Frozen Mechanic seems gimmicky , Most of the death knight hero seems slow the fastest is the shaman 5cost winmore situational hero power that sacrifice tempo the rest are useless . 3 prince legendary seems useless Most class legendary are too slow and weak .
Isn't it great? Less powerful legendaries - less dust needed. At this rate I might just have enough gold and dust to not buy extra packs beside pre-order ones.
You have only a toten and a stonehill vs elemental 2/3 and a Elise played in opponent turn 5, you clear behind in board, play this card get a 4 mana and 5 mana minion and for the rest of the game your opponent cannot fail in completely destroy your board every turn.
While some of the legendaries aren't great (ok the princes are awful), non of the DK heroes shown are actually bad. Which is fine by me since I need the dust for some of the really interesting epics that have been shown.
Shaman DK lets you completely change your game plan. Control and value trades are the keywords here. Not only the hero power lets you Evolve the minion, but also "heals it to full life" after a value trade. Ofc there is the element of bullshit rng, where your evolved minion will be weaker than the unevolved one, but well - this is Hearthstone. I'm really looking forward to this shaman archetype. On the other hand, The other ones haven't picked my interest as much as the shaman one did.
I think that there are few that are pretty good like Sindragosa and it looks like Blizzard is trying to slow down meta with introduction of all these high mana cards. This might be control expansion which may result in cards that right in agroo meta are unplayabe actually see play. But we will have to wait and see. Everyone thought that hunter's quest would be meta drifting and it was dead card and Sherazin to be a bad card and it turned out that everyone was wrong.
You have only a toten and a stonehill vs elemental 2/3 and a Elise played in opponent turn 5, you clear behind in board, play this card get a 4 mana and 5 mana minion and for the rest of the game your opponent cannot fail in completely destroy your board every turn.
Right... "win more" card...
I don't understand the grammar you used, but what I think you just said is that a four mana minion and five mana minion lose to elise and the 2/3 elemental from priest, and that that means you can never take board control. That sounds like both crazy talk and a non-response to somebody saying the card is win-more. If what you mean is that playing the hero card in that scenario wins you the game because they can never get on board, I also disagree.
On to addressing the Original Post: I personally see a place for several legendaries, but I think that the legendary power level is lower this expansion without the right deck. Essentially the vacuum is bad for these cards, and seeing them in play will make them seem better, like lyra.
Professor Putricide: I thin secret hunter could use a 4 mana minion that can occasionally be devestating at 6 but is fine on curve and devestating if you have the 3 mana secret cheater on board.
Mage DK: Son't remember all the names and stuff so expect more things like that, but this card is good because elementals have value, but they die to midrange. Getting some armor and healing from any on-board elementals the turn you play this is a stron immediate effect, which makes the mana worth it.
Priest deck steal archbishop guy: This card is not great, but I will be putting it in my shadowvision minblast priest to win control games, and technically it allows you to steal warriors dead man's hand trick some of the time, and if you can do that you might win against the warrior because priest has more value to start with.
Sindragosa: You probably have volcanic potion in your deck if you are a control mage, you also have ping from hero power, it is not hard to activate the frozen champions. This is also a nice play when you have minions already on board, because the enemy wants to clear it, but then you will get two legendaries.
Valeera, The Hollow: So this card makes you invincible a turn, which helps because it does not do anything else on the turn you play it, Not the most useful effect, but rogue can swing tempo well, and this card gives insane value later. Jade spirit jade spirit either two drop jade card. Now you have gotten a bunch of jade stuff up while using a little less in the way of resources. Turn after you double servant of kalimos for more servant of kalimos and/or more jade spirit. You just continue this train of value until the enemy can't deal, scarier than jade idol versus control, because it does not require no longer having a deck.
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Just fill your deck with one drops, that is creative deck design, right?
The rogue DK has some great potential to support a new archetype. I think she could see some play in a N'zoth list with the hero power as it would allow you to copy your N'zoth without waiting an extra turn. Not to mention the pseudo ice block effect is quite strong.
Im certainly in the minority here, but I think Deathstalker Rexxar is the best legendary of the set. With healing cards like Corpse Taker, Spirit Lash, Mountainfire Armor and others I dont think Steady Shot will necessarily get the job done anymore. People are all concerned that Control Hunter will suck, but I see him as a staple of good old midrange hunter, just a slightly slower version
Shaman hero is good, Hunter legendary and hero are alright and I can see Bolvar also being relevant enough to be used, just because of how annoying he is to remove if you don't have a silence or hard removal spell.
Remember that they intentionally print only a couple of "must-craft" (tier 1-2) legendaries per expansion. In Un'goro you had Tarim, Lyra (optional if you like priest), Sherazin (optional, not mandatory as it's bad against aggro), rogue and warrior quest and Elise. So about 4-6 great crafts and even that can be cut down if for example you don't like priest and don't need Lyra and Elise.
Ironically, all of those were rated pretty bad except for warrior quest and Elise, so I'd hold off on judging prematurely. In my opinion, right now, Hadronox, Shaman DK and Lilian Voss are looking like good crafts and we still have 8 legenedaries yet to be unveiled.
Frozen Mechanic seems gimmicky , Most of the death knight hero seems slow the fastest is the shaman 5cost winmore situational hero power that sacrifice tempo the rest are useless . 3 prince legendary seems useless Most class legendary are too slow and weak .
Yes, you're wrong.
Arena Leaderboard EU - September 2018: #47 (@7.77 Wins Average)
they;re supposed to be slow. Blizzard is trying to push a slower control meta with freeze.
Isn't it great? Less powerful legendaries - less dust needed.
At this rate I might just have enough gold and dust to not buy extra packs beside pre-order ones.
Shaman hero win more? Are you joking right?
You have only a toten and a stonehill vs elemental 2/3 and a Elise played in opponent turn 5, you clear behind in board, play this card get a 4 mana and 5 mana minion and for the rest of the game your opponent cannot fail in completely destroy your board every turn.
Right... "win more" card...
While some of the legendaries aren't great (ok the princes are awful), non of the DK heroes shown are actually bad. Which is fine by me since I need the dust for some of the really interesting epics that have been shown.
Shaman DK lets you completely change your game plan. Control and value trades are the keywords here. Not only the hero power lets you Evolve the minion, but also "heals it to full life" after a value trade. Ofc there is the element of bullshit rng, where your evolved minion will be weaker than the unevolved one, but well - this is Hearthstone. I'm really looking forward to this shaman archetype. On the other hand, The other ones haven't picked my interest as much as the shaman one did.
The neutral legendaries are trash, but some of the class specific legendaries (especially death knights) look insanely good.
I think that there are few that are pretty good like Sindragosa and it looks like Blizzard is trying to slow down meta with introduction of all these high mana cards. This might be control expansion which may result in cards that right in agroo meta are unplayabe actually see play. But we will have to wait and see. Everyone thought that hunter's quest would be meta drifting and it was dead card and Sherazin to be a bad card and it turned out that everyone was wrong.
Bitch i'm Willy Wonka!
Still 5 heroes left to be revealed. Also isn't it better to have a little bit worse legendaries so you don't have to buy a lot of packs?
I agree with u that legendaries that have been shown so far are mostly bad and tbh it makes me happy bc of ecnomic reasons.
Just fill your deck with one drops, that is creative deck design, right?
The rogue DK has some great potential to support a new archetype. I think she could see some play in a N'zoth list with the hero power as it would allow you to copy your N'zoth without waiting an extra turn. Not to mention the pseudo ice block effect is quite strong.
Something witty.
Im certainly in the minority here, but I think Deathstalker Rexxar is the best legendary of the set. With healing cards like Corpse Taker, Spirit Lash, Mountainfire Armor and others I dont think Steady Shot will necessarily get the job done anymore. People are all concerned that Control Hunter will suck, but I see him as a staple of good old midrange hunter, just a slightly slower version
Shaman hero is good, Hunter legendary and hero are alright and I can see Bolvar also being relevant enough to be used, just because of how annoying he is to remove if you don't have a silence or hard removal spell.
Remember that they intentionally print only a couple of "must-craft" (tier 1-2) legendaries per expansion. In Un'goro you had Tarim, Lyra (optional if you like priest), Sherazin (optional, not mandatory as it's bad against aggro), rogue and warrior quest and Elise. So about 4-6 great crafts and even that can be cut down if for example you don't like priest and don't need Lyra and Elise.
Ironically, all of those were rated pretty bad except for warrior quest and Elise, so I'd hold off on judging prematurely. In my opinion, right now, Hadronox, Shaman DK and Lilian Voss are looking like good crafts and we still have 8 legenedaries yet to be unveiled.
Yes you are wrong. Also only roughly half of legends have been revealed, so quit your whining
Mage legendary cards seem solid but nothing crazy. We still need to see a lot of cards. For now, epics seem better than legendaries.
Its basically a good thing not to must craft ölots of legendarys. Also some legends look like they have potential especially the dks.
G=Good B=Bad Do you see the pattern? Every second expansion is always trash.
G: Goblins V Gnomes , Old Gods, unguro
B: TGT, gadgetzan, Knights (Unreleased so MAYBE)