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    posted a message on New Warlock Legendary Quest Card - Supreme Archeology
    Quote from FortyDust >>
    Quote from Nimehte >>

    Not really that good after you reach 10 mana you don't need 0 cost cards that much.

     Playing two 0-cost cards per turn is literally twice as good as playing one big card per turn.

     It isnt a passive. it is cards you draw with your hero power cost 0. It a upgrade to normal life tap since you also don't lose life.

    Posted in: Card Discussion
  • 9

    posted a message on New Mage Card - Puzzle Box of Yogg-Saron

    Wait can't this go infinite? what happens if it cast itself

    Posted in: Card Discussion
  • 1

    posted a message on New Warlock Legendary Quest Card - Supreme Archeology

    So this is what will happen.

    you go 1st turn: start with 3 card in hand then you draw a card play this you have 26 card left in deck complete quest 6 card left in deck.

    You go 2nd:start with 4 card draw a card, play this 25 card left in deck when you complete it 5 cards left.

    You need card like plot twist or the portal demons from rise of shadowed to make this card more variable,So it might need more support since those card might not be enough. Also funny enough Bomb warrior will help you complete the quest faster. 

    Posted in: Card Discussion
  • 0

    posted a message on Big Priest is still in Wild

    Big rogue can also beat big priest.

    if beat big priest with my Jade rogue(midrange deck). If beat it with midrange demon deck all thx to guldan. And just like how they can high roll barns into something they can low roll, shadow essence into barns were they effectively did almost nothing that turn.

    And if you're smart enough to know they beat you on t4/5 why keep playing. Save both players time and go on to the next game. it's the same turn agro kills you anyway there is no difference except it feel worse since they high rolled you. Aggro deck kill you t5-7 with bad draw's anyway.

    If won priest deck were i wondered what the hell they were playing since they did nothing the whole game priest deck isn't even that bad in standard.And im going to assume those games was against big priest. The deck can and will sometimes lose to itself.

    The deck have become better with rise of shadows the extra 4 drop did wonders for the deck.

    Posted in: General Discussion
  • 1

    posted a message on Big Priest is still in Wild

    Big priest is a high roll deck that will beat you if you dont respect it when you built a deck. If played the deck when it was new in Frozen throne and the deck was a nightmare to play. In the 50+ games i only had t3/4 barns 3 times. When i play against it on ladder if killed them with midrange decks. You just need to kill the barns and leave the 1/1 rag alive or kill barns with the 1/1 to make the 2 mana res a 50% instead of a 100%. if won games against the deck were the1st minion they got was on t9 after playing board cear after board clear.

    Talking about high roll darkest hour is just as much a high roll deck. My opponent killed me t5 he got 45 power out on t4.

    I think big priest problem isnt its power level but it feel bad losing to it. The fastest it can kill someone is t5 and that need Y'shaarj into Y'Shaarj on t3. On the other side aggro deck kill you t4/5 and those games are forgettable since nothing flashy happened so you feel less frustrating since you dont feel overwhelmed by 8-10 mana stuff early.

    A few days back i won big priest with a play combo card daily quest deck i just sapped his stuff out tempo him and killed him. it had stuff like the 2 mana 2/2 that make a 2/1 the 1 mana 1/2 comb get +1/+1, kidnapper, self bounce effect like daring escape and razor petals to get cheap card to activate combo the deck was horrible but it won.

     

    Posted in: General Discussion
  • 0

    posted a message on It Is Time To Nerf SN1P-SNAP?

    If the problem is wild Blizzard can just change how cost reduction work on cards for example mechwarper cant reduce cost below 1. In all honesty i think all passive cost reduction should be handles like reckless experimenter and summoning portal. there is also the hunter card that does the same it should also limit reduction to 1(i can't remember its name)

    Posted in: General Discussion
  • 1

    posted a message on Innkeeper dead

    So Who owns innkeeper now? HPwn or out of cards

    Posted in: Innkeeper Feedback & Support
  • 4

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I just want Mountain Giant and twilight drake to go the HoF i'm seeing way to much of the card almost every year some deck is playing it early. Then if you can't kill it it kills you in a few turns. Last year even warlock year before that cubelock and now mage. I cant remember anything in year of the kraken but we had arcane giant everywhere that year. And before that we had handlock with with mal'ganis.   

    And while we're at it malygos, see giant and leeroy jenkins can also go.

    Posted in: General Discussion
  • 0

    posted a message on Dalaran heist help

    I had stealth with a lot of mech and 5 zilliax. had a insta kill combo with ring the bells and the 5 mana weapon that receive everything with a animated armor in the pool.

    On a side note if seen players saying they had mal'ganis and stealth

    Posted in: General Discussion
  • 0

    posted a message on Last Wing of Dalaran Adventure is Now Live!

    I had a op deck and easily beat the last 4 bosses but even then i could see how snowbally they are even on normal. I had stealth and a lot of mech's including 5 Zilliax.  Khadgar even made us draw 6 card on t 2 and milled a few of my good card's. I can't even imagine how hard or how good your deck must be to beat them on heroic.

    Posted in: News
  • 0

    posted a message on Is there a point for spending gold at Dalaran for a F2P player?

    If bought it and im having more fun with it than laddering and making decks at the moment but the buffs might change that.

    Posted in: Adventures
  • 3

    posted a message on How to stop Netdecking forever. *Share*

    The game has a 30 cards per deck. Im not going to do the math but im sure if i want to make a token druid it will at least 80% similar to the best possible version. the same apply to bomb warrior if i want to make the deck ill start with 2 of the weapon's 2 of the bomb mech's both dr boom 2 elic's that is 8 card's that all of the deck's share and that is already 26% of the deck that always the same.  a lot of players will put in 2 dynamatic's 2 omega assembly's and 2 omega devastator's and zilliax because we know they are good with the hero card. That is already 15 card that always the same without even needing to netdeck. Now i would start putting in other card's mostly class cards and tech card's and there is only so many playable one's.

    Posted in: General Discussion
  • 0

    posted a message on The Secret Achievements of HearthPwn

    Some of the references i understood made a deck containing the card. didn't get it and then i assumed i was wrong and gave up. 

    I didnt even think i should visit the card page lol

    Posted in: News
  • 1

    posted a message on Nerf Conjurer's Calling next please

    The problem with them being 12 mana is random effect that give you them will feel horrible. A alternative is just to buff grave horror to 11 mana  or nerf it to 13. getting the taunt protect you from aggro or protect a damaged giant. It will also indirectly buff collider since the grave horror cant kill a giant.

    Posted in: General Discussion
  • 0

    posted a message on HS vs MTGA, and why?

    I play both games currently playing more magic arena but i like HS more. The reason for that is, when im upset with HS i'll stop playing rarely ill get so upset playing it i want to uninstall it at worst i'll just go he was so lucky or im so unlucky. Magic on the other hand has games were you dont draw land lose, draw to many land lose, draw all your removal against a control deck lose, dont draw removal against a aggro deck lose. Some games in magic you are forced to watch you opponent play out his combo and hope the 1-4% his combo doent go of happen, i just conceded im not going to look at someone else play for 10+ min turns while i just look. And then there is the mono X players that dont want to use the auto tapper.  

    Both games have games were on t1 you had no chance to win. But at least in HS you felt like you played most of the time.

    Posted in: Other Games
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