Against Xol I was just lucky with my deck. I let him play quest and fill board with 3/2s so he could do nothing and just milled him. It was easy because my priest had a Reno and also the double starting health passive so I had 100 health that got refilled twice since I also got Reno bounced to my deck from his beam. Really funny, but a win nonetheless.
I'm not one to complain typically. I'm not awful at this game.. had many 12 win arena runs, etc. but this is so RNG based it's anti-fun.
I have lost 6 consecutive brawls now due to insane draws and decks. I constantly have the "if no x-card cost in deck" cards in hand that obviously trigger nothing. Absolutely no synergy cards like getting a weapon minion in a warlock deck while facing a shaman who drops a board, evolves them all, then puts out Ysera next turn, lol. It's just nuts. I've never been so unlucky for so long.
I'm sorry, but I don't like discard mechanic very much. It's punishing to almost a fault. Not in the same way as some health cost spells imo. Discarding feels different. I just hate losing cards in hand only to hope I'm actually helping myself out enough to win. To replenish these cards you also have to use hero power and lose 2 life so it feels like you're losing more than you gain. There needs to be more "if discarded do x" cards to make this feel right to me. Just my opinion!
But I'd prefer they just give me real Warlock! Where is Affliction? Give me some curses! Curse of exhaust can give a minion summoning sickness/sleep on the opponents next turn (effectively frozen). Curse of Agony can deal 1 damage at the end of your turn and increases by 1 damage for 2 more turns. Doing even more if you cast a second while active or something fun? I want to put dots on the enemy hero and try to survive while they try to win. I know it'd be a new mechanic to basically enchant a hero, but sure could be fun.
I currently have 8 cards left in my deck. 2 Netherspite Historians in my hand. I have not drawn a dragon yet this game.. i think it needs more dragons. And of course an RNG blessing. Because this is dumb.
Volazj could be a bit slow. I feel it needs some more protection early-mid. Maybe -Volazj and something else for 2 stonehill? I'm not sure, but I really like this deck idea. So fun.
EDIT: After a handful of playtests, the aggro just wipes the board with it. I've even finished quest and played her and gotten so many lepers to proc that they are under 10, but they still finish it. I'm not sure what it needs to survive.
I do at home.. but when I have small breaks at work, I stay at my desk but need to not be playing on my phone, hence desktop version. Arg. Thanks for indulging me though.
1
Against Xol I was just lucky with my deck. I let him play quest and fill board with 3/2s so he could do nothing and just milled him. It was easy because my priest had a Reno and also the double starting health passive so I had 100 health that got refilled twice since I also got Reno bounced to my deck from his beam. Really funny, but a win nonetheless.
Now The Darkness boss? GTFO.
2
This picture sums up my life.
0
If he plays blizzard ONE MORE FUDGING TIME when I have lethal.. I'll cry on the forums and go back to trying.
EDIT: So that's the answer! QQ on here! After likely 25+ tries.. the one after this one was a turn 5 win with 10+ dmg leftover even. mumblemumble.
1
How do you like being at 1 hp jerk!?
-1
1
Jade druid worked as a 1-shot for me. It will still rely on draw luck, but it works.
0
This was an easy turn 8 win.
0
I'm not one to complain typically. I'm not awful at this game.. had many 12 win arena runs, etc. but this is so RNG based it's anti-fun.
I have lost 6 consecutive brawls now due to insane draws and decks. I constantly have the "if no x-card cost in deck" cards in hand that obviously trigger nothing. Absolutely no synergy cards like getting a weapon minion in a warlock deck while facing a shaman who drops a board, evolves them all, then puts out Ysera next turn, lol. It's just nuts. I've never been so unlucky for so long.
0
Only 4 legendaries in 103 packs (ugh), but one was a golden ARFUS!
2
NOTHING ELSE MATTERS!
13
100% WR with this deck so far.
Ok.. so I've only played 1 game. But druid dropped 3 minions on turn 1, I dropped doomsayer turn 2, they condeded. Haha.
0
I'm sorry, but I don't like discard mechanic very much. It's punishing to almost a fault. Not in the same way as some health cost spells imo. Discarding feels different. I just hate losing cards in hand only to hope I'm actually helping myself out enough to win. To replenish these cards you also have to use hero power and lose 2 life so it feels like you're losing more than you gain. There needs to be more "if discarded do x" cards to make this feel right to me. Just my opinion!
But I'd prefer they just give me real Warlock!
Where is Affliction?
Give me some curses! Curse of exhaust can give a minion summoning sickness/sleep on the opponents next turn (effectively frozen). Curse of Agony can deal 1 damage at the end of your turn and increases by 1 damage for 2 more turns. Doing even more if you cast a second while active or something fun? I want to put dots on the enemy hero and try to survive while they try to win. I know it'd be a new mechanic to basically enchant a hero, but sure could be fun.
-3
I currently have 8 cards left in my deck. 2 Netherspite Historians in my hand. I have not drawn a dragon yet this game.. i think it needs more dragons. And of course an RNG blessing. Because this is dumb.
2
Volazj could be a bit slow. I feel it needs some more protection early-mid. Maybe -Volazj and something else for 2 stonehill? I'm not sure, but I really like this deck idea. So fun.
EDIT: After a handful of playtests, the aggro just wipes the board with it. I've even finished quest and played her and gotten so many lepers to proc that they are under 10, but they still finish it. I'm not sure what it needs to survive.
0
I do at home.. but when I have small breaks at work, I stay at my desk but need to not be playing on my phone, hence desktop version. Arg. Thanks for indulging me though.