• 3

    posted a message on Three New Cards - Supercollider, Flobbidinous Floop, Whizbang

    Please, make another Dirty Rat mechanic. We need to deal with Mr. OP Floop somehow and as of now, you can't with the current list of cards in non-Wild.

    Posted in: News
  • -3

    posted a message on Three New Cards - Supercollider, Flobbidinous Floop, Whizbang

    I honestly wont buy this expansion. Regret it with Kobolds and Witchood. My favourite class Mage is no where to be seen and only burn mage is viable (and I am so done with that). And plenty of other classes need a boost and if we see them on ladder is always full aggro.

    Now Druid gets another OP insane card. I wont even mention Malygos shennenigans which will be insane but Iam talking about a current powerful deck.... Taunt Druid. This deck could have been counter against Shaman, Mage and even Warrior with Sentry. But Now? Lets play:

    Handronox turn 9 > gets Hexed/Polymorphed > Turn 10 Floop/Handronox with Cube. You are done for. 

    This year is bond to be opressive with Druid again. Iam done for.

    Sorry if I sound pessimistic but I cant think otherwise.

    Posted in: News
  • 1

    posted a message on Three New Cards - Supercollider, Flobbidinous Floop, Whizbang

    Don'r forget Taunt Druid. You can play Handronox and get it hexed or polymorphed and next turn you can use Floop and get Handronox with mulch. Or even combo it with Eater Ooze.

    Yeah, Druid about to get another OP card. Who knew..

    Posted in: News
  • -6

    posted a message on New Shaman Card Reveal - Menacing Nimbus

    Hopefully we get some love for Elemental mage... Shaman elemental cards tend to be better and more usable than the prior.

    Posted in: News
  • 2

    posted a message on [Teaser] EMERGENCY - Eye Wash Station

    SAURON!

    - Forth! and fear no darkness! Arise! Arise! Riders of Theoden! Spear shall be shaken! Shield shall be splintered! a sword day! a red day! ere the sun rises! Ride now! Ride now! Ride! Ride to ruin, and the world’s ending! DEATH! DEATH! DEATH!

    Posted in: News
  • 0

    posted a message on The Best Decks for End of Season Laddering - June 2018

    Man, Mage is not even here. Hopefully next season we get some good cards

    Posted in: News
  • 0

    posted a message on Post nerf predictions?

    Big Spell Mage loves this changes and Quest Warrior. Delay turns with mana increase is also giving you more turns to get removal and build up combos.

     

    Posted in: General Discussion
  • 1

    posted a message on Mage used same spell multiple times

    Pay more attention next time.

    Posted in: General Discussion
  • 0

    posted a message on Miracle Rogue is alive and kicking!

    Maybe post the list? :D

    Posted in: Standard Format
  • 0

    posted a message on Moving some cards for the Classic Set?

     

    Quote from ebgomz21 >>

    The only cards that shud be moved that I agree with a re the tech cards. Sorry rat secret eater etc. dks, quests, especially the reno kazakis combos. All that shit can stay wild. Half the death knights are kinda crap, the other half are beyond over powered. In comparison at least. Mage death knight needs to lose elemental life steal and keep the hero power. The only class with a passive buff to death knight. FOR THE WHOLE GAME 

     
     1. Every DK is usable. Some are indeed stronger than others but thats because they have cards supporting them as of now. Making them stay on Classic set will unable new usage of those cards in the future.
    2. I don't know what the hell are you on about Jaina DK but you sound like a butthurt there. Jaina's DK is not even OP but its super balance. One of the best control cards Mage as ever gotten. Losing lifesteal would make the card out right unplayble.
    3. Reno combos? Kazakus combos? what??
    Posted in: General Discussion
  • 0

    posted a message on Moving some cards for the Classic Set?

    This was already discussed by Heartstone Devs, and still, about the possibility for some cards to go to the Classic set. Cards originally part of expansion being moved to classic and be played at standard forever. But remember, we can't just ask for our favourite cards to be moved since i has to make sense in a game plan perspective.

    My question here is: What cards you think are most fit to be moved to Classic since the first expansion? 

    My personal list:

    - All DKs! This cards are so cool and important for every class. They are great and not broken (Besides Warlock's DK). This cards would be a waste in Wild (I mean by only be playable there). Please, make them stay.

    - Kazakus and Reno Jackson. This cards can make another variaty in the game. Not only are these cards amazing and cool but they such great tools to be playable in classic without being broken.

    - Baku and Genn. Same reason as Reno and Kazakus!

    - Quests. Same reason as DK's.

    - Tech Cards. Eater of Secrets, Dirty Rat, etc.

     

    What about you?

    Posted in: General Discussion
  • 0

    posted a message on The Witchwood meta is great!

    Thats because you are rank 5 now. Where most people give up just to get that golden epic.

    If by any chance you get to rank 4 you will face these decks:

    Cubelock, Even/Odd Paladin, Spiteful Druid/Priest and growing bigger now, Taunt Druid. You will see occasional Taunt Warrior and Tempo mage.

    But if you want legend faster? Cubelock and Paladin is your choice.

    Posted in: General Discussion
  • 1

    posted a message on Vote for Your Favourite Community Created Spell Cards That Cost 1 Mana

    80% of this card are playable and good. But not broken.

    I just wished people would stop using the random keyword for Mage. Enough with random spell damage for mage already.

    Posted in: News
  • 0

    posted a message on Boomsday Big Spell Mage

    Remove Toki. She is useless in this deck and its only playable against slow decks. And even then, she might just give you a dead card in your hand most of the time.

    Hadronox Druid is gorwing. Replace Toki for Skulking Geist to remove Mulch from Druid so they can't combo it at turn 10. Which will leave their Hadronox vulnerable to polymorph.

    Posted in: Boomsday Big Spell Mage
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