Why would they nerf a tier2 deck?
- AngusEef
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Baldassar posted a message on Which nerf is more likely for pirate warrior quest? vote.Posted in: General Discussion -
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FortyDust posted a message on Owl Warlock is ToxicPosted in: General DiscussionQuote from TwistedCardmaster >>Quote from Papocopelo >>Destroying both weapons without discounting anytime its probably a 99% wr, the issue is to have those weapon removals in time
If the Warlock knows what they are doing, they play Rod + Tap + Backfire in the same turn, so good luck with that.
But that's 9 mana and in most cases Warlock can't afford to wait that long, because his survival tools are rather limited. Hell, in some games he can be dead at this point.
I'm not sure what you've been seeing, but the most popular version of OwlTK is practically nothing but survival tools. Apart from the combo pieces, it is all board clears and health/armor gain.
If the opponent is so fast that the Warlock can't keep up using all that, an early Rod was never going to save the day.
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mulluk posted a message on Owl Warlock is ToxicPosted in: General DiscussionIm pretty sure, all those defending owl warlock are those who cry loudest if it was a priest deck.
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Papocopelo posted a message on Owl Warlock is ToxicPosted in: General DiscussionIts much better than quest, its faster and easier to combo
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lv426a11 posted a message on Owl Warlock is ToxicPosted in: General DiscussionPeople saying "beat it with big minions" are incorrect. I had two 5/20 minions on turn 5 (just priest things) and the lock was able to remove both using Mo'arg Artificer x 2 and only a few cards (which were discounted). I even managed to re-build a wide, divine shielded board again and he still won with the otk from 30 health. I think it must have been about a 100+ damage from the owl combo.
Sure Mutanus is a possible counter, but the odds are so low you might as well not bother. He's no good against most other decks and he doesn't really do much against warlock because they run quite a few minions.
It's early days, and maybe face hunter will push warlock out the meta (again - great!), but this time I'm not so sure. I think the addition of Dreadlich Tamsin & Full-Blown Evil have really cemented the control-otk warlcok archetype.
p.s. I'm not saying it's unbeatable (very few decks are) but it seems quite overtuned atmo
p.p.s how the fuck does warlock get a hero power which draws three cards for 6 mana?
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No its a feature. When Moarg was first release with Piercing Shot I wanted to meme it up and run it in Hunter to blow up Warlock and Mage meta at the time.
The spaghetti code doesnt allow it since the Damage is calcuated in hand and Moarg adds the damage after hand. Semantics that makes interactions unfair/unfun when warlock can destory Moarg with Destroy a minion then deal 2 damage AoE. But still getting 4 Damage AoE.
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They have access to a 5/5 Rush and a 5/4 Rush. Coupled with insane healing from Mogar and a casual deal 6 damage and heal 6 life steal minion. Warlock can easily fill a mid-range niche by taking out the Owl for the Battlemaster. They can easily pressure the board with 8/8's and 8/6.
I've played against ALOT of warlock and they had no issue dealing with 4+ health. Full-Blown Evil covers any blind spot they use to had in making 1 big minion and praying it sticks. Even before then they still had Mogar + Spell.
Warlock has a lot of good tools along with card draw options no other class can easily abuse making them more consistent then something like Priest or Shaman. I'd say the deck is even stronger then pre-nerfed Quest Mage since they can fumble with a bricked hand. Warlock? eh, tap will bail me out.
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Its a popular deck. Played 80% Warlock on the grind from 5 Diamond to Legend.
2000+ legend came across more variety with Paladin, Shaman, Warrior. But even then I'd still say half my matches are either Shaman or Warlock