I like everything but the booster pack increase unless we get better quests. Yes sometimes I like the easy quests but I feel like we do need something more challenging that keeps us playing longer and gives out more gold. 100-300 gold. winning a set amount of times where the killing blow is a weapon, minion, or spell (obv one quest for each). A quest where you complete a combo maybe? 1000 gold - Win a game with a knife juggler's knife. :o or something more challenging that gives out much more gold. Not everyone likes grinding. Plus although it'll be much harder for noobies. It gives them a really good amount of stuff. Plus I wish to see some of the non-collectible cards that were in older events more. Like the Toki event. Whatever happened to those non-collectible cards that were in the arena? I haven't seen them in a long time. Remember the 0 mana board wipe that overloaded you 10? what happened to those. (IDR the others specifically)
So bear with me, this is my first time creating a card in general, I wish I had a better name, and this card is based of the vampire hunter achievement for when you slay Prince Tenris Mirkblood.
The idea was that there aren't any Taunt/Stealth Hybrids, and when it leaves stealth to protect you for a turn seems fun. It's not exactly a game turner but, it's better for when you have less cards in your hand, I thought about adding a draw effect, but I thought it'd be too much.
EDIT: I should clarify why it's legendary, I know it doesn't have a legendary feel, but I seriously don't think it should be played at two... XD also I added a name to it
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Don't underestimate a Tess Board Clear, it avoids things like Counterspell, if you are lucky it could also fill the board afterwards.
1
Next: RNG specific card (Like Yogg, Astral Rift, Babbling Book, Academic Espionage, Witches Cauldron e.t.c)
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I like everything but the booster pack increase unless we get better quests. Yes sometimes I like the easy quests but I feel like we do need something more challenging that keeps us playing longer and gives out more gold. 100-300 gold. winning a set amount of times where the killing blow is a weapon, minion, or spell (obv one quest for each). A quest where you complete a combo maybe? 1000 gold - Win a game with a knife juggler's knife. :o or something more challenging that gives out much more gold. Not everyone likes grinding. Plus although it'll be much harder for noobies. It gives them a really good amount of stuff. Plus I wish to see some of the non-collectible cards that were in older events more. Like the Toki event. Whatever happened to those non-collectible cards that were in the arena? I haven't seen them in a long time. Remember the 0 mana board wipe that overloaded you 10? what happened to those. (IDR the others specifically)
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For a couple of "bad legendaries" Dane Hearthstone has made them usable. I.e The Voraxx, Wilfred Fizzlebang, and Gazlowe
2
You should see my fun Yogg decks, although this one might be better than the Yogg Shaman I planned on working on, mostly cause I don't have Grumble.
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How did I miss that XDD alright i'll think of something else then,
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So bear with me, this is my first time creating a card in general, I wish I had a better name, and this card is based of the vampire hunter achievement for when you slay Prince Tenris Mirkblood.
The idea was that there aren't any Taunt/Stealth Hybrids, and when it leaves stealth to protect you for a turn seems fun. It's not exactly a game turner but, it's better for when you have less cards in your hand, I thought about adding a draw effect, but I thought it'd be too much.
EDIT: I should clarify why it's legendary, I know it doesn't have a legendary feel, but I seriously don't think it should be played at two... XD also I added a name to it
0
I absolutely love this hero