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    posted a message on How to improve Shaman

    There's a thread on this topic  3 pages long created yesterday could you please use the search function?

    Posted in: General Discussion
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    posted a message on what to do about shaman
    Quote from Turn1Jarraxus jumuote from Cardstone

     I never knew how much I wanted a Powermace for totems. That would easily make midrange shaman viable again. As for a 2 mana deal 3, there's really no point. Rockbiter Weapon does the same damage for one less, and is more helpful for burst in the late game. Similarly, Lightning Bolt is also a decent removal card if you can handle the loss of tempo.

    The thing is using Lightning Bolt on turn 2 and sometimes 3 sucks and Rockbiter Weapon is a big part of shaman win condition , with the poor card draw nothing ensure you that you are getting the second one.

    But my point was that Lavaburst dealing 3 damage would make it usable and another option to Lightning Bolt/Crackle(I hate the last one in anything other than mech shaman)if you just need to kill something with 3 life awesome,if you also unlock some overloaded  crystals even better,it's the same with Frostbolt or Quickshot.

    Posted in: General Discussion
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    posted a message on what to do about shaman

    I also feel like Power Mace and LavaBurst were such a missing opportunities to give shaman some solid cards to help early game.

    PowerMace is good but I wish they made the deathrattle buff totems instead of mechs(hello Hero Power sinergy)Power Mace should be the Death's Bite of shaman.The fact that only works for a tribe deck makes me really mad
    LavaBurst should deal 3 damage why are mage and hunter allowed to have a 2 mana 3 damage spell with and aditional effect and we are not?

    Posted in: General Discussion
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    posted a message on what to do about shaman

    A simple change that would help like someone suggested is to change overload to use first your unused mana and if you have no mana left then it works like it does now.

    I have not a lot of hope for the class.First in their last interview they opinion on shaman was that they hope new cards make bad cards less bad (if lava shock is and example of this we are doomed)and that if not mech shaman was good,so yeah...

    Second is probably the less popular class since,well always so if it's on the bottom of the barrel it doesn't matter that much.Now if for example hunter or warrior would be the worst class you would see threads claiming for buffs and that they need to have competitive decks and blah blah every day.Yet shaman has being the worst class for 6 months now and Blizzard has said or done nothing and people don't seem to care that much.

    Posted in: General Discussion
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    posted a message on what to do about shaman
    Quote from killahkev jump

    if they insist on making shaman RNG based, the least they can do is have more cards like crackle or firegaurd.

    I couldn't agree less with this.
    Crackle is random and some of the outcomes are under his cost,you pay 2 mana for 3 damage,that's normal,but then 50% of the outcomes sucks you pay 1 overload for:0 extra damage or 1 extra damage.Like I said on my other post if the card is random all the outcomes need to be better that the normal to compensate for it.
    Fireguard I can't belive Blizzard hasn't realize that getting overload for extra stats is not good if you are going to get overloaded I would prefer that is because a battlecry that affects the board,if the creature gets killed you at least got the battlecry out of it and the overload hurts less.

    Posted in: General Discussion
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    posted a message on Tavern Brawl week #01

    I dont know why people expect more rewards from this,its designed to be casual so anything above the 10g for 3 wins is not going to happen,otherwise there is no point on playing the other modes(like back when arena used to count towards the 3 wins=10g).
    Personally I played 10 games and got bored, probably is going to be like that most weeks.

    Posted in: Tavern Brawl
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    posted a message on what to do about shaman

    The problem with shaman RNG is that on an RNG card every outcome should be above average to compensate for it(Like Animal Companion)that's not the case for shaman.

    You cant count with your hero power for anything,you have to play around the case you get a useless totem or yolo you get the one you need, if that's not the case you turn is ruined.

    Overload, like a lot of streamers had said,whenever you create a deck you try to abuse the "unfair" thing about your class(for example Flamewaker,or Ramp on druid)thas how you come with a new deck.
    On shaman even if it has a unfair card that card has overload so is not really unfair.For example if Blastmage was a shaman card it would have 1 overload I'm sure of that.

