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    posted a message on What's your ideal perfect meta, and whats your nightmare meta?
     
    Quote from Scorpyon >>

    floods of Aggro decks and games that don't even make it to turn 10
    (Pirate Warriors, Zoolock, Aggro Druid / Mage, anything like that that requires zero thought to play)

    In the golden age of Hearthstone aggro decks were trying to end the game before turn 6 and midrange decks were trying to do so before turn 10. How come that now turn 10 is considered not a late game, but something expected in every game?
    Pirate Warrior was kinda dumb, but Zoolock was always widely considered as an example of not mindless aggro (contrary to Face Hunter, which also required a lot of thought to pilot optimally). Saying that face deck requires zero thought to play because it just optimizes face damage and tempo deck requires zero thought to play because it just optimizes grabbing the board is like saying that control requires zero thought to play because it just removes everything. All of that requires thinking. Your nightmare meta is a meta where only early tempo matters, absolutely understandable. Is it impossible to say without underestimating the complexity required to optimally pilot all of the decks relying on early pressure?

    Posted in: General Discussion
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    posted a message on What does a balanced meta look like?
    Quote from CrusaderRO >>

     Control decks shouldn't be OP. I never said that. Keep your issues to yourself please.

    If you want combo to be OP, sure. It's your opinion. Stop shitting on mine. Just because i don't like wasting time to play single player (i.e. watch opponent kill me in one turn without any way to answer it) doesn't mean i want any archetype to be OP.

    Sure, aggro and midrange are board-based strategies and are ok to be viable. But when the game ends too quickly it means there's an inability to answer them by other strategies. Which leads to the stupid binary metas that we keep having - you know if you have a chance by turns 5-6. Is that fun for you?? Really?? Do you like conceding or wasting your time every 2 games (based on a 50% win rate which is purely theoretical anyway)?? If so, i wish you never design a game. I wish blizzard stopped designing games too lol.

    I absolutely don't want combo to be OP. You said "the board-based decks should have an easier time reaching the set rank", so combo should be weaker than everything else. I would like it too, since I hate combo playstyle, but it's not balanced by any means.
    The whole point of aggro decks vs everything and midrange decks vs control is to not give you, as a control player, enough time to answer them. If you're always able to answer them and every game reaches turn 10, they are dead as aggro and in huge disadvantage as midrange, which means control is OP. If that happen, combo comes to save the day, but combo have harder time reaching the set rank, so not used by anyone except for dedicated combo fans. Do you really not see that you described the balanced meta as the ultra-greedy, heavily control dominated meta? 
    Yes, I prefer to know that I'm dead by turn 5 rather than realize by turn 10 that I have small chance to win and have to concede or play 30 extra minutes. That's why I never minded aggro decks, despite my matchups against them typically were unfavorable most of the time and when I pick my deck, if options are equal, I will pick the one that counters most annoying combo or control deck, not aggro.
    I'm just pointing that everything you want leads to the same control mindset about skills being tested only if game is hour long when in reality most of the combo decks, as much as I don't like them, are more skillful than control, and piloting control is not harder than piloting aggro in my experience.

    Posted in: General Discussion
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    posted a message on Has Hearthstone already passed the test of time? What do you think?

    Obviously. By far the most enjoyable Blizzard's game, breathed life into one of my favorite genres, has been around for a long time already. The best F2P game I have ever played.

    Posted in: General Discussion
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    posted a message on What's your ideal perfect meta, and whats your nightmare meta?

    Ideal (my personal one, will never happen): tempo meta with the power level of 2016-2017. No OTK, less mana cheat, less card generation, less board clears, less heal, more minion combat, more opportunities to have a flexible game plan. Rogue and Priest are bad, DH and DK are not in the game.
    Nightmare: 1. Fatigue meta with very long games. 2. Solitaire meta. 3. Control-dominated meta countered by OTK decks.

    Posted in: General Discussion
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    posted a message on What does a balanced meta look like?

    I think balanced meta is a meta where every type of deck has at least a couple of different viable decks, there is no deck with too big winrate and every class has at least one playable (tier 3 or better) deck. The problem is, it's harder and harder to achieve with endless power creep and bigger difference between high and low levels of play (so they need to balance several metas at once).

    Quote from Anarchy1 >>

    You don’t describe a balanced meta.You just describe what you like

    -Claiming that an average game length of 10 to 12 turns per player is balanced or healthy: what about aggro decks? You want multiple viable archetypes but at the same time want aggro dead

    He doesn't want aggro dead, he wants control to be OP. I mean, "the board-based decks should have an easier time reaching the set rank" clearly indicates that he wants an advantage over combo too. It's interesting how in such threads aggro, midrange and combo players typically say that everything should be viable and some control players just come to rant about how the game is unbalanced and skill is not required because games are not long enough, basically implying that the game is balanced and skillful only if it is dominated by control (or even fatigue in most severe cases).

    Posted in: General Discussion
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    posted a message on Casual Mode Etiquette.
    Quote from Zizka >>

    Well, maybe “bad manners” is strongly worded. People just have different understanding of what “casual” means since it’s the only indicator as to what the mode is supposed to be about. It would make sense for casual to offer a different experience than standard, ranking non withstanding. Therefore, using S tier ultra competitive decks in casual seems a bit shortsighted since it’s not really… casual?

    The experience is different: there is no pressure about the result. It's casual play mode, not casual deck mode. Those who play ultra competitive decks (aka normal decks) are likely to play more casually in this mode.

    Posted in: Wild Format
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    posted a message on Casual Mode Etiquette.

    I use casual in different ways. Sometimes it's learning how to pilot a deck I'm totally unfamiliar or uncomfortable with, sometimes it's completing a daily quest with a deck I consider too bad for ranked (the most common is Nozdormu daily quest, the card I hate as a boomer APM player and wouldn't ever touch if I was not forced by Blizzard), sometimes it's testing if my homebrew is playable. Since I use it differently, sometimes my deck is "too good", sometimes it's the other way around. Who cares? It's casual.
    There should not be an etiquette about which deck to pick. Who should decide if deck is too strong for casual? What if someone will proclaim that casual should be played with basic cards only and you shouldn't roll over them with your OP (relative to theirs) deathrattle deck, would you listen to them?

    Posted in: Wild Format
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    posted a message on Death Knight broke HS :(
    Quote from Seraph88 >>

    It's still one of the worst classes in the game.

     Blood and frost are ok, average class, far from mage

    Posted in: General Discussion
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    posted a message on People like zeddy destroyed HS
    Quote from Banur >>

     Hahaha "Random nobody has more than 37,000 subs on YouTube" what a gold

    That's how you roast Blizzard btw. Amazing twit by Tyler, amazing stupidity by Blizzard, Zeddy sneak in like a ninja
    https://www.reddit.com/r/hearthstone/comments/wz0z5k/update_now_the_official_hearthstone_twitter/

    GothamChess (2 mln viewers) makes chess content. Why is he more popular than Zeddy? He doesn't complain about the rules. 

    Posted in: General Discussion
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    posted a message on People like zeddy destroyed HS
    Quote from Xauriel >>
    Quote from RAGEdarky >>

    I have no idea who is Zeddy.

     Same here, I only know of his existence cuz of this Forum.

    Seems ppl give him way to much credit, otherwise he wouldnt be mentioned that often.

    Yep, I never heard of him anywhere but this forum and thought this guy is like a cult leader for whiners or something. At some point it was looking like it's Zeddy himself making threads about him, because I don't know who would care about him so much. The funniest opinion about him I saw was, direct quote, "If he says he is happy [about the balance patch] the whole HS community should be grateful to Zeddy he is the one who’s fighting our battle against Blizzard". Turns out, some if his haters are not so far from that in terms of giving him too much credit.

    Posted in: General Discussion
  • 0

    posted a message on 10 Free card packs

    Try to close the game and open it again, worked for me

    Posted in: General Discussion
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    posted a message on Death Knight currently 64% winrate in Arena LOL
    Quote from Scorpyon >>
    Quote from AndreiLux >>
    Quote from Scorpyon >>

     My last run, I was offered DK. I took it. Only managed a measly 5 wins with it. One of my worst runs for a long time.
    The cards offered were abysmal too. Not a single Legendary, and everything else was mediocre at best. The only really useful card I was given was the 8 mana who summons a bunch of 1/2 taunts. 
    Really not sure what the fuss is, to be honest. It doesn't seem that strong in arena to me.

    Please, play more than one run, especially with other classes, and you will see what's going on. DK doesn't have many overpowered cards by modern standards, but still dominates like no class in any meta before. The main reason of DK's domination is that there are no old sets with cards printed before 1-2 waves of power creep for DK, and the current rotation is full of old sets.
    The fuss is about 5 classes being bad and 4 classes being unplayable.

     I did say my "last run", not my only run. ;-)

    Well, then I won't try to convince you anymore. You obviously have some different experience. What most of the players and I see in the second half of their runs is approximately this (my last run with DK):

    Posted in: General Discussion
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    posted a message on Death Knight currently 64% winrate in Arena LOL
    Quote from Scorpyon >>

     My last run, I was offered DK. I took it. Only managed a measly 5 wins with it. One of my worst runs for a long time.
    The cards offered were abysmal too. Not a single Legendary, and everything else was mediocre at best. The only really useful card I was given was the 8 mana who summons a bunch of 1/2 taunts. 
    Really not sure what the fuss is, to be honest. It doesn't seem that strong in arena to me.

    Please, play more than one run, especially with other classes, and you will see what's going on. DK doesn't have many overpowered cards by modern standards, but still dominates like no class in any meta before. The main reason of DK's domination is that there are no old sets with cards printed before 1-2 waves of power creep for DK, and the current rotation is full of old sets.
    The fuss is about 5 classes being bad and 4 classes being unplayable.

    Posted in: General Discussion
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    posted a message on Death Knight currently 64% winrate in Arena LOL

    It will not rise to 70% because of mirrors. It's already 63%, and probably will stay in low 60's, which is still unprecedented and completely ridiculous, and if we exclude mirrors, it would be more than 70% for sure, 80% maybe.

    Quote from Bengalaas >>

    Day 1 stats are as useful as the gum at the bottom of your shoe.

    Only in ranked. You can't actively counter anything in arena, meta will not develop that much. Initial stats cannot make even 5% shift without devs intervention. Right now it's 1 OP class, 1 strong class, rest in dumpster. It never was like that, even after DH launch it wasn't nearly as bad, despite DH being oppressive.

    Quote from Scorpyon >>

     As anyone who has been part of a new meta before, especially with a whole new class, will likely tell you, this sort of thing is completely normal, and agonising over stats on the very first day of a new expansion is about as useful as a chocolate teapot.
    Give it some time to settle, and if it's still that way in a few week's time when things have settled, then it will likely get looked at by Blizzard.

    You look at this from constructed perspective. It's not the same as when some archetype in ranked enjoying itself with 70% winrate beating bad decks on day 1. There is not much to settle. If some class is higher than 55% in arena, it is already too strong, if class is at 45%, it's already very bad. Devs usually try to keep classes in 53%-47% range, with some classes fall lower. If class is below 40%, it should never be picked. Well, this changed for now, since there are 4 classes below that mark at this point so they can't be completely avoided. 63% is unseen levels of broken, it means that even the best players in the game, leaderboard levels of good, will not be favored against average player if they not being offered DK or Paladin and average player got DK. Paladin is broken too btw, but DK is so oppressive that Paladin looks like a normal top class by winrate.

    Posted in: General Discussion
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    posted a message on Immune minions.

    It's just not a great choice of the name of the mechanic. Should be named "unreachable", "unattainable" or something like that. I think immune was chosen over those because of most common use of it, immune while attacking, where it fits perfectly and describes permanent divine shield part of the mechanic, but permanent stealth part of the mechanic is missing.

    Posted in: General Discussion
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