. Highlanders only need to draw 1 bird. While spell mage and pure paladin need to draw both. It's a HUGE difference to shut down these types of decks. And highlander already has a lot better "bonus" cards than pure paladin. Zephrys the Great is obviously better than Lightforged Zealot and Dragonqueen Alexstrasza is obviously better than Lightforged Crusader.
I'm pretty sure they won't change the deathrattle in order to adress this issue, which is a shame. But a nerf to this card is very welcome.
They can change the deathrattle, something like putting 2 spells in your deck that summons an 1/1 albatross and draw a card when draw, like Waxadred's Candle
More than the cost, I would prefer the cost reduction of Skull of Gul'dan looked at, Preparation got nerfed because 3 was too much, and that was ONE turn and only applied to ONE spell, skull doesn't have those limitations, and the whole outcast thing is too easy to pull of since 90% of the time they have almost an empty hand.
This is ridiculous, just got blown up again with the stupid DH combo in turn 7, there is a serious problem when a fucking combo deck can draw all their combo pieces consistently while keeping the whole board clear.
The main issue of the class is the INSANE card draw they have, half of the time they have draw most of their deck before turn 10 rolls, and the worst part is the whole discount part of the skull of gul'dan.
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The most infuriating part is that they nerfed Innervate FOR THIS SAME REASON, and now they print THE SAME DAMN CARD(and now is even worse since Druid STILL has the nerfed innervate to drop even bigger things in the board).
And let's not forget the whole "0 mana cards is OP, so we nerf Gala rogue and Alex", but Druid and Kael gets a free pass.
Yes, I admit it, I'm salty about druid.
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Lightning Bloom I KNOW this card is going to bring back memories of pre-nerf Innervate during the KFT meta.
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If those minions count as murlocs, aren't you technically playing murlocs too?
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And yet not mention to the excessive card draw of Demon huntards, what a surprise...
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This, the card is fine in highlander decks since the "no duplicates" rule balances it, but is ridiculous when some decks that have duplicates include it, since they can draw their entire deck quickly.
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A little overkill the nerf don't you think?
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They can change the deathrattle, something like putting 2 spells in your deck that summons an 1/1 albatross and draw a card when draw, like Waxadred's Candle
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More than the cost, I would prefer the cost reduction of Skull of Gul'dan looked at, Preparation got nerfed because 3 was too much, and that was ONE turn and only applied to ONE spell, skull doesn't have those limitations, and the whole outcast thing is too easy to pull of since 90% of the time they have almost an empty hand.
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Well, ladies and gentlemen, it finally happened, a Reno piroblasted Himself in the face.
For extra salt, he had an empty board vs mine.
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This has to be one of the most satisfying ways to finish off a demon hunter, thanks Zep.
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This is ridiculous, just got blown up again with the stupid DH combo in turn 7, there is a serious problem when a fucking combo deck can draw all their combo pieces consistently while keeping the whole board clear.
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The main issue of the class is the INSANE card draw they have, half of the time they have draw most of their deck before turn 10 rolls, and the worst part is the whole discount part of the skull of gul'dan.
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Found an old screenshot of one of my finest moments with Tess, Getting an Echo of Medivhgave me infinite tess.
Edit: Whoops. wrong screenshot sry.
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I can confirm that you can play it in the solo adventures, here is a screenshot.
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