    Sinergy theres not really that much.Overload or totem sinergy,yeah Flametongue Totem is amazing but thats it, if you dont have other activators once this are gone ,is not like paladin dudes that you have to clean everyone of them.

    One more thing with shaman you play agrro vs control and control vs aggro, against control in general you lack presion you cant overextend the board because 1 aoe and with almost not card draw and overload you are not going to be able to build a good board again.And we know how well shaman does against agrro Lighthingstorm was good against vanilla minions,not anymore.

    It's sad that a mechanic created to gain tempo(Overload)does exactly the opposite and that a class designed as a tempo-midrange class is the worst class on a time when tempo-midrange classes are at their best state.

    Posted in: General Discussion
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    posted a message on complaints about netdecking in Casual

    Oh cmon there's the no way that druid is in the same bag that shaman and priest.

    Back to the topic yeah as long as Casual Mode gives you 10 gold per 3 wins is never going to be really casual.

    Posted in: General Discussion
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    posted a message on Why Blizzard was really sloppy with the new hero releases

    About Magni:I see to problem with Gorehowl he can pick it like any weapon, is not like Gorehowl is the Mjolnir or something, also if you are going by lore there is only 1 but you can put 2 on your deck,same with DoomHammer so you have to skip some things because of gameplay.
    But they dropped the ball big time with Vol'jin telling him that hes not fit to rull the horde(although he technically is right)thats just lazy.

    Medivh:He shouldn't be using purple fire in the beginning period.Mirror Image is about keeping it simple,it's the same when a priest use it(everyone know that those tokens comes from that spell)

    Alleria:Agree on your first point.About the second one,is the same that with Mirror Image.

    Considering the price they should put move attention into this stuff.
    Gladly it looks like only a few people got the skins,or it looks like it for the few games I've played and the tons of games I have watched on Twitch.
    Not buying the Heroes send a message way stronger to Blizzard than any cry we can make here or wherever.

    Posted in: General Discussion
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    posted a message on Brawl Week 1 - What was blizzard thinking?

    Yeah but then you take into account that we got this instead of new cards and they are already  making money from this patch with skins so your argument gets kind of weak.

    Posted in: Tavern Brawl
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    posted a message on Brawl Week 1 - What was blizzard thinking?

    basically this:

    Posted in: Tavern Brawl
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    posted a message on Brawl cards in "normal" play?
    Quote from AWildFlareon jump

    Gimme Core Hound Puppies already, I love that card :(

     Same here! My personal favourite brawl card.

    But like most people said most of those cards should cost 2 more mana.
    Maybe Coren could be a warrior legendary.

    Posted in: Tavern Brawl
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    posted a message on Lucifron in constructed

    I thought that some of the brawl cards not only Lucifrom were interesting(more than a lot of the BRM cards)Of course they need to be adjusted stats/mana wise for constructed.

    Posted in: Tavern Brawl
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    posted a message on Tavern Brawl - this is really it ???

    I'm in the same boat.I'm going to sleep so I'm just going to copy paste my opinion from another thread.

    What I can't understand if why Blizzard keeps trying to tell us how we should play and enjoy the game.

    We keep hearing that the games cater to casuals so it can't be complicated and rng is to balance skill etc.
    But look at the people playing,90% of them netdeck so they have the higher chance of winning and can get the higher rank possible,a ton of people watch tournament or streamers and most of them play constructed,seriously HS is the only game that isn't a MOBA or CSGO with that consistent amount of viewers.
    So the question again.Why do they keep aiming at casuals?I'm pretty sure most people would prefer a tournament mode.
    You should expand your game towards what people want and how they play ,no force them to play it the way you want.

    Posted in: Tavern Brawl
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    posted a message on Sick brawl combos

    I just got consort>onixia>razorgore poor Rag those whelps melted his face.

    Posted in: Tavern Brawl
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