people judging joust and inspire as "too slow" and ineffective before ever playing are jumping the gun at the very least. Blizzard play tested this and their staff loves their job and wants to create a fun game, so Im sure these mechanics offer more interesting gameplay than the pessimistic complainers assume.
The OP and similar complainers stating we have an aggro meta that always decide games before turn 7 are playing a different game than me. This is the LEAST aggro meta Ive seen in Hearthstone i think. Face Hunter and Mech Mage are not considered top decks and rarely seen if you get into the teens of ranked play. Control Warrior and Handlock are top tier control decks. The main Hunter build seen is much more well rounded midrange. Paladin is the main aggro deck surprisingly, a nice change of pace. The "best" deck is a combo deck that wins in the later turns, and there are ways to play around it better once you understand how it works, and is hardly trivial to play correctly. Complaining you can't drop a lot of 1 power dudes on turn 7 vs patron warrior is refusing to adapt and learn, not prove its OP. and regardless, i expect we will see a warsong commander tweak to stop it from charging the Berserker if it grows past 3 attack, which would take away a lot of the one turn burst people complain about while still being a competitive deck. Taunt-heavy Ramp Druid control matches certainly play for a long game and are NOT decided before turn 9 quite often, so I can imagine the Legend working, AND druid is getting more early game cards to help support other play styles too. Shaman looks like its getting a lot of new tools etc...Anuburak is like a sticky Shredder-like minion that keeps on coming back, which is hard to fight back against if opponent is already on the back foot, how is that horrible even if it doesnt slot right in to oil rogue?? I seriously don't understand the loud complaints, but expectations seem very out of line from all the arguments i see.
if you are frequenting forums about the game, you probably are a bigger fan than most. Regret you preordered packs? were you seriously considering NOT playing hearthstone anymore yet stalk forums for new info? Seems a strange mix of feelings. Have some faith in Blizzard and have fun experimenting before drawing rash conclusions. Ive played expandable card games for years and understand why every card in a new set can't be TOP TIER, but i really like what Im seeing personally. /shrug
never compare Hearthstone to Magic someone said in this thread? that seems crazy, they are clearly similar in many many ways, though i also appreciate their differences.
to the complainers: HINT, your card evaluation skills and game developer instincts may need improvement.
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Yes, you're wrong.
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Wish they'd come up with some new cool concepts, instead of reprinting rotated cards (slightly modified)...
Feign Death and Play Death? Come on...
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Death Coil is weird. It does not have the "Choose One" mechanic (probably since it is not a druid card), but probably works the same?!
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Certainly a pretty good card, but I'd also say it probably is overrated. It will see play in control decks, but I don't expect it to be played in "literally every deck" as people say. Compareable to Primordial Drake.
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Gotta love those fluffy placeholder names :D
For later reference: It is called
Fluffy Druid Tree Dude
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Actually I believe she does not have the title of "Lady Regnant of the Seven Kingdoms" (yet) :P
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I actually won outcotrolling him as Priest.
Insane game, wish I had it recorded. I played The Darkness early and tried to not kill the chests. Eventually I had to kill one. What I got was "draw a card, fill your hand with copies". What this got me was a hand full of that 7 mana Priest spellstone, that revives up to three minions after upgrades. With that, I could constatly compete with his board, but my spellstones got less and less and I still was fighting for boardcontrol without killing the chests, which took a lot of resources. Finally, The Darkness awakes. Boom, Lightbomb. Well, shit. However - I had the dungeon run power that activates my battlecries twice - so there were another 3 candles in his deck. Last spellstone resummons a dormant The Darkness. I finally draw my deathknight and Raza, now being able to compete with his board. Still running out of steam, hard fight till the last turns.
No candles to be seen. He draws and draws, no candle. I actually started to think, maybe this is bugged and once The Darkness awakes, it removes all candles. But no. Literally the last 3 cards in his deck were the additional 3 candles - this might be insane RNG, or still is bugged. Anyway, this wakes up The Darkness. Vustrasz already in fatigue for a few turns, no removal for my huge threat. My last card drawn is the treasure that adapts a minion once for every beaten boss. Adapt The Darkess, above 30 attack windfury to finish him off.
Hell, that was satisfying :D
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No, you misunderstood something. The randomness clearly is without replacement.
There is no way the same demon is revived multiple times.
Edit: Ah, I get the confusion. The bold part means, that IF more than 7 demons died, there is no guarantee that at least one per species is revived. Nothing more.