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    posted a message on Is it correct to use Tracking on turn 1?

    I can see how a card like Tracking can be quite unintuitive and "seem" bad from a beginners perspective but think about it like this: If you are going to fatigue with an aggressive deck like Mech Hunter you've probably lost the game so by being able to pick a preferred card and toss the other two you are giving yourself an advantage whilst also being able to thin your deck of two cards that might not be as optimal in a particular match-up meaning you are raising your odds of getting better future draws as well. 

    Posted in: Hunter
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    posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?

    These are the nerfs that I think would make the game healthier and allow a lot more creative deck building. Open to suggestions of where I might have got it wrong though. 

    Barnes = Cost nerfed to 6 Mana with stat bump to 4/5

    Dr Boom Mad Genius = Delivery Drone changed from Discover a Mech to Add a Random Mech To Your Hand 

    Brawl = Cost nerfed to 6 Mana

    Raiding Party = Cost nerfed to 4 Mana

    Edwin = Combo nerfed to Gain +2 +1

    Waggle Pick = Stats change to 3 Attack / 3 Durability

    Omega Devastator = Cost nerfed to 6 Mana 

    EVIL Miscreant = Cost nerfed to 4 Mana

    Mountain Giant = Cost nerfed to 13 Mana

    Sea Giant = Cost nerfed to 11 Mana

    Elysianna = Cost nerfed to 10 Mana with stat bump to 9/9 

    Darkest Hour = Cost nerfed 8 Mana

    Magic Carpet = Stats nerfed to 1/5

    Leeroy Jenkins = Cost Nerfed to 7 Mana

    Problem is if Blizz went on a comprehensive nerf to problem cards they would be refunding a LOT of dust and that's something they really, really don't want to do. 

    Posted in: News
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    posted a message on Why do you play heartstone?

    I love coming up with new decks and ideas. I lean heavily towards control type decks and stay well away from tempo and aggro for the most part because I don't find the decks as interesting to play. 

     Of course I like to win games from time to time and climb ladder and unfortunately, the game has become so narrow in its scope if you want to do that. Especially in the last few metas, decks have become so refined you have totally abysmal win rates if you try and homebrew in standard. 

    Even last meta you could play around with decks like Tesspionage and still get decent results and it seemed like there was a lot more room to flex cards in and out of strict meta refined lists. That definitely has to do with how many cards we have lost but it's made the game less fun for me right now. 

    Posted in: General Discussion
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    posted a message on New Mage Legendary - Kalecgos

    Makes running a copy of Pyroblast seem like a decent idea finally. 

    Posted in: Card Discussion
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    posted a message on Viable control decks

    Those Cutlasses getting oozed all the time must sting though, no? Tesspionage was my favourite deck of the last expansion but the super aggro meta makes it hard to justify for me in this one. 

    Posted in: General Discussion
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    posted a message on [RoS] Token Druid V3.0

    I'm not a fan of Token Druid but I don't think the deck is the problem in this instance.

    Posted in: [RoS] Token Druid V3.0
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    posted a message on [Legend] Kharan Chaos Control Hunter (v3)

    Bloodmage Thalnos is one of the best legendaries in the entire game. And one of the safest crafts. He fits in tons of decks and will continue to do so for the entire lifecycle of Hearthstone. 

    Posted in: [Legend] Kharan Chaos Control Hunter (v3)
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