We need warlocks control decks to recieve a nerf or another nerf to this card, try to kill a warlock before turn 9 who just aims to stay alive its quite impossible Warlock got so many amazing tools for staying alive. There are just no counter play once they start reducing your health one turn at a time.
There should be a real reliable counter when your at 10 health and you know they have the bloody worm. No other uninteractable kill condition goes live as early as the worm does. This card just aint fun to play against. 10 dmg/reduce your health 10/10 lifesteal is just way to much value in a 6 mana minion.
The nerf should have been to change the battlecry to reduce your oppnents maximum health to 15/20 or deal that 10 lifesteal dmg but not reduce the maximum health so you could counter it with life steal/heals of different types. Most decks have no counter for the card they just need to kill them before they kill you and as I said Warlock has such an amazing toolkit for just staying alive its really hard to kill them early on.
- BilgekhanShaman
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Member for 6 years
Last active Sun, Nov, 10 2024 04:04:45 -
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Dragoon2k posted a message on 28.0.2 Patch Notes - Azerite Snake Temporary Change, Modes Changes & Bug FixesPosted in: News -
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fabjx71 posted a message on Nerf Incoming for The Azerite Snake - Warlock Excavate Treasure LegendaryPosted in: NewsAll Blizzard can do to nerf a card is increasing its mana cost. In this case it would just do the trick.
Increase it to 6 mana (which is more than ok for this effect!!!!) and slow down all the bouncing and double plays on the same turn -
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fabjx71 posted a message on Caverns Of Time Wild Expansion - New Cards & Signature ArtPosted in: NewsWhat’s the use of the shaman hero card? I can’t think of a single archetype this would fit in. And what’s it’s hero power?
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Tausomaki posted a message on New Shaman Cards Revealed - 3 CardsPosted in: NewsSo Turn the Tides is worse Stormstrike but with Horn of the Windlord still gonna be nutty.
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Greator posted a message on New Shaman Legendary Card Revealed - Golganneth, the ThundererPosted in: NewsThis is just great draw engine alone for Shaman. 6 Mana draw three and in almost every scenario play one of those for free.
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TheArcanist236 posted a message on New Shaman Legendary Card Revealed - Golganneth, the ThundererPosted in: NewsImagine showing this card to players in like 2020.
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AoD7 posted a message on Mercenaries Reveals and Updates for The New Patch! Fourteen Mercenaries Revealed!Posted in: NewsNone cares. If they had dignity they would go out and say it was a failure of a mode and reward players with some dust and gold and scrap it all. It's so bad it's not even salvageable.
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Skyi101 posted a message on All New Remaining Shaman Cards RevealedPosted in: NewsDisagree on framester. The card is a massive tempo card just with a delay. However its net 3+ mana tempo and a 3/3/3 is reasonable for its effect.
I think you are under rating this cards potential. It has the potential to blowout early games if it topdecks into t4 or 5 and even late game it's very limiting to quite a few decks.
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KoRnyRocks posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: NewsOkay so mage that has a million answers to everything doesnt get a single nerf. great
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TheArcanist236 posted a message on Murder at Castle Nathria Decks - Good and Fun Decks from the ProsPosted in: NewsI think Blizzard forgot about a few classes...
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I can't buy pack with gold. Is it a bug or intended change?
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This nerf means changed almost nothing.
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Great with healing totem
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Yes!!!
The most annoying bug ever
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I face Mage, Hunter and Druid only. Other classes are dead imo.
It seems one of the worst metas so far.
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Combining evolution with Nagas is very good idea. Keep it up !
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The word "random" makes me feel uncomfortable.
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Shaman gets 2 murlocs while mage gets those.
Just ridiculus
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I liked theme.
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Shaman is always one step back.
Shaman fills board with minions
Oppnent clears them
And goes on...