- Keep 1-drops. You generally want to play a 1-drop in both turn 1 as well as turn 3.
- Keep Eaglehorn Bow. This weapon is one of your best cards as it does at least 6 damage for 3 mana. Use it on turn 5. Play it on turn 3 if you have a Phase Stalker or trap for turn 4 - to earn an extra swing with the bow.
- Keep Phase Stalker. Play it on turn 4 + Hero power: great value.
- With the coin: keep two 1-drops and play them both on turn 1. That early in the game it is unlikely your opponent can remove them both so chances are that at least one of them will hit the face twice, creating some additional value.
- When you might be up against an aggro or swarm deck, keep explosive trap or unleash the hounds - these cards can swing the game and give you the match.
- When you’re up against another face deck (pirate warrior or the mirror), speed up: play minions on turn 2 instead of your hero power. You might make some efficiënt trades here to take board control. Often the player with the fastest start wins the match in these cases.
The double spirit wolf is indeed a problem and can make you lose the match. Accept that you can not win all the matches and are dependent on the draw.
Your best bet is to keep your direct damage sources for turn 6 / 7 and use them to finish him off: kill command, lifedrinker, explosive trap, leper gnome, kobold sandtrooper and the hero power.
I reached Legend with my Face Hunter deck today. Nobody seems to use this deck right now while it consistently beats Galakrond Shaman which is currently reigning the ladder.
1
Hi all,
I just made a quick run to Legend with my Odd Face Hunter and wrote a guide about it.
http://www.hearthpwn.com/decks/1394091-custts-legendary-wild-odd-face-hunter
I hope you enjoy it. Let me know what you think.
cheers!
Custt
3
hi RDarkfire,
My mulligan strategies:
- Keep 1-drops. You generally want to play a 1-drop in both turn 1 as well as turn 3.
- Keep Eaglehorn Bow. This weapon is one of your best cards as it does at least 6 damage for 3 mana. Use it on turn 5. Play it on turn 3 if you have a Phase Stalker or trap for turn 4 - to earn an extra swing with the bow.
- Keep Phase Stalker. Play it on turn 4 + Hero power: great value.
- With the coin: keep two 1-drops and play them both on turn 1. That early in the game it is unlikely your opponent can remove them both so chances are that at least one of them will hit the face twice, creating some additional value.
- When you might be up against an aggro or swarm deck, keep explosive trap or unleash the hounds - these cards can swing the game and give you the match.
- When you’re up against another face deck (pirate warrior or the mirror), speed up: play minions on turn 2 instead of your hero power. You might make some efficiënt trades here to take board control. Often the player with the fastest start wins the match in these cases.
I hope this helps you out.
cheers,
Custt
2
Hey Thatius,
Thanks for your great review and your nice video! Loved every minute of it. Enjoy!
Custt
3
Thanks, I’ll take that as a compliment 😁
Congrats to your wife on reaching legend!
4
Thanks for sharing! I really enjoyed your video and you explain the deck quite well :)
Custt
6
hi Angwe,
The double spirit wolf is indeed a problem and can make you lose the match. Accept that you can not win all the matches and are dependent on the draw.
Your best bet is to keep your direct damage sources for turn 6 / 7 and use them to finish him off: kill command, lifedrinker, explosive trap, leper gnome, kobold sandtrooper and the hero power.
Cheers,
Custt
1
Hi dgneko,
Thanks for your reply. See attached a pic that proves I made it to Legendary rank.
cheers,
Custt
0
hi all!
I reached Legend with my Face Hunter deck today. Nobody seems to use this deck right now while it consistently beats Galakrond Shaman which is currently reigning the ladder.
Here is the deck + the guide I just made: Custt's Reinforced Face Hunter
Can you tell me what you think of it? Looking forward to you comments :)
cheers,
Custt