playing an infinite deathrattle can also be considered to *cause an infinite loop* (under conditions). so you could argue playing a rager causes an infinite loop to cap it. i still think both neutralizes themselves at cap 30 would be the best. that way both cards truly do what they say, with a safeguard to avoid infinity
you are missing clears, as you correctly identified. be it equality, city tax, consecration or wild pyromancer combo.
looks like you want to achieve board presence with your deck so i ll pick city tax and consecration yep (pyro is too controling and clear yourself), and remove knight of anoint and ring of courage (you ll most likely own the board)
id craft whatever quest i found fun and dont care about the meta or the WR. ultimately, you wont play something you dont find fun even if it has 100% broken WR, but is boring. besides, the meta evolves but cards do not (or very very rarely). so id make an investment on fun. Open the Waygate looks the most fun to me , but its personnal preference ^^
I agree with this game economy policy, but I think that people who go to online fora asking about in-game investments, find the most fun in winning :)
we can still try to change their minds :) wanting to "always win" is childish, unhealthy and unrealistic :)
id craft whatever quest i found fun and dont care about the meta or the WR. ultimately, you wont play something you dont find fun even if it has 100% broken WR, but is boring. besides, the meta evolves but cards do not (or very very rarely). so id make an investment on fun. Open the Waygate looks the most fun to me , but its personnal preference ^^
there is no shame in copying good ideas , and you cant blame people for "not reinventing the wheel every day". it that works, that works, period. no need for more brainstorm ^^
you have good points there. disabling Fireside gatherings didn't help. still surprised that such a game got no chat during standard play. cant talk to your stranger opponent ? ok :/ wtf? people are now even pushing for auto squelsh and bots ... also HS is purely solo game. 1v1 at max, no team, nothing. even chess has team gamemodes lol. missing the whole point of games in general :D
having little and poor "roots in reality", purely virtual, might be def a downside for HS yep, agreed. There are other warcraft realworld TCG to the rescue.
0
golden standard bundle
standard: builds up your collection for standard, having packs from only one specific set is not enough for a viable deck, including budget
golden: get dust to disenchant and craft necessary cards, guaranteed 2 legendaries of his choice to build up viable shaman decks (brukan, bolner?)
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playing an infinite deathrattle can also be considered to *cause an infinite loop* (under conditions). so you could argue playing a rager causes an infinite loop to cap it. i still think both neutralizes themselves at cap 30 would be the best. that way both cards truly do what they say, with a safeguard to avoid infinity
0
you are missing clears, as you correctly identified. be it equality, city tax, consecration or wild pyromancer combo.
looks like you want to achieve board presence with your deck so i ll pick city tax and consecration yep (pyro is too controling and clear yourself), and remove knight of anoint and ring of courage (you ll most likely own the board)
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12K a month? shareholders, landlords or any human exploiter make more than that, working 0 hour a day.
this scam / exploit of humans stupidity hasnt been nerf since creation.
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yep active mulligan for 1 2 mana cards, this can be true also for tempo or 1 2 card(s) heavily dependent decks
quests keeps and sometimes highlights the leftmost ;)
1
we can still try to change their minds :) wanting to "always win" is childish, unhealthy and unrealistic :)
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no you
4
much buff so beast very hunter. wow
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replace casino cards (-2 iceblood, -2 rune, +2 fireball +2 pyroblast) add balinda and cheap discovers (2 mana naga) and the deck is decent
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LOL xD
playing Naga DH in casual. Hell looks fun xD
2
or both :)
agreed. its fun and cool to play with overpowered hero/quest, until everyone plays them and there is no more other viable alternative.
quest hunter, cariel, guff, quest hunter, guff, guff, cariel, pirates, quest hunter, cariel, pirates, guff, quest hunt.... ok ill go check another game.
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id craft whatever quest i found fun and dont care about the meta or the WR. ultimately, you wont play something you dont find fun even if it has 100% broken WR, but is boring. besides, the meta evolves but cards do not (or very very rarely). so id make an investment on fun. Open the Waygate looks the most fun to me , but its personnal preference ^^
1
very good sentence about hive mind :)
there is no shame in copying good ideas , and you cant blame people for "not reinventing the wheel every day". it that works, that works, period. no need for more brainstorm ^^
0
clear :) thx
0
you have good points there. disabling Fireside gatherings didn't help. still surprised that such a game got no chat during standard play. cant talk to your stranger opponent ? ok :/ wtf? people are now even pushing for auto squelsh and bots ... also HS is purely solo game. 1v1 at max, no team, nothing. even chess has team gamemodes lol. missing the whole point of games in general :D
having little and poor "roots in reality", purely virtual, might be def a downside for HS yep, agreed. There are other warcraft realworld TCG to the rescue.