Dedicated to anybody who dusted Ysiel...
- CaptiainBlueskin
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Member for 4 years, 8 months, and 30 days
Last active Thu, Aug, 6 2020 16:52:09 -
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- 21 Thanks
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10
Octotron2000 posted a message on New Demon Hunter Rare Card Revealed - Priestess of FuryPosted in: NewsBlizzard: Removes Succubus
Also Blizzard: Behold our new thot
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Rino posted a message on New Paladin Common Card - Bronze ExplorerPosted in: Card DiscussionHmm was anyone else expecting Divine Shield instead of Lifesteal? Great body over all!
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Xel562 posted a message on New Rogue Card Revealed - Bazaar BurglaryPosted in: NewsAre you kidding me?? This is near-infinite 3 damage every turn with immunity! How is that not ever worth anything at any point in the game?! Add weapon buffs to this and you get some incredible removal that can switch to some great face damage. This is never not good.
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Beatsz posted a message on New Rogue Card Revealed - Pharaoh CatPosted in: NewsThis card is incredible.
It's 1 mana 1/2 with "draw a card". Almost every card with that effect in the past has been played. Just look at Town Crier for example. Town Crier is obviously a bit better, but at the same time it's one of the highest winrate cards in Warrior, so that's not saying much. Most of the Reborn cards we've seen so far are also pretty damn good.
Additionally it just fits into existing rogue decks really well. It's a 1 drop, which is a slot they do not have many options in right now, and even better, it's a 1 drop that doesn't make your curve low if you want to play a more midrange kind of rogue, which most tempo rogues are right now.
It also very often gives you a card from another class to activate your Vendetta or Underbelly Fence, and there might be some Reborn synergy in Rogue too.
Excellent card, if this doesn't see some serious play I'll eat my hat. I don't even have a hat, I'll buy one, just so I can eat it out of shame.
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-7
This literally reads "At the beginning of your upkeep, SCRY 1", seriously developers can you at least try to be original?
Also this is stupidly OP in hearthstone, should be at least 3 mana.
2
Turn 2 EVIL totem into this on turn 3 into Splitting Axe on turn 4 would be the dream. You might burn a card but who needs that when u got lackeys?!
9
Awww mommy the mean Priest killed all my minions and now i'm gonna cry!
Seriously there is so much more broken crap in the game and you decide to bitch about Priest. The only issue with priest atm is res priest, the new thief cards and galakrond are balanced and fun. If the whole class is designed around a control playstyle of course they are gonna have decent removal, it's nowhere near the level of RoS control warrior so just let a decent control deck exist ffs.
The real issue is Hunter and to a lesser extent Rogue, Hunter right now has some of the strongest early game i've seen in a long time, how tf did they think an infinate damage weapon on turn 3 would be a good idea? Also Rotnest Drake is too overstated for it's effect and it covers up pretty much the only weakness of hunter which is that transition from early to mid-game around turn 5-6. The meta makes it sound like Hunter has 3 different archetypes but they all use around 20 of the same cards with pretty much identical early games. As for Rogue, the 0 mana cards can be so high-rolly which is annoying and I would like to see sap get HOF'ed next rotation.
4
First of all fix your grammar. Secondly your comment contradicts itself, you are implying Hunter and DH will be OP therefore by that logic it would be harder to win with other classes therefore those other classes would require more skill. Hence, people playing those other classes would actually be good players and it would be the 'noobs' who blindly play the OP classes which you think would be DH and Hunter.
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It's not the worst thing tbh, most of the time the zoo cards end up winning the game and you don't even need Galakrond. When you do use him, either the weapon swing is enough or it's against slower decks in which case you would survive for your dormant boys to awaken and push that extra damage you need (imagine this card and the DH dormant card, that's 15 inevitable damage of which some would go face).
Of course with stuff like grim rally and scarab egg rotating, the zoo package becomes weaker so you may need Galakrond in more games but overall i think the average stats on the demons is gonna be much better, just depends on how significant the 2 turn delay is gonna be. In a slower meta (which I predict after the initial onslaught of Demon Hunters) think Galakrond may actually be stronger.
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Why don't we just remove everything from the mode so nothing can be OP?
1
Prismatic Lens is amazing in this deck, I bet the main reason you used Hammer of Wrath was for spirit of the tiger, prismatic lens is still a 4 mana spell with draw 2 rather than 1 (the 3 damage from hammer isn't worth much when you have stuff like shrink ray or duel to follow next turn) and its almost always going to discount your minions. There is also the weird interaction with a spell from Lens + Spirit where the tiger summoned will be the cost of the spell after the lens, so if your 1 mana secret becomes 8 mana and you play it, you will get an 8/8 tiger.
4
Decent 1-drop but it's not going to consistently activate stuff like Underbelly Fence and Vendetta since there's going to be more neutral reborn minions than class ones.