Priest doesn't have a low cost high damage removal spell that scales with how much they've healed themselves. Shield Slam and Warrior's reliance on weapons justifies Armor Up! quite, quite thoroughly.
If we don't have our second sword of justice, what should we replace it with? One of the high end cards, or a second defender of argus, or something else?
Weapon Warsong Commander Bloodsail Raider is in general a fantastic combination, and those two are hyper vital in aggro warrior. I imagine an execute might prove useful, and mortal strikes often do too. Some run an armorsmith to give their board a sense of presense, but that's often just for a sticky aggro style rather than a face one.
Some run a good finisher, like a gorehowl for face/taunt removal or a grom for the final strike. I wouldn't personally recommend that as much. Cruel taskmasters are also an option to consider.
Leeroy rockbiter rockbiter windfury hit for 24 rebirth hit for 6! OTK!
In all seriousness, this seems like a really cool but otherwise somewhat underwheming card at 2 mana. There's a lot of combos and cheesy plays, but there shouldn't be much reason to run more than one.
You can use it on yourself, and you can use it on a totem, which is far less than a card, and could get value prior to death.
Using it on yourself lets you deal 3 damage to something, which essentially makes it a one mana taunt-restricted frostbolt, which on all marks is amazing.
Remember, when a card says 'minion', it means only minions. If a card says 'characters', it refers to players as well. If a card doesn't have any extra text (Deal 3 damage /period/) it can target any friend or foe regardless.
Also, you can put it on a windfury minion (Doomhammer, Al'akir, or just a strong minion like fire elemental that you gave windfury) and it's a 1 mana fireball extra of damage.
Between The Beast and Deathwing, I'd hold on to deathwing and disenchant the beast. Neither one of those are really top class legends, especially compared to Fordring if you play Paladin a lot, so yeah, the Beast is my say!
Look for someone else's words on the matter first though I think.
(Plus, at a pure absolute flat minimum of 1200 gold a month, with no bonus gold from laddering and only getting 40 gold quests, and being an efficient crafter, stuff piles up quickly. Laddering at all, or 60/100 gold quests (which you /should/ mulligan for), or arenaing will accelerate that rather consistently. 2000 gold a month is very reasonable. A pack a day from good play is very easy to maintain, even with trump's pure basic decks. That's a guaranteed legendary after a month of play! And you get about half of that from all the freebies. For cards that are often sub par and replaced anyway? Yeah, no, shit's relatively fine.)
"Nearly all legend rankers use legendary cards." Trump got to Legend with decks that had 0-2 epics and no legends. Three times. On new accounts. The epics were purely a response to the meta, were not entirely necessary, and one could get to legend without them.
First things first: It's not RNG, it's not design.
Ranked is a lot more predictable than Arena. Efficient trades are less valuable in ranked simply because you /know/ they're going to have a certain threat/combo the turn after, based on how they're playing. Class specific answers are a lot easier to always get and to always be able to play with.
I'd gladly practice with you to help you out! A simple 'how to improve' is very hard to give without some concrete practice to do.
F2P Shaman, F2P Mage, (look up trump) F2P Rogue (tempo rogue requires at most an epic, and that's a very flexible one), F2P Warrior to a lesser extent, cheap variants of controladin as well as aggrodin, F2P Warlock and Hunter as others have said. Even cheaper priests are seeing some innovation.
Should there be more opportunities to get gold/dust/cards, should there be cheaper dust costs/more efficient crafting equations? Oh most probably. Do you need legendaries or epics to make decks work? Absolutely not. Most big legends are replacable, and in some cases /improved/ with sunwalkers, boulderfist ogres, or argent commanders. Class specific legendaries are situational across the board, and often times very sub par.
Most importantly, playing around legendaries will often be a lot better than simply thinking of them as overpowered big threats. Your opponent's playing really slow? They probably have an alexstraza! Save burst finishes in your hand and keep your opponent around 15~, and feel free to go that far down yourself. See them being aggro? Probably a leeroy jenkins coming up! Do the math, stay as healthy as you need to be. Lost to a deck with 5 legendaries in it? Well you probably could have lost to a staple midrange/control deck with none.
Not having certain cards does not leave you helpless. I have Rag, Cairne, and Thalnos and the frequency with which I'd rather have something else in slots I might use those in is /astounding./ Argent commander, Sunwalker, and boulderfist ogre are all extremely faster cards, which maintains tempo a lot better. Loot hoarder often does more damage and is better to play early. Geomancer tends to stick a lot better (and can be gotten in gold for playing warlock!)
Know the odds, too! What are the odds of drawing a hard removal? What hard removal do you have in your deck? What creative soft removal can you amass against a coming problem? Do you have silences? How many? Do you need to remove an upcoming big threat?
Lastly, a thousand wins is a lot less than it sounds. Keep playing, keep having fun. Play in limited tournaments if you think dust allocation is a trouble! Getting stressed out about harmless things that are bugging you instead of meditating and practicing happens to the best and worst of us, but you're going to lose a lot more in regular life than the chance to play hearthstone if you let that get in your way.
Favorite Class (Optional): Mage, currently dabbling a lot in Shaman.
Do you have any Previous TCG/CCG experience (Optional): I know the basic rules to magic and my experience prior to hearthstone ends there!
Why would you like to Join (Optional): To improve my ability to make decks, to meet players who wish to do so, and to practice with players with very specific intents!
English is my first language, and I would very much look forward to creating great deck ideas! My collections isn't all that vast, but solid play and good thinking have gotten me to rank 9! I also adore healthy and constructive criticism, and deckbuilding with that in mind is very welcome.
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Priest doesn't have a low cost high damage removal spell that scales with how much they've healed themselves. Shield Slam and Warrior's reliance on weapons justifies Armor Up! quite, quite thoroughly.
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NO!
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If we don't have our second sword of justice, what should we replace it with? One of the high end cards, or a second defender of argus, or something else?
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Not a fan of the blizzard just on principle, and the ice lances are certainly questionable. Solid otherwise!
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Weapon Warsong Commander Bloodsail Raider is in general a fantastic combination, and those two are hyper vital in aggro warrior. I imagine an execute might prove useful, and mortal strikes often do too. Some run an armorsmith to give their board a sense of presense, but that's often just for a sticky aggro style rather than a face one.
Some run a good finisher, like a gorehowl for face/taunt removal or a grom for the final strike. I wouldn't personally recommend that as much. Cruel taskmasters are also an option to consider.
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Leeroy rockbiter rockbiter windfury hit for 24 rebirth hit for 6! OTK!
In all seriousness, this seems like a really cool but otherwise somewhat underwheming card at 2 mana. There's a lot of combos and cheesy plays, but there shouldn't be much reason to run more than one.
Should be nice to see what happens!
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You can use it on yourself, and you can use it on a totem, which is far less than a card, and could get value prior to death.
Using it on yourself lets you deal 3 damage to something, which essentially makes it a one mana taunt-restricted frostbolt, which on all marks is amazing.
Remember, when a card says 'minion', it means only minions. If a card says 'characters', it refers to players as well. If a card doesn't have any extra text (Deal 3 damage /period/) it can target any friend or foe regardless.
Also, you can put it on a windfury minion (Doomhammer, Al'akir, or just a strong minion like fire elemental that you gave windfury) and it's a 1 mana fireball extra of damage.
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Between The Beast and Deathwing, I'd hold on to deathwing and disenchant the beast. Neither one of those are really top class legends, especially compared to Fordring if you play Paladin a lot, so yeah, the Beast is my say!
Look for someone else's words on the matter first though I think.
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(Plus, at a pure absolute flat minimum of 1200 gold a month, with no bonus gold from laddering and only getting 40 gold quests, and being an efficient crafter, stuff piles up quickly. Laddering at all, or 60/100 gold quests (which you /should/ mulligan for), or arenaing will accelerate that rather consistently. 2000 gold a month is very reasonable. A pack a day from good play is very easy to maintain, even with trump's pure basic decks. That's a guaranteed legendary after a month of play! And you get about half of that from all the freebies. For cards that are often sub par and replaced anyway? Yeah, no, shit's relatively fine.)
"Nearly all legend rankers use legendary cards." Trump got to Legend with decks that had 0-2 epics and no legends. Three times. On new accounts. The epics were purely a response to the meta, were not entirely necessary, and one could get to legend without them.
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First things first: It's not RNG, it's not design.
Ranked is a lot more predictable than Arena. Efficient trades are less valuable in ranked simply because you /know/ they're going to have a certain threat/combo the turn after, based on how they're playing. Class specific answers are a lot easier to always get and to always be able to play with.
I'd gladly practice with you to help you out! A simple 'how to improve' is very hard to give without some concrete practice to do.
Plus, congrats on the efficient arenas!
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F2P Shaman, F2P Mage, (look up trump) F2P Rogue (tempo rogue requires at most an epic, and that's a very flexible one), F2P Warrior to a lesser extent, cheap variants of controladin as well as aggrodin, F2P Warlock and Hunter as others have said. Even cheaper priests are seeing some innovation.
Should there be more opportunities to get gold/dust/cards, should there be cheaper dust costs/more efficient crafting equations? Oh most probably. Do you need legendaries or epics to make decks work? Absolutely not. Most big legends are replacable, and in some cases /improved/ with sunwalkers, boulderfist ogres, or argent commanders. Class specific legendaries are situational across the board, and often times very sub par.
Most importantly, playing around legendaries will often be a lot better than simply thinking of them as overpowered big threats. Your opponent's playing really slow? They probably have an alexstraza! Save burst finishes in your hand and keep your opponent around 15~, and feel free to go that far down yourself. See them being aggro? Probably a leeroy jenkins coming up! Do the math, stay as healthy as you need to be. Lost to a deck with 5 legendaries in it? Well you probably could have lost to a staple midrange/control deck with none.
Not having certain cards does not leave you helpless. I have Rag, Cairne, and Thalnos and the frequency with which I'd rather have something else in slots I might use those in is /astounding./ Argent commander, Sunwalker, and boulderfist ogre are all extremely faster cards, which maintains tempo a lot better. Loot hoarder often does more damage and is better to play early. Geomancer tends to stick a lot better (and can be gotten in gold for playing warlock!)
Know the odds, too! What are the odds of drawing a hard removal? What hard removal do you have in your deck? What creative soft removal can you amass against a coming problem? Do you have silences? How many? Do you need to remove an upcoming big threat?
Lastly, a thousand wins is a lot less than it sounds. Keep playing, keep having fun. Play in limited tournaments if you think dust allocation is a trouble! Getting stressed out about harmless things that are bugging you instead of meditating and practicing happens to the best and worst of us, but you're going to lose a lot more in regular life than the chance to play hearthstone if you let that get in your way.
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Are there any alternatives to Carne and Rag?
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Any communication program is fine, I think!
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Enough said
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English is my first language, and I would very much look forward to creating great deck ideas! My collections isn't all that vast, but solid play and good thinking have gotten me to rank 9! I also adore healthy and constructive criticism, and deckbuilding with that in mind is very welcome.