Sad, they care more about Battlegrounds than Ladder.
- Calorat
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Member for 4 years, 6 months, and 16 days
Last active Tue, Oct, 12 2021 15:41:44 -
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nair posted a message on Patch 18.0.2 - Balance Changes - Kael'thas, Illucia & BattlegroundsPosted in: News -
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ScorchHellfire posted a message on TB Who's The Boss - CheapPosted in: TB Who's The Boss - Cheap0-3 so far... not sure why this one is so highly rated...
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Whizbang was a godsend to free players because all they had to do was craft him and they basically got free decks to use, of course there is no way in h-e-double hockey sticks they could allow something like that to stick around in standard
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Rewards still won't be good enough to bring me back I think. The biggest problem is I have experience with battle pass systems in other games where players got upset, so the rewards were tweaked with big fanfare and then 6 months later all the changes were slowly reverted and lowered again and again. I just don't trust Act-Blizz not to do the same thing.
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Tavern Brawls were my favorite mode cause 1/2 the time I didn't need to make a deck and worry I didn't have this or that legendary card and now with the new system nothing in Brawls apparently counts towards the new quests so that killed the game for me right there. Act-Blizz seems to be focused on milking the few whales for every penny and giving the middle finger to everyone else. Guess they got to the point were they realized no matter what they did X number of players would still play and they are fine with letting the game coast at that point.
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the system is worse cause it's easier for them now to lower the rewards without the casual player noticing. Even the most casual player would notice if quests only started rewarding 20 gold. But with this system they can cut a reward or two out every season with little notice. It's what MtGA has been doing with their reward system from the start. Every season you get lower and lower rewards for the same amount of effort.
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Blizz says now that you will get more rewards, but wait and watch as every time a new reward track / xpac comes out the rewards will be lowered. Its the same tack the MtGA devs took. They have repeated lowered the rewards every season even though every season they say the rewards won't change. Game isn't focused on recruiting or retaining the free-to-play player anymore, it's shifted into the "milk the whales for everything they got" mode and the other players can go frell themselves
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This it should have been it's own game and not connected to Hearthstone. Gotta wonder how bad Hearthstone was doing if Blizzard's best idea to bring back players was add an entirely different game to it. I can just imagine the conversation. 1st Exec: "Hey the HS playerbase is dwindling fast cause our stupid ideas are driving players away left and right. Instead of fixing HS, let's add a completely different game to it, so our 2 small playerbases look like 1 decent sized playerbase." 2nd Exec: "Brilliant"
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It won't replace gold yet. Just wait. MtG Arena added a battle pass about a year ago and it had nice rewards the first season but the rewards have consistently become less and less with each successive one to the point where now not even a year later and the rewards are about a 1/4 of what they were in the beginning and don't reward you enough gems to pay for the next one. The Battlepass will be a good deal to begin with but the rewards will be nerfed over time so that the best you can do is break even and anyone who doesn't play / manage their time optimally will end up at a loss and the only way for 99.9% of the game to pay for it will be to give Blizz real money. The game is done for, now it's on to the "milk em dry" phase before they phase HS out and only thing left will be p2p Battleground where the randomness will assure you can't play for free.
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They care more about Battlegrounds than they do about HS itself, why Battlegrounds wasn't a separate game still boggles my mind.
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Seems like Blizz and WotC are in a battle to see who can alienate their playerbase/kill their game the most/fastest.