• 0

    posted a message on Decided to buy 15 packs. Must be my lucky day.

    It's too late in here to type entire words. Seeing that I'm writing this I should probably go the extra mile next time...

    Posted in: General Discussion
  • 0

    posted a message on Decided to buy 15 packs. Must be my lucky day.

    Seen stuff like this(specially the guy that got 4 legs and a golden leg out of 17 packs)make me wonder.
    What did I do wrong on my previous life to get only 2 leg out of 80 packs?
    :(

     

     

    RNG it's RNG

    Posted in: General Discussion
  • 44

    posted a message on Weekly Design Competition #18 - [Ended]

    Remove small minions/tokens and get your big minions out faster.

    Posted in: Fan Creations
  • 0

    posted a message on My collection of 103 cards(updated 5/20)Check them out!

    Thanks everyone for your reply.

    Quote from Ghash »

    but the pally's Judgement is waaay too OP, I think, with hero power and stuff.

    Maybe,this is my attempt to give pally some reach/finisher with a bit of flavor.You have to take into consideration that you have to keep this card in your hand for several turns in order to get good damage and that it can only be used as finisher(it can't hit minions)on turn 10+,otherwise is a dead card.

    My original idea was that it only gained damage if your minions died on your opponent turn for balance reasons, but the text got to long and complicated(Hearthstone cards have no more than four lines of text and even then it looks a bit crowded)

    Maybe someone can help me with that,since english is not my fist lenguage

    Posted in: Fan Creations
  • 0

    posted a message on My collection of 103 cards(updated 5/20)Check them out!

    Thanks for the reply.
    As for the cards,Argent Vanguard is kind of a tech card against weapon classes so I think is ok being a neutral card.
    Deathbringer Saurfang,it could be a death knight card,if the class were in the game,I this case I first came up with the idea and then looked for a WOW character so maybe it can be changed for someone else.
    I agree on Frostwyrm.Originally was a different card but I thought it was kind of lackluster,so I change it to what it is now ,still not happy with what came out,and yes it looks more like a mage card since it's pretty much the only class with acces to freeze.But the effect work both ways so maybe it's ok?

    By the way I changed Night Watcher,still not sure if its should be a 2/5 or a 3/5 but I like this one better than the old one.

    Posted in: Fan Creations
  • 0

    posted a message on My collection of 103 cards(updated 5/20)Check them out!

    Added 2 new cards Frayfeather Hippogryph(Druid) and Seasoned Blademaster (Warrior).

    Like always any reply is welcome.

    Posted in: Fan Creations
  • 0

    posted a message on My collection of 103 cards(updated 5/20)Check them out!

    Replaced Master's Call for Law of the Jungle since I think the previous secret was on the weak side.

    Posted in: Fan Creations
  • 0

    posted a message on My collection of 103 cards(updated 5/20)Check them out!

    Added new cards:

    Starsurge(Druid), Chimaera Shot(Hunter), Winter's Chill(Mage), Judgement(Paladin), Flame Keeper and Shamanistic Rage(Shaman) and Shattered Hand Legionnaire(Warrior)

    And some neutrals:

    Forsaken Warhorse and Bloodscalp Headhunter(common), Sethekk Oracle (rare) and A-me 01(legendary)

     

    Posted in: Fan Creations
  • 0

    posted a message on What did BRM really add to the game?

    From the start it was a terrible idea to do an adventure based on a tribe:
    People will figure out the class that benefit the most and only play that class(like mech mage,shaman is also playable but only because of the horrible state of the class)
    BRM is the same with dragon and paladin,why would you build a dragon deck that is not paladin(and that is if the tribe deck is actually good)
    So if you are not that class most of the card are useless to you with some exceptions.
    BRM was a nice place to introduce one or two new key words,the card poll is small so you don't overwhelm people.If you want to create a tribe deck you need more cards,look at mechs there are a ton of them but only a few are played on mech decks.

    Also I don't see why they think that tribe decks are a good idea at all is not like most of them are good or even playable(murloc,pirates,beast)

     

    Posted in: General Discussion
  • 58

    posted a message on Weekly Design Competition #17 - [Ended]

    My first submission,it's from my current collection,I hope you guys like it.

    Posted in: Fan Creations
  • 1

    posted a message on My collection of 103 cards(updated 5/20)Check them out!

    77 views and no replies?
    Anyways thanks to the people who took some time to check my creations.
    Feel free to review,criticize them

    Posted in: Fan Creations
  • 13

    posted a message on My collection of 103 cards(updated 5/20)Check them out!

    Hi guys,I would like to share my collection  90 custom cards.

    First,english is not my first language so I'm pretty sure there is going to be a ton of errors and typos,but I think the wording on the cards is as clear as I'm able to make it,in most cases.
    I'm sure there is a lot of people creating cards so if one of my card is simmilar to one that you create is just a coincidence(I created most of them in the back of my sketchbook and now I finally have some spare time to create them digitally).

    Hope you guys like my cards.Feedback and criticism are always welcome.

     

    Druid:

     Hunter:

    Mage:

    Paladin:

    Priest:

    Rogue:

    Shaman:

    Warlock:

    Warrior:

    Neutral minions:

     

    Posted in: Fan Creations
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