The problem with the giant decks isn't their winrate. It's that they're complete matchup lottery decks. If you play against a deck/class with big enough board clears for giants, you lose. If you play against anyone else, you win. The decks are completely uninteractive and completely un-fun. It feels so bad when you play a class like rogue and lose because you have absolutely no way to clear away 3+ 8/8s on turn 5. It's just not healthy for the meta in any way.
- DWARF9191
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mysticsnake posted a message on Ben Brode Explains the Reasoning for the Naga Sea Witch Rule ChangePosted in: News -
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Coffeerino posted a message on Don Han'ChoPosted in: Don Han'Cho[...]Han sometimes thinks about ditching the idiot Cho[...]
With the Grimy Goons' pathetic performance perhaps it is time to pink slip Cho. Pirates are the true third big faction in Gadgetzan.
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4
good combo with Hadronox
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Aviana, Naga Sea Witch, bright eyed scout armour, so it is playable but very hard to play.
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I only see 3 cards but everyone else sees something different. Could someone tell me what they see?
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turn 9: Hadronox
turn 10: deathwing.
opponents turn 10: concede
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turn 4: 2x Radiant Elemental.
turn 5: Red mana wyrm
turn 6: Play Shadow Visions, discover Shadow Visions, play it, discover it, play it, discover it, (etc.) attack face.