Yea playing against aggro almost makes echo not a factor in the game unless you've survived late game. What I find is that there are a few key cards that you can and often echo which are: Shredder, Belcher, and the minion you get out of portal since their cost is low enough for you to play and echo in the same turn, and the minion you mirror since they usually cant clear it in the same turn. I've been through a slump where I kept losing because i was trying just to survive and not set up the field. But yes you are right in thinking that echo is just a mechanic that doubles your field strength, which has to be somewhat strong in the first place in order to be effective, but it could solidify a win in mid game. This deck does not have a huge comeback factor but I think its very versatile in having a chance against most decks in the meta. ill share some tips:
The best way to set up board is with two cards, Scientist and Shredder. With Scientist on turn 2 you should be thinking to trade their early minions into mirror entity next turn so that their turn 3 or 4 you'll get an extra card on your field.Turn 3 you can play an additional minion or frostbolt their field so that you have their field has 0 or 1 minions into their turn, and you'll copy whatever they play giving you a +1 minion used to trade to reduce their field. You should be looking at having +1 minion than your opponent on your field by turn 4 on which you can echo this turn or play shredder. Belcher then comes the following turn using your shredder to trade into their 4 or 5 drop, and if belcher survived, turn 6 is also a good turn to echo. Again for this setup its kind of crucial to have scientist on turn 2 and it is even better if you have zombie chow or mana wyrm to accompany him. Even pinging your scientist can make your opponent locked into underdropping on his turn in fear of mirror entity.
However this can all be under-minded by aggro which usually underdrops which is why this match-up is such not in your favor. Against control, waiting until turn 5 or 6 even for your mirror entity and even planting Sylvannas can change the tide. Just know against most druids and palladins have answers to Sylvannas and Belcher with silence or Aldor, but in most cases, after doing that they ignore that minion since its not much of a threat. This is a opportune time to play another minion and then echoing them both. (A tip for people going against this deck, kill the belcher even if you silence him so they he doesn't get echoed)
3
So here's the issue I am having with this deck. I never ever get to cast Echo of Medivh unless I am already winning the game.
Almost every game goes like follows:
Against Control -- keep trading for control of the board, often with minions being swept away each turn. The big guys in my deck cost too much for me to echo and play at the same unless we're in the super late game, at which I'm either staring death in the face or I've already gotten board control and Echo is just unnecessary icing on the cake of victory.
Against Aggro -- my opponent floods the board and I need to do the best I can to get my taunts on the board. Echo *SHOULD* be better here, for Sludge Belcher especially, but the same problem arises: Echo costs too much to cast AND play a minion in the early-mid game, and any taunt I put down is immediately removed by a spell my opponent has, or trading. I also have too many games against Mech Mage or Funter that I have a whole hand full of high cost minions and nothing to play.
In short: the current games I'm having over and over again have my opponent killing my shit before I get to Echo it, or I have to spend all my mana for taunts against massive aggro and can't play smaller stuff to echo in one turn.
Thoughts? Help? Am I just bad?