ahhhh. so your complain is about the lack of strategy diversity and of counterplay to, in particular, aggro minions. you think tempo is not strong enough in the current meta to compete and cant exist. okay
I dont think so, i tried an unfinished tempo mage deck with towers kit, balinda, Barbaric Sorceress (new good tempo card) and tons of counterplay (okani etc) and it was kinda viable :) believe it or not but morshan tower IS a good counter to aggro minions on tempo (and its strategy :D) now you make me wanna play and complete this deck :D
and given you face 10 different classes in game, with different hero powers, tons of deck archetype and diverse cards, of course most decks wont have only one plan A to deal with all of that. you need to have some flexibility or you have a badly built deck (top example being Discover)
what you call "broken" , "OP" , "combo" or "busted" are synergies. how cards interact with each other and the game. ofc that will "speed up" the process. thats the whole point of this game no ? would you like to play a "fair" game with 0 synergy ? i would not. there are tons of more classical card games for that (and still ... they rely on card synergies, with also strong combos). i prefer having synergies alive and existing with time to time nerfs when its way too good (ex: switcheroo) than none.
and yes you need to have good synergies and combos if you want to compete against good synergies / combos. whats wrong with that? its pushing people up, especially in deck building. just look how many peeps want to find decks "which can deal with naga dh"
and btw there are shaman and priest decks with strong synergies / combos atm , just give a look
devil advocate here but you need to take f2p into consideration. its easier to experiment when you have tons of cards or simply all cards. when you are limited then you tend to craft what s cheap and is battletested (netdeck) to give you maximum season card packs (ex: naga dh) and way to navigate in the meta if needed
i agree that given the amount of cards, there are still "unfound" viable decks (+1 for your wig priest). but hey we see new deck from time to time here on hpwn so why so negative ? :)
just a remark to bold my point: what is the dust cost of viable wig priest ? :)
wax raver just does what it says: resurrect once it gets killed.
and why would spammy NOT do what card says ? thats an arbitrary decision to resolve an infinite conflict. you could also cap resurrect at 30 (per turn) if they go that way. then they would cancel each other. def not bullshit
no more f2p friendly but sivara is rly good in this deck (perma snowman , perma freeze / stall, buffing revenants more easily, help tons with the draw), if you havent closed the game by stalling their minions, exploding their taunts, trading advantageously and playing your big bois then its probably lost anyway, a "magic endgame card" wont help you much , kalecgos is the last "hmpph" to the archetype imo (free 9/9) , or your last option go kazakusan version of the deck
0
ahhhh. so your complain is about the lack of strategy diversity and of counterplay to, in particular, aggro minions. you think tempo is not strong enough in the current meta to compete and cant exist. okay
I dont think so, i tried an unfinished tempo mage deck with towers kit, balinda, Barbaric Sorceress (new good tempo card) and tons of counterplay (okani etc) and it was kinda viable :) believe it or not but morshan tower IS a good counter to aggro minions on tempo (and its strategy :D) now you make me wanna play and complete this deck :D
and given you face 10 different classes in game, with different hero powers, tons of deck archetype and diverse cards, of course most decks wont have only one plan A to deal with all of that. you need to have some flexibility or you have a badly built deck (top example being Discover)
0
not to mention HS is based on warcraft universe and lore. which is quite appealing, to say the least
2
Queen Azshara ? why not ? :) please write a guide, you have +5 attention
0
what you call "broken" , "OP" , "combo" or "busted" are synergies. how cards interact with each other and the game. ofc that will "speed up" the process. thats the whole point of this game no ? would you like to play a "fair" game with 0 synergy ? i would not. there are tons of more classical card games for that (and still ... they rely on card synergies, with also strong combos). i prefer having synergies alive and existing with time to time nerfs when its way too good (ex: switcheroo) than none.
and yes you need to have good synergies and combos if you want to compete against good synergies / combos. whats wrong with that? its pushing people up, especially in deck building. just look how many peeps want to find decks "which can deal with naga dh"
and btw there are shaman and priest decks with strong synergies / combos atm , just give a look
0
standard with Ignite and Sanctum Chandler ? try this
probably can be improved though and you should add Magus
4
devil advocate here but you need to take f2p into consideration. its easier to experiment when you have tons of cards or simply all cards. when you are limited then you tend to craft what s cheap and is battletested (netdeck) to give you maximum season card packs (ex: naga dh) and way to navigate in the meta if needed
i agree that given the amount of cards, there are still "unfound" viable decks (+1 for your wig priest). but hey we see new deck from time to time here on hpwn so why so negative ? :)
just a remark to bold my point: what is the dust cost of viable wig priest ? :)
0
Trampling Rhino is not amused
0
and this is why Hearthstone need to be opened source :D
0
hmm. you have a point there
0
and why would spammy NOT do what card says ? thats an arbitrary decision to resolve an infinite conflict. you could also cap resurrect at 30 (per turn) if they go that way. then they would cancel each other. def not bullshit
0
how many times have you got an uncleared board with this deck (of at least 2 minions id say?): not often
how many times have you got a weapon with windfury or with lifesteal: often
therefor rockbiter should grant you either insane burn damage with doomhamer equiped, or a nice heal with the rod.
i would :
-2 bloodlust
+2 rockbiter
-4
Rockbiter Weapon ? i mean if you rly want to mimick DH gameplan it would make sense
0
naga spam kills the fun yeah. any decrease of diversity kills the fun anyway
0
no more f2p friendly but sivara is rly good in this deck (perma snowman , perma freeze / stall, buffing revenants more easily, help tons with the draw), if you havent closed the game by stalling their minions, exploding their taunts, trading advantageously and playing your big bois then its probably lost anyway, a "magic endgame card" wont help you much , kalecgos is the last "hmpph" to the archetype imo (free 9/9) , or your last option go kazakusan version of the deck
0
.