I hear you--you're not wrong! I even agree with some of your points.
I used to pay for the bundle packs and the legendary return rate was so much better. It's mostly anecdotal at the moment because I have only one "F2P" expansion of experience.
It was mostly just a #feelsbadman post but going 67 packs with 1 legendary is really terrible--that's an awful rate. I'm pretty much done with buying Barrens and having only gotten 3 legendaries plus the 2 from the rewards track sucks because there are quite a few decks I'd really like to play but can't without doubling down but I'm saving for the next expansion at this point. Even the alleged 1/5 packs for epics is soooo far from what I experienced.
6
We have the ability to disable sounds and music. I would really love the ability to disable animations. They are simply too damn slow for how many actions are taken during each turn in many of the decks being played these days. Sometimes the animations are entertaining and cool, but more often (for me, at least) they are annoying and in the way and just simply take too damn long.
Sharing this idea here to get feedback. Am I alone in this? Anyone else desiring a similar functionality?
Thanks.
1
That is exactly my point. It is way to good for one card
2
May not change your opinion, but the thought is not simply to ban cards I hate. In my opinion, Reno is by far the most broken card in the game. Fully resetting health erases everything that took place prior, and fundamentally changes the game in a negative manner. I didn't frankly see anywhere near the same level of problem with Stealer of Souls. Seems similar to many other combo OTK decks. At least it takes stringing together a combo, Reno is 1 card that wields similar power completely by itself.
3
Saw a note that Stealer of Souls is being banned from wild. With the precedent set, would love to see Reno banned. Hate that card 10x more than Stealer of Souls. Anyone else?
1
I don't necessarily want it nerfed, but sped up. I've had turns time out because the animation is so slow. Considering you have to wait out the full animation to see the outcome, in order to react, it's a problem