Don't know why people are surprised. Team 5 has been shite since Brode left.
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Jan 24, 2021AsherWare posted a message on Legend Rank Moonfang + Al'ar Rez Priest (9-5) - Super FunPosted in: Legend Rank Moonfang + Al'ar Rez Priest (9-5) - Super Fun
Galakrond can easily fit in Priest without the full invoke package. It has one of the weakest Galakrond effects fully invoked but one of the very best hero powers so it is more than viable to put galakrond in alone without the package when it comes to priest.
If you're going to have a moan at least understand what you're talking about first, eh.
Jun 1, 2020Posted in: General Discussion
These salt threads are highly annoying, especially since we have a dedicated mega thread for it. your salt is not more worthy than those that post in the correct thread.
THAT SAID, I don't subscribe to the idea that more shouldn't be done to keep wild a bit more balanced (it will never be properly balanced but truly degenerate decks ruin the format altogether.)
Personally I'd like to see new wild modes that only utilize certain combinations of sets (you can change it every 1 or 2 months or something.)
This would allow players to have fun in entirely different metas and it would be way more balanced because it wouldn't have every card available.
If it became popular then I could see people buying more wild packs which could make it lucrative for Blizzard alongside keeping the game fresh in-between expansions but we all know they don't give a toss about the format and are only interested in keeping people jonesing for news sets.
May 31, 2020Posted in: General Discussion
Having a legendary with a specific effect come down earlier or be able to be combo'd with other cards is often vital to the effect.
Is a 6 mana 6/6 Zola the Gorgon preferable over the 3 mana 2/2 version we got? Clearly not. The 3 mana 2/2 version is WAY better.
Stats, in that case, are in a distant third of importance compared to the actual effect and cost of the card.
Bloodmage is a far better card.
The effect of a legendary is way more important than the stats attached. That isn't to say that this is always the case of course. If you look at a card like Archmage Arugal then his 2/2 stats stopped what could have been a very good effect from ever really breaking into the meta because it almost never survived on board. That's usually the exception rather than the rule though.
May 27, 2020Posted in: Standard Format
What's Blizzard's idea on dealing with 5 secrets from all classes? Do they think as a casual player I'll memorize them, or am I OBLIGATED to use Hearhtpwn's secrets calculator?
Umm, yes? It's a competitive card game in a ranked mode. You are absolutely meant to know the secrets your opponent could have played and which ones are currently viable in the meta. The fact that you would think having to learn some aspects of the actual game to get past PLATINUM ranked mode is unreasonable is asinine.
Hearthstone is not a difficult game but having knowledge about the cards and decks currently being played is kind of mandatory if you want to continue progressing in ranked mode. Would you play World of Warcraft and expect to do well in raid content if you didn't know your own classes rotation or the mechanics of the fight?
The game does have issues with balance and the design philosophy that Team5 employs is often inexplicable. There are valid reasons to be annoyed with the state of the game but I think your complaints are aimed at some really unavoidable features of CCG's.
May 4, 2020AsherWare posted a message on [Legend] Lorewalker Cho 60+ Win Rate Making Mummies Libram Paladin?!?Posted in: [Legend] Lorewalker Cho 60+ Win Rate Making Mummies Libram Paladin?!?
This might be bordering meme territory a tad but the concept is so bonkers who cares. I have to try this.
May 4, 2020Posted in: Card Discussion
There is a dedicated salt thread.
There are hard counters for Bomb Warrior already in the game, although why you'd want to run them in this meta is anyone's guess. Just accept you got wrecked by a fully off-meta deck and move on.
Apr 29, 2020AsherWare posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
I feel your pain guys. Team 5 are incompetent I'm afraid. It's been a shitshow since Brode left. The fact that they continue to ignore the best aspects of Hearthstone in favour of the most frustrating and unfun mechanics and balancing is just tiresome at this point.
Apr 26, 2020Posted in: Demon Hunter
So this is going to keep happening.
People are going to complain about Demon Hunter and then people will complain about people complaining about Demon Hunter, etc.
Yes, there are too many topics saying basically the same thing but the points being made are valid. The nerfs were a failure because the design philosophy of the class was borked from the start.
Being able to chain massive face damage turns that would make the most abusive hunter and warrior decks of yore blush is not good design. Giving Demon Hunter this ability without ANY OTHER WEAKNESSES is downright incompetent.
The card draw is insane, the mana reduction is insane, the class cards are completely overtuned, etc. It just seems unfathomable how they managed to mess it up so badly.
I'm fine with Demon Hunter being a strong class just so we're clear; but there are decks that feel horrible to lose to because you don't feel like you ever had a chance. This is DH's entire class identity. The card chaining is still broken after the nerfs. Simple as that.
If we take the nerf to Altruis the Outcast as an example you really have to admit that it seems like Team5 don't have a great grasp of what they're doing.
Their logic was that by increasing the mana cost by one the card would be slower and less abusive. But this is obviously not the case. Demon Hunter doesn't care that this card comes down slightly later. They can still chain to their heart's delight while smacking you in the face AND clearing your entire board. It's like they refuse to admit that their design from the start is....well... it's not good. Until they do people are going to be upset getting steamrolled by this class without feeling they had any say in the matter.
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Jan 25, 2021Posted in: General Discussion
Forget Tickatus, seeing people squablle on the Internet about 'homebrew' decks is hilarious. People really will go to any lengths to claim some sort of moral superiority or highground in basically any case.
Neither side made any compelling points, you just look really bitchy and childish. One big 'my dad is bigger than your dad' exchange.
Guys, just accept that not everyone finds fun in this game the exact same way... And that's OK. It's what stops us constantly having mirror matches.
I'm not a fan of Tickatus, mainly because I do want to play with certain cards and archetypes and he doesn't target a narrow set of decks, he is really quite punishing against anything that wants to play longer than 10/12 turns. My lunacy mage isn't a copy and paste deck, neither is my secret rogue. They aren't top tier or copy and pasted (not that this matters, I've never seen a 'homebrew' (such a cringe word) argument convince me that actually validates why that's a superior way to play) but neither deck is aggressive enough to live with Tickatus at all.
Though saying that, I'm using Rustwix in a deck that doesn't care if yiu burn 10 of my cards. I'll shuffle in 6 to 15 or so primes and pull a zero cost one every other turn. Seeing all the concedes is pretty satisfying.
The other slightly irking thing about Tickatus is I see an awful lot of pro Tickatus players seem to think they are some playing some big brain deck but it really is a cheesy tactic. Requires zero thought for setup either (nothing wrong with this by the way but it's relevant given the apparent superiority I see from enough Tickatus players).
I'm not asking for it to be nerfed or removed but don't pretend that it isn't a really basic concept that as long as you draw it pretty much has no oubishin impact for playing it 'badly'. Decks like Mozaki mage and warrior OTK/skipper decks require far more awareness and their big moves are easily messed up by a bad player.
Jan 24, 2021Supersenter posted a message on Legend Rank Moonfang + Al'ar Rez Priest (9-5) - Super FunPosted in: Legend Rank Moonfang + Al'ar Rez Priest (9-5) - Super Fun
I was just looking at your profile, and literally every single one of your comments you've ever mad is negative and downvoted. Try to live your life with a little more happiness dude.
May 6, 2020Johnnyboy224 posted a message on Did anyone ask Blizz why they made DH hero power cost 1?Posted in: Demon Hunter
I think we need a buff... to the spelling and grammar of those in this discussion.
But on topic now...
The 1 mana hero power was clearly a design choice. Someone already linked a video detailing Blizzard's choices and thoughts around this topic. So, it isn't going anywhere any time soon, and will probably never change. You can disagree with it and post on forums all you want, but like many other things in life you might not like, it isn't going away, and you'll just have to deal with it.
Same goes for the power level of Demon Hunter in general for now. Is it over-tuned still after two rounds of nerfs? I would say yes, but not massively so, and I'm guessing that it is currently pretty close to where Blizzard wants it. After all, it makes no sense to introduce a new class only to have it immediately or quickly become irrelevant in the meta. That's just a terrible business decision; Blizzard would much rather it be slightly overplayed / overpowered than slightly underplayed / underpowered, because that's the reasonable business choice here. So, they won't be "nerfing it into the ground" any time soon either. Will they eventually nerf DH in the future? Of course; name me a class that hasn't ever had a nerf to one of their class cards (I'll save you the time; they've all been nerfed at some point).
Also, if your logic on the DH hero power is that it is too much damage output (at least to the HP of their opponent), then you should have just as much of a problem with Hunter's hero power, as it is as mana efficient, and completely ignores both taunts and targetability.
Far too sensible, no point really bothering to he honest. You're dealing with immature, irrational people and there will be no sensible debate. The one thing I genuinely dislike about the internet is that it forces me into coming across absolute idiots, despite the site (like this) being a valuable source of information.
They can't win in this situation and it's a shame because when you watch the linked video, you can see they have really tried and genuinely care about the work they're doing on this game. If they released it and it was Tier 3, people would be up in arms, calling them useless and accusing them of rushing a bad class just for a cash grab. If it's marginally at the top, as it is now, you get what we currently have and people look down on it being used.
Which is mental, I've seen post after post after post requesting another class etc, they release one and you have a decent section of the players immediately judging anyone who dare use it. I've seen streamers actively brag about having few or no wins with the class, like it's some sort of medal.
Don't ask for new things and then label anyone who dares okay around with it as a 'fan boy' which is such a cringe expression in itself, my 11 year old has matured past using it.
Is the class strong? Yes. I genuinely don't feel it's oppressive though, I much prefer seeing a Demon Hunter over a Face Hunter, for example. It's got a cool flavour and different mechanics and I'd hope they view it as a success so that other classes might be released in the future. If they draw the nuts you're probably going to lose, unless you do as well but that's the case with a lot of classes. As it is, I wouldn't bother if it was me on the Dev team and I'd stick to more vanilla, bland releases just to be safe.
Don't think I've seen anything released without people kicking off in this game. Comfortably the worst community I've seen in a game. Incredibly childish and ignorant.
why are you talking to your alt account?
May 1, 2020Zangoosed posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
Logged on for the first time in the new season. 5 games vs DH in a row. This game is dead unless they do something about this ASAP. Most unhealthy meta I've ever seen. Devs are complete boneheads.
Apr 12, 2020Posted in: Card Discussion
It seems crazy to me how a 0 mana cost spell with 5 heal can destroy any minion on the board.
It should only work on Friendly minions, that way Jaraxxus will see play in the Meta.
Why do retards think that Sac Pact is what's stopping Jaraxxus in the meta?
He's a terrible fucking 9 drop. He's a 0 armor hero card with no Battlecry when he activates that locks you at 15 health. He literally has two full turns of zero tempo. He's a terrible fucking card by every definition.
Oh, im sorry. Did I forget the 3/8 weapon he equips? Such a shame you cant use it, since he can't afford to take any face damage without outright losing the game.
Let's not bullshit ourselves. Anyone saying Sac Pact is affecting Jaraxxus is absolutely full of shit. They're just retarded Demon Hunters who burned all their mana on a Fury Mistress, and then the Warlock swung the game for 0 mana.
The solution is simple: stop fucking up in your DH/Warlock matchup. Sac Pact is a 0 mana 5 health vs literally EVERY deck except DH/Warlock. This card does NOT need a nerf.
Apr 11, 2020Posted in: AoO Early Meta Anti-DH Rope-a-Dope
Agree on the value of the Sethekk Veilweaver - you can generate some serious gas with them on the board. That said, I couldn’t find a way to include them here, mostly because I found that in the early game against a DH - when you are tossing most of your targeted removals to try and stem the early aggro tide, - you just don’t have the extra couple of mana to get one down, especially when you know they stick until your next turn. Stupid Eye Beam!
The idea has definite merit, though, as other non-demon-man decks start to come back into play. What did you drop to get the weavers into your deck?
Apr 9, 2020GibreelFury posted a message on Who is actually enjoying playing/playing against DH?Posted in: General Discussion
After climbing from Bronze 10 to Diamond 5 (i played Dragon and Resurrect Priest) and playing 80% of the time against DH the new class seems just way too broken and extremly straight forward... the Class seems to be a Aggro/Tempo and Control deck at the same time with all the removal/face damage and the by far strongest card draw ! most of the DH´s i played against died because of fatigue while i had 10-/+ cards left.
i don´t understand how Blizzard thought printing so many broken cards for just one Class was fine...
What are ur expieriences so far with the new Class? This is not a rant i´m just curious about different opinions
So, let me get this straight. You climbed from Bronze 10....to Diamond 5....in 2 days....with most of your matches ending in fatigue?
Fatigue matches of HS usually take about 20 minutes. Now, DH draws their deck insanely fast so let's say fatigue matches against DH only take 12 minutes. Allowing for the fact that not all of your games will end in fatigue, I would say your average game length probably sits around 9 minutes.
To get from Bronze 10 to Diamond 5 I'm guessing you had to win around 60 games. Assuming a 75% win rate (which is insanely good) you would have to have played 80 games over the past 2 days. 80 games at 9 minutes a piece comes to 720 minutes which is 12 hours.
Dear god man are you playing 6 hours of HS a day? Go outside FFS. I mean, I know you're probably sheltering in place but...exercise maybe?
there is a quarantine for a reason you know,you cant just go outside man,are you living on earth?
Social distancing is not the same as a quarantine. It's not against the law to go for a walk numbnuts.
It depends on where you live, genius.
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