I dont get why people cry all the time for a Druid or Hunter deck that appears like a month in a new meta, but not saying anything about the ULTRA-FUN matchs you have when you face any kind of pladain deck for about a year now. Yes, Hunter is been played alot since Druid got nerf, but isnt impossible to win against it. Control paladin and even is the new cancer in the current meta.
- Aeriges
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Perrin posted a message on I am out from this game until hunter nerfPosted in: General Discussion -
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DeWitt posted a message on I am out from this game until hunter nerfPosted in: General Discussionplay control dragon priest and you'll be getting free wins against hunter decks
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LightningLucario posted a message on New Card Reveal - Seaforium BomberPosted in: NewsC-4'ium. I get it!
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OachkatzlHS posted a message on Hearthstone Hotfixes for April 16 - Buggy Witchwood Card InteractionsPosted in: NewsWhat Blizzard Wants to tell you with this Hotfix: We have watched disguised Toasts Video.
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NiRaSt posted a message on For the Wild! Five Possible Alternate Druid Heroes for HearthstonePosted in: NewsA MECH! Because nothing screams "protecting the nature" like cold hard steel :P
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Dolomite13 posted a message on What's on Your Hearthstone Wishlist for 2018?Posted in: NewsI want only a few things from the HS team this year.
1) a revamped ladder experience that is more akin to an actual rating system like K-Value with tiers. I think they can look to their other games such as HotS for inspiration.
2) an in game visual ladder leaderboard which would include the Arena rankings. Diablo III got this right.
3) A new currency "gems" that you could attain by reaching Legend in a season, A 12 win run in Arena, A full Dungeon Run clear (all 9 classes), A Tournament Win*. These gems could be used to purchase past card backs or golden packs from a special gem store. Maybe they could also be more like the blizzard wow token system and be convertible to battle-net balance as some rate although that's just crazy talk.
4) an all new Arena experience. The existing Arena is simply not compelling enough. I would love to see the choice from 3 packs of cards that were themed as we see in Dungeon Runs.
5) Dungeon Runs bumped up to an actual game mode rather than some side show thing we will all soon forget about. They should have a free mode and a 150g mode (like arena). The free mode would be just as it is with the ultimate reward being the free mode card back. And the pay mode would be paid per class run and get rewards similar to arena so that players could gain dust, cards, and gold so that completing a full run with a class would net you enough gold to play the next class. When you ultimately beat all classes you would get a gemstone (detailed above).
6) Tournaments.... But I would like to see this done in a separate client. The client would have you entering a tournament and locking in decks. When you logged into the game itself and you had signed up via the separate app for a tournament your client would give you an option to enter a tournament where the client was then locked into that tournament with decks that were locked and you were seamlessly shifted to a tournament server. When it was time to play someone your client would alert you and connect you to that player etc... the secondary tournament client would show the results etc and be how tournament organizers interacted with players which would include a proper messaging system and possibly voice communication for team formats.
7) As for expansions, well I want to see more characters from WoW and less reliance on crazy zany new characters. At least one expansion should come from WoW lore. The Lich King was a good example of how that could be done. Now lets see a return of Mechs and ULDUAR! But with the next WoW expansion due out sometime in 2018 (i'm guessing) maybe we could see more cards that feature the new Allied races and even new character portraits (that could cost gems?).
8) No more Brawl down time.. why is that even a thing?... Lets also have a way to challenge friends to past brawls and a way to access all brawls that were player vs game as there is no reason why not and a leader board on those brawls would be cool.
9) Larger bundles for old packs only usable in Wild... this would make Wild more viable... maybe double the packs for the cost... and get them back in the client it is rediculous they are only on the battlenet store.
10) And while we are at it, dust rate should be higher. Instead of 1/4 it should be 1/4 for common, 1/3 for rare, 1/2 for epic, and 2/3 for legendary.
Anyway that's all that I want ;)
=D13=
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Kazakus posted a message on Caught! Mike Donais Helped Redesign a Magic Card for HearthstonePosted in: NewsI would love to see more re-designed Magic Cards !! :D
Am I the only one?
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Elezna posted a message on New Warlock Hero Coming Soon - Nemsy Necrofizzle, the Gnome!Posted in: NewsIs that Creeper showing us the middle finger?
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SlickRick posted a message on Deck Spotlight: J4CKIECHAN's 83% Win Rate Lyra Miracle Priest (Rank 4 to Legend)Posted in: NewsCorrect me if I am wrong but he did not invent this deck. He just had a lucky series of games. Hearthpwn is full of 80% win rate decks which are hard to repeat the same success.
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PAPAZZ posted a message on Deck Spotlight: J4CKIECHAN's 83% Win Rate Lyra Miracle Priest (Rank 4 to Legend)Posted in: News83% Win Rate (in 1 game).
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Guys you need exact 4 different horses.
3 with the same name doesnt work
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ITS NOT SILVERNAME DECK
IT WAS MADE BY ZETALOT
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I want to see access to Tyrande hero again
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Finally sone love for Lorewalker Cho by Benny.
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Fake Zetalot
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GZ with new meta cancer. Thank you, mr. Educational stream.
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Prist relies on Thoughtsteal [/card] and "that 1 card draw stealing sh$t" mostly. If [card]Thoughtsteal was success, then you loose. So, as a basic advice, try to grab more Stonetusk Boar into your deck, so their chances to steal something good is decreased. that is simple.