We need massive amounts of nerfs for wild so it can be fun again.
I've played only 15 matches this season in wild. 6 were pirate warrior, 4 were questline hunter and some mages and shaman sneaked in surprisingly.
Edit: I've actually won all 10 with even giantlock but it's simply not fun
I echo this sentiment. HS nowadays feels like an optimal curve race in which whoever curves out better cards each turn (i.e. wins the draw RNG coinflip) quite simply wins the game. I have observed this effect in standard and wild, and while it is particularly noticeable with pirate warrior, I feel that it applies to the vast majority of meta decks to greater or lesser degrees. It is perhaps less obvious with decks that win via otk like ignite mage or even warlock, but the premise of advancing towards a singular win condition by simply drawing cards and removing threats does feel similar in that it is equally undemanding from a skill perspective and quite frankly boring to play against. For me, it feels like we've arrived at a juncture wherein the archetypes that comprise the meta are so well optimized that there is virtually no room for error and that consequently the outcome of matchups is becoming more and more heavily predicated on luck as opposed to actual skill. Quite simply, whoever draws better cards almost ways wins, as outplay potential has become greatly diminished.
2
After nerfs, nothing is changed.
Big failure for development team.
1
It is pontless to play standard atm.
Let's wait and see what will happen after balance changes.
The only thing that I can not understand is how developers tolerate mage and paladin so long?
For example Galakrond Shaman have been nerfed in a few days.
2
Imagine a developer team who worked for an expansion more than 5-6 months.
Here are the results;
Paladin with 60-65% win rate
Rogue is more OP then ever
Shaman is again broken and have almost zero card draw
And this team is still getting paid.
Good job indeed
2
It was UBRS.
Upper Blackrock Spire.
2
I'm not sure this card will stay alive until "start of my turn"
12
With all my respect, we are here for playing cards, not for burning them.
13
Imo, "burning cards mechanic" also kills joy of hearthstone.
5
Murloc legend for shaman, and this card for rogue, lol.
2
...
2
What a big disappointment