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    posted a message on Rank 17 and a 45% win rate - mid-rank crisis

    Cut the crap of "its early season, all pro are playing, wait a few days", becouse for become a legend, you need to beat this "pros". Play a lot now and you will leader up. Try to keep the mindset of "i'm still learning" and you will be fine. 

    Posted in: General Discussion
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    posted a message on How do you test out decks you have just created?

    Ranked. Its kinda pointless tested on casual, unless its a pve deck and for that you have heroics. 

    Posted in: General Discussion
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    posted a message on Economics of Hearthstone

    I love to play arena, but it take long time before open any pack (if you play 7-14 games), that becouse some times i buy 5 pack and enjoy the mistery, its like a gamble. Last week, my brother come to visit me and we play some HS, them we open two "five pack" on two diferent days (we over save gold for naxx) and i get 2 legend, and 2 epics, my brother get 4 epics and 1 golden epic. Thats like 1000 dust for 1000 gold (more dust actually). The point is: you cant cuantify the random of packs, becouse some times it pay A LOT, and other times its a big MEH. Its like the old vendor of Diablo II, gamgle to death. 

    I disenchanted a lot of good card from class i dont like when i start (shield slam, preparation, etc) for finish my first deck and then, kinda regreat it, but its the cost of have a good deck from the start (i craft a token druid, when it was something new) and i research before DE and shield slam and prep where "crap" at the time. The meta changes, and bad card turn on good card, so i try to aboid DE now (well, its easy becouse i have more decks now)

    Posted in: General Discussion
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    posted a message on Bestial Wrath

    You can kill a tazdingo with a raptor, and keep the raptor. Its no just two dmg more, the inmune part is the more appeling. But a Zoo tipe deck, how much beast can run?

    Posted in: Card Discussion
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    posted a message on 700 gold gone

    You cant report that, the gold is gone.

    Welcome to the forum btw. 

    Posted in: General Discussion
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    posted a message on [Curse of Naxxramas] [Nuba]Constructed Analysis of Curse of Naxxramas Cards

    Good analisys, but a bit safe about "bad" cards, i think that Sludge Belcher and Echoing Ooze can see some play. 

    The sludge is worst that a tazdingo, but a aditional bloquer can save 2 or 3 life (or more with luck), that can justify the aditional cost. 

    The Ooze is bad, but if a "aura" deck surge, this could be a good tech vs silences.

    I dont say this two will see play right now, but a note of 1 seems a bit too low, i stick with 2, especialy with the sludge. 

    Posted in: Card Discussion
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    posted a message on Deleted

    II used a priest control for the 1st and the 3st, and a comon zoo for the 2nd. Quite shock for the priest power.

    Posted in: General Discussion
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    posted a message on Loatheb - New Naxx Card

    Nice card, i liked a lot. Expect more "counters" card on future, more agaist decks that can draw a entire deck on 2 turns, thats insane and harmful for a healty metagame. And the 5/5 body for 5 is fine, vs some deck it whould be a vanilla legendary. 

    Posted in: Card Discussion
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    posted a message on People taking too long to take their turn. Does it make you mad?

    Another QQ thread? Join the line. 

    Posted in: General Discussion
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    posted a message on You dont need to buy packs to make a good deck!!

    I dont need to buy beer or cokes, i can take free water (well almost free, but i pay it anyways), i do it becouse i enjoy it.

    I dont buy HS pack becouse i'm too lazy to print the cupon and i dont need new card anymore. But take on mind, that almost all thing postmodern person do arent "needs", just lux or lust. 

    Posted in: General Discussion
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    posted a message on BM level OVER 9000!

    Its a virtual card game for kids, i dont know how some people will take some real BM...

    Posted in: General Discussion
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    posted a message on Neutral cards you cant live without

    i'm a great fan of Earthen Ring Farseer

    Posted in: General Discussion
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    posted a message on Why is Mortal Strike blatantly less powerful than fireball?

    Lol it was just for example, givin mage a "striker weapon", not really aiming for a real card.

    Spell power on a weapon would be quite powerfull, becouse you dont need atack and its a semi permanent bonus. I can see something like cost 4 atk 1 dur 4, when you damage a hero with this weapon, draw a card. 

    Posted in: Card Discussion
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    posted a message on Why is Mortal Strike blatantly less powerful than fireball?

    Its about the feature pie of each class. Warrior have conitional removal (need marked), "heal" in form of armor, and weapons. A mage staff for strike could be "cost 3, atk 2m, dur 3" and be rare. 

    Posted in: Card Discussion
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    posted a message on Wild Pyromancer activated by Druid of the Claw?

    Take a pick next time, you can figure it out for the log bar on the left....

    Other wise, its like say "i play a ancient of lore, and it draw me six cards, what happend?!"

    Posted in: Card Discussion
